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    Weekly Discussion #29 - What would you like to see in the game next?

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    • Sladow-NoobS Offline
      Sladow-Noob
      last edited by

      "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

      Inactive.

      SpikeyNoobS IndexLibrorumI 2 Replies Last reply Reply Quote 2
      • TheWeakieT Offline
        TheWeakie Balance Team
        last edited by

        Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

        1 Reply Last reply Reply Quote 3
        • DeribusD Offline
          Deribus Global Moderator
          last edited by

          There's a separate keybind for select all idle engineers excluding ACU

          TheWeakieT 1 Reply Last reply Reply Quote 0
          • TheWeakieT Offline
            TheWeakie Balance Team
            last edited by

            I got scammed

            1 Reply Last reply Reply Quote 1
            • SpikeyNoobS Offline
              SpikeyNoob Global Moderator
              last edited by

              L

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              • SpikeyNoobS Offline
                SpikeyNoob Global Moderator @Sladow-Noob
                last edited by

                @sladow-noob said in Weekly Discussion #29 - What would you like to see in the game next?:

                "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

                The maths dont lie! Rhinos can swim!

                1 Reply Last reply Reply Quote 0
                • S Offline
                  STlNG
                  last edited by

                  Decoy units and structures.

                  1 Reply Last reply Reply Quote 0
                  • ? Offline
                    A Former User
                    last edited by

                    How about making right click to cancel selected ping instead of doing the same thing left click does? It's pretty painful in the alternative hotkey preset.

                    1 Reply Last reply Reply Quote 2
                    • IndexLibrorumI Offline
                      IndexLibrorum Global Moderator @Sladow-Noob
                      last edited by IndexLibrorum

                      @sladow-noob Wagner! I MEAN WAGNER. Don't bully 😞

                      @thewheelie said in Weekly Discussion #29 - What would you like to see in the game next?:

                      Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

                      A thousand times this.

                      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                      See all my projects:

                      DeribusD 1 Reply Last reply Reply Quote 0
                      • DeribusD Offline
                        Deribus Global Moderator @IndexLibrorum
                        last edited by

                        @IndexLibrorum My man you can't say "Don't bully 😞" and have the reading comprehension of Helen Keller in the same post.

                        Weekly Discussion #29 - What would you like to see in the game next?:

                        There's a separate keybind for select all idle engineers excluding ACU

                        IndexLibrorumI 1 Reply Last reply Reply Quote 1
                        • IndexLibrorumI Offline
                          IndexLibrorum Global Moderator @Deribus
                          last edited by

                          @deribus I'd like to speak to your manager about bullying please.

                          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                          See all my projects:

                          T 1 Reply Last reply Reply Quote 1
                          • AzraaaA Offline
                            Azraaa
                            last edited by

                            Galactic War

                            Developer for LOUD Project | https://discord.gg/DfWXMg9
                            AI Development FAF Discord | https://discord.gg/ChRfhB3
                            AI Developer for FAF

                            Community Manager for FAF
                            Member of the FAF Association
                            FAF Developer

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                            • MachM Offline
                              Mach
                              last edited by Mach

                              how about being able to see how many missiles our teammates' smds have loaded and what % they are on, idk if there is already a ui mod for this if anyone knows

                              also that suggestion to be able to see friendly intel ranges in general

                              and a suggestion of my own: while you have nuke launcher/submarine selected, it renders ranges of all known enemy smd on the screen, before you say it is op, this is kind of already possible but:

                              • you have to look at entire map for smds first
                              • select a t3 engi (if you have one in first place)
                              • place smd over every enemy smd to check its range
                              • remember all the ranges you just saw while using a nuke launcher/submarine

                              and it's not like being able to tell where you can nuke at a glance is some game breaking mechanic, it is something that the game needs more of, convenient ui

                              possibly equivalent system for tml/tmd selection

                              1 Reply Last reply Reply Quote 3
                              • T Offline
                                TheCodemander @IndexLibrorum
                                last edited by TheCodemander

                                @indexlibrorum said in Weekly Discussion #29 - What would you like to see in the game next?:

                                @deribus I'd like to speak to your manager about bullying please.

                                He said Helen Keller, not Karen Keller

                                @mach said in Weekly Discussion #29 - What would you like to see in the game next?:

                                • place smd over every enemy smd to check its range
                                • remember all the ranges you just saw while using a nuke launcher/submarine

                                and it's not like being able to tell where you can nuke at a glance is some game breaking mechanic, it is something that the game needs more of, convenient ui

                                possibly equivalent system for tml/tmd selection

                                @Jip ringmod merged when?

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                                • CheeseBerryC Offline
                                  CheeseBerry
                                  last edited by CheeseBerry

                                  While we are talking about intel, I'd love it if the edges of shield bubbles could be made visible even if the shield gen isn't scouted.
                                  Mostly this causes problems when you are shooting something that only looks unshielded, because the bubble doesn't render, but actually is shielded. E.g. this:

                                  PDs look unshielded:
                                  Screenshot_74_cut.png

                                  Surprise, they actually are shielded:
                                  Screenshot_75.png

                                  Note that this is not like many of the other intel quirks that fix themselves after a couple ticks. If you don't have intel on the shield gen, the bubble will just never be visible to you.

                                  (I'm assuming this, like many intel related things, happens in the engine and is hence unfixable 😦)

                                  1 Reply Last reply Reply Quote 3
                                  • MachM Offline
                                    Mach
                                    last edited by

                                    this seems the same as being able to see weapon effects from weapons that you didn't scout yet, which already happens

                                    1 Reply Last reply Reply Quote 0
                                    • JipJ Offline
                                      Jip
                                      last edited by

                                      When a mesh is or is not shown depends on the center of the mesh. If that is in vision then it is shown. This is of course not ideal for shields 🙂 There are two parts of a shield:

                                      • The shield mesh, what you see and collide with
                                      • The shield unit, that provides the shield

                                      What we could do is:

                                      • (1) Make the shield mesh always visible, regardless of intel
                                      • (2) Make the shield mesh (temporarily) visible when they are damaged
                                      • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                                      (3) is also applied for beam weapons, last time I checked

                                      A work of art is never finished, merely abandoned

                                      TheVVheelboyT CheeseBerryC B 3 Replies Last reply Reply Quote 0
                                      • deletethisD Offline
                                        deletethis
                                        last edited by deletethis

                                        Some more EQ fixes implemented before 2030.

                                        edit:

                                        @Jip for posterity

                                        Personally, I'd like to see mobile factories building while moving.

                                        I'd also like to see sub actually go deep(er) but that's way more of a balance change and I like to think it will be part of the full navy pass that's coming eventually.

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                                        • JipJ Offline
                                          Jip
                                          last edited by

                                          @deletethis feel free to make a list of what you'd like to see, EQ was of before my time

                                          A work of art is never finished, merely abandoned

                                          MachM 1 Reply Last reply Reply Quote 1
                                          • TheVVheelboyT Offline
                                            TheVVheelboy @Jip
                                            last edited by

                                            @jip
                                            Imo option n1 is out of question as it's gonna be a very hard nerf to any small firebases that otherwise would be unscouted. Not to mention now always knowing what is shielded and what is not.

                                            As for which of the 2 and 3 I would prefer it's hard to say, but option 2 seems quite decent as it still gives you idea that there is a shield there but it won't make it so you get intel what kind of shield it actually is and where exactly it was placed.

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