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    Weekly Discussion #29 - What would you like to see in the game next?

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    • IndexLibrorumI Offline
      IndexLibrorum Global Moderator @Deribus
      last edited by

      @deribus I'd like to speak to your manager about bullying please.

      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

      See all my projects:

      T 1 Reply Last reply Reply Quote 1
      • AzraaaA Offline
        Azraaa
        last edited by

        Galactic War

        Developer for LOUD Project | https://discord.gg/DfWXMg9
        AI Development FAF Discord | https://discord.gg/ChRfhB3
        AI Developer for FAF

        Community Manager for FAF
        Member of the FAF Association
        FAF Developer

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        • MachM Offline
          Mach
          last edited by Mach

          how about being able to see how many missiles our teammates' smds have loaded and what % they are on, idk if there is already a ui mod for this if anyone knows

          also that suggestion to be able to see friendly intel ranges in general

          and a suggestion of my own: while you have nuke launcher/submarine selected, it renders ranges of all known enemy smd on the screen, before you say it is op, this is kind of already possible but:

          • you have to look at entire map for smds first
          • select a t3 engi (if you have one in first place)
          • place smd over every enemy smd to check its range
          • remember all the ranges you just saw while using a nuke launcher/submarine

          and it's not like being able to tell where you can nuke at a glance is some game breaking mechanic, it is something that the game needs more of, convenient ui

          possibly equivalent system for tml/tmd selection

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          • T Offline
            TheCodemander @IndexLibrorum
            last edited by TheCodemander

            @indexlibrorum said in Weekly Discussion #29 - What would you like to see in the game next?:

            @deribus I'd like to speak to your manager about bullying please.

            He said Helen Keller, not Karen Keller

            @mach said in Weekly Discussion #29 - What would you like to see in the game next?:

            • place smd over every enemy smd to check its range
            • remember all the ranges you just saw while using a nuke launcher/submarine

            and it's not like being able to tell where you can nuke at a glance is some game breaking mechanic, it is something that the game needs more of, convenient ui

            possibly equivalent system for tml/tmd selection

            @Jip ringmod merged when?

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            • CheeseBerryC Offline
              CheeseBerry
              last edited by CheeseBerry

              While we are talking about intel, I'd love it if the edges of shield bubbles could be made visible even if the shield gen isn't scouted.
              Mostly this causes problems when you are shooting something that only looks unshielded, because the bubble doesn't render, but actually is shielded. E.g. this:

              PDs look unshielded:
              Screenshot_74_cut.png

              Surprise, they actually are shielded:
              Screenshot_75.png

              Note that this is not like many of the other intel quirks that fix themselves after a couple ticks. If you don't have intel on the shield gen, the bubble will just never be visible to you.

              (I'm assuming this, like many intel related things, happens in the engine and is hence unfixable 😦)

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              • MachM Offline
                Mach
                last edited by

                this seems the same as being able to see weapon effects from weapons that you didn't scout yet, which already happens

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                • JipJ Offline
                  Jip
                  last edited by

                  When a mesh is or is not shown depends on the center of the mesh. If that is in vision then it is shown. This is of course not ideal for shields 🙂 There are two parts of a shield:

                  • The shield mesh, what you see and collide with
                  • The shield unit, that provides the shield

                  What we could do is:

                  • (1) Make the shield mesh always visible, regardless of intel
                  • (2) Make the shield mesh (temporarily) visible when they are damaged
                  • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                  (3) is also applied for beam weapons, last time I checked

                  A work of art is never finished, merely abandoned

                  TheVVheelboyT CheeseBerryC B 3 Replies Last reply Reply Quote 0
                  • deletethisD Offline
                    deletethis
                    last edited by deletethis

                    Some more EQ fixes implemented before 2030.

                    edit:

                    @Jip for posterity

                    Personally, I'd like to see mobile factories building while moving.

                    I'd also like to see sub actually go deep(er) but that's way more of a balance change and I like to think it will be part of the full navy pass that's coming eventually.

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                    • JipJ Offline
                      Jip
                      last edited by

                      @deletethis feel free to make a list of what you'd like to see, EQ was of before my time

                      A work of art is never finished, merely abandoned

                      MachM 1 Reply Last reply Reply Quote 1
                      • TheVVheelboyT Offline
                        TheVVheelboy @Jip
                        last edited by

                        @jip
                        Imo option n1 is out of question as it's gonna be a very hard nerf to any small firebases that otherwise would be unscouted. Not to mention now always knowing what is shielded and what is not.

                        As for which of the 2 and 3 I would prefer it's hard to say, but option 2 seems quite decent as it still gives you idea that there is a shield there but it won't make it so you get intel what kind of shield it actually is and where exactly it was placed.

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                        • TheWeakieT Offline
                          TheWeakie Balance Team
                          last edited by

                          Actually the most important thing in the universe.

                          Make it so that when you queue for matchmaker the game doesn't instantly crash when you have another game open

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                          • CheeseBerryC Offline
                            CheeseBerry @Jip
                            last edited by

                            @jip said in Weekly Discussion #29 - What would you like to see in the game next?:

                            What we could do is:

                            • (1) Make the shield mesh always visible, regardless of intel
                            • (2) Make the shield mesh (temporarily) visible when they are damaged
                            • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                            (3) is also applied for beam weapons, last time I checked

                            (1) and (2) might have some weird side effects, but if (3) is already in the game for beam weapons, and doesn't cause any major problems there, it seems like a decent solution to try out.

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                            • ZeldafanboyZ Offline
                              Zeldafanboy
                              last edited by

                              2 seems ideal to me

                              put the xbox units in the game pls u_u

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                              • MachM Offline
                                Mach @Jip
                                last edited by

                                @jip said in Weekly Discussion #29 - What would you like to see in the game next?:

                                @deletethis feel free to make a list of what you'd like to see, EQ was of before my time

                                one I would suggest is mobile factories such as carriers being able to build units while moving


                                also if shield mesh is always visible, would it be visible at all times or only when the shield is on? it seems it could give free intel of when enemy shield drops that way, which wouldn't be good

                                afaik for beam weapons you don't get intel over unit itself, only the beam, you can see it coming from where the unit is but not the unit itself, if you could see the same for shield that would be the best imo, otherwise solution 2 seems best, so we can at least see what happened to the projectile

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                                • B Offline
                                  Blade_Walker @Jip
                                  last edited by

                                  What we could do is:

                                  • (1) Make the shield mesh always visible, regardless of intel
                                  • (2) Make the shield mesh (temporarily) visible when they are damaged
                                  • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                                  (3) is also applied for beam weapons, last time I checked

                                  (2) Seems best , and also what I expect would happen.

                                  I wonder if beam weapons could be changed from (3) to (2) as part of this for consistency ?

                                  Also oblig:

                                  https://youtube.com/watch?v=eh7nhTf_2m0&feature=shares&t=32

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                                  • TheWeakieT Offline
                                    TheWeakie Balance Team @Deribus
                                    last edited by

                                    @deribus said in Weekly Discussion #29 - What would you like to see in the game next?:

                                    There's a separate keybind for select all idle engineers excluding ACU

                                    cdfe7196-ff1a-4731-88c5-0e0657a66a02-image.png

                                    Where is it boss?

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                                    • DeribusD Offline
                                      Deribus Global Moderator
                                      last edited by

                                      Oh whoopsie. Turns out it is I who has the reading comprehension of Helen Keller

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                                      • ZeldafanboyZ Offline
                                        Zeldafanboy
                                        last edited by

                                        Hellen Keller wrote like 10 books

                                        put the xbox units in the game pls u_u

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                                        • veteranasheV Offline
                                          veteranashe
                                          last edited by

                                          Didn't Hellen Keller invent bralle?

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