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    Weekly Discussion #29 - What would you like to see in the game next?

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    • ? Offline
      A Former User @QuietJoy
      last edited by

      @serpentor Even Starcraft 1 shows to each player how laggy every other player is to them.

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      • ZLOZ Offline
        ZLO
        last edited by

        net-lag reduction, idk how. almost never see anyone able to reconnect to the game. Tho sometimes they do reconnect but they already got ejected by like 1 player and then you get 2 players that can never reconnect while the rest are connected and game gets stuck.
        Galactic war
        Line move

        TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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        • IndexLibrorumI Offline
          IndexLibrorum Global Moderator
          last edited by

          Beetles should be able to cross water like rhinos do. Whether or not they should function as depth charges as they crawl over the seabed I'll leave to smarter minds than me.

          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

          See all my projects:

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          • Sladow-NoobS Offline
            Sladow-Noob
            last edited by

            "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

            Inactive.

            SpikeyNoobS IndexLibrorumI 2 Replies Last reply Reply Quote 2
            • TheWeakieT Offline
              TheWeakie Balance Team
              last edited by

              Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

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              • DeribusD Offline
                Deribus Global Moderator
                last edited by

                There's a separate keybind for select all idle engineers excluding ACU

                TheWeakieT 1 Reply Last reply Reply Quote 0
                • TheWeakieT Offline
                  TheWeakie Balance Team
                  last edited by

                  I got scammed

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                  • SpikeyNoobS Offline
                    SpikeyNoob Global Moderator
                    last edited by

                    L

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                    • SpikeyNoobS Offline
                      SpikeyNoob Global Moderator @Sladow-Noob
                      last edited by

                      @sladow-noob said in Weekly Discussion #29 - What would you like to see in the game next?:

                      "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

                      The maths dont lie! Rhinos can swim!

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                      • S Offline
                        STlNG
                        last edited by

                        Decoy units and structures.

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                        • ? Offline
                          A Former User
                          last edited by

                          How about making right click to cancel selected ping instead of doing the same thing left click does? It's pretty painful in the alternative hotkey preset.

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                          • IndexLibrorumI Offline
                            IndexLibrorum Global Moderator @Sladow-Noob
                            last edited by IndexLibrorum

                            @sladow-noob Wagner! I MEAN WAGNER. Don't bully 😞

                            @thewheelie said in Weekly Discussion #29 - What would you like to see in the game next?:

                            Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

                            A thousand times this.

                            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                            See all my projects:

                            DeribusD 1 Reply Last reply Reply Quote 0
                            • DeribusD Offline
                              Deribus Global Moderator @IndexLibrorum
                              last edited by

                              @IndexLibrorum My man you can't say "Don't bully 😞" and have the reading comprehension of Helen Keller in the same post.

                              Weekly Discussion #29 - What would you like to see in the game next?:

                              There's a separate keybind for select all idle engineers excluding ACU

                              IndexLibrorumI 1 Reply Last reply Reply Quote 1
                              • IndexLibrorumI Offline
                                IndexLibrorum Global Moderator @Deribus
                                last edited by

                                @deribus I'd like to speak to your manager about bullying please.

                                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                See all my projects:

                                T 1 Reply Last reply Reply Quote 1
                                • AzraaaA Offline
                                  Azraaa
                                  last edited by

                                  Galactic War

                                  Developer for LOUD Project | https://discord.gg/DfWXMg9
                                  AI Development FAF Discord | https://discord.gg/ChRfhB3
                                  AI Developer for FAF

                                  Community Manager for FAF
                                  Member of the FAF Association
                                  FAF Developer

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                                  • MachM Offline
                                    Mach
                                    last edited by Mach

                                    how about being able to see how many missiles our teammates' smds have loaded and what % they are on, idk if there is already a ui mod for this if anyone knows

                                    also that suggestion to be able to see friendly intel ranges in general

                                    and a suggestion of my own: while you have nuke launcher/submarine selected, it renders ranges of all known enemy smd on the screen, before you say it is op, this is kind of already possible but:

                                    • you have to look at entire map for smds first
                                    • select a t3 engi (if you have one in first place)
                                    • place smd over every enemy smd to check its range
                                    • remember all the ranges you just saw while using a nuke launcher/submarine

                                    and it's not like being able to tell where you can nuke at a glance is some game breaking mechanic, it is something that the game needs more of, convenient ui

                                    possibly equivalent system for tml/tmd selection

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                                    • T Offline
                                      TheCodemander @IndexLibrorum
                                      last edited by TheCodemander

                                      @indexlibrorum said in Weekly Discussion #29 - What would you like to see in the game next?:

                                      @deribus I'd like to speak to your manager about bullying please.

                                      He said Helen Keller, not Karen Keller

                                      @mach said in Weekly Discussion #29 - What would you like to see in the game next?:

                                      • place smd over every enemy smd to check its range
                                      • remember all the ranges you just saw while using a nuke launcher/submarine

                                      and it's not like being able to tell where you can nuke at a glance is some game breaking mechanic, it is something that the game needs more of, convenient ui

                                      possibly equivalent system for tml/tmd selection

                                      @Jip ringmod merged when?

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                                      • CheeseBerryC Offline
                                        CheeseBerry
                                        last edited by CheeseBerry

                                        While we are talking about intel, I'd love it if the edges of shield bubbles could be made visible even if the shield gen isn't scouted.
                                        Mostly this causes problems when you are shooting something that only looks unshielded, because the bubble doesn't render, but actually is shielded. E.g. this:

                                        PDs look unshielded:
                                        Screenshot_74_cut.png

                                        Surprise, they actually are shielded:
                                        Screenshot_75.png

                                        Note that this is not like many of the other intel quirks that fix themselves after a couple ticks. If you don't have intel on the shield gen, the bubble will just never be visible to you.

                                        (I'm assuming this, like many intel related things, happens in the engine and is hence unfixable 😦)

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                                        • MachM Offline
                                          Mach
                                          last edited by

                                          this seems the same as being able to see weapon effects from weapons that you didn't scout yet, which already happens

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                                          • JipJ Offline
                                            Jip
                                            last edited by

                                            When a mesh is or is not shown depends on the center of the mesh. If that is in vision then it is shown. This is of course not ideal for shields 🙂 There are two parts of a shield:

                                            • The shield mesh, what you see and collide with
                                            • The shield unit, that provides the shield

                                            What we could do is:

                                            • (1) Make the shield mesh always visible, regardless of intel
                                            • (2) Make the shield mesh (temporarily) visible when they are damaged
                                            • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                                            (3) is also applied for beam weapons, last time I checked

                                            A work of art is never finished, merely abandoned

                                            TheVVheelboyT CheeseBerryC B 3 Replies Last reply Reply Quote 0
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