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    • nine2N

      Why would you have left FAF?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      788 Posts
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      biassB
      Hello, i'm not sure if i'm supposed to be here but I was just looking for my old map thread and noticed I wasn't banned. If anyone cares, I left FAF around 2021/2022 roughly. That wasn't "I left but I still posted on discord" or whatever - but I forgot about FAF entirely and moved on with my life. I wouldn't say that the game itself had any impact in leaving but it became too much of a chore to play if i wanted to take it anything other then playing Gorki or some other insane thing with a close few friends. The 1v1 ladder took hours for an Australian to find a game and honestly, the mapgen didn't help with anything either. It was more about the "work" I did, which was mostly mapping and then administration for mapping later on. I am/was a creative person and so contributing here felt like doing "work", or a job that I wanted to do even. I think that is why I managed to become so invested in the status of this community and the "work" I put into it. I still put the same level of passion into my actual work, and it fustrates me to a similar level, though i'm not going to make a forum essay about why I can't hit tolerances on a lathe any time soon. This is also what I think when I see people here fight endlessly about contributions that align with that they do in real life - you need to seperate what you do here from the work that actually progresses your career. And if you're going to put anything here into your resume (hello jip) you need to not spend your life here getting into heated circular arguements that cannot bring forth a positive compromise. One day, I describe it as a "cable" in my mind snapping. My attachment to FAF if you will just left after years of arguing strongly about anything I deemed relevant here. I actually left design as a career entirely here and moved into engineering. I can now proudly say that I am "Craftsman" biass of the Australian Defence Force, and spend my time creating shit out of metal instead of making maps. If i had any advice for you all now, and I do: You need to limit your attachement to the "work" you do here. You are not posting 5000 word essays about how you're going to rope over people not liking the work that actually earns you income and I don't really see a reason why you (or past me..) should be doing it here, for free. If you want people to take your balance issues or etc seriously, show that you are serious by making it into a mod that you can show off. It's really easy to do. It's interesting to see the same people arguing on the same problem for YEARS on end because they're basically asking someone else to put in the "hard" yards. Stat changes can be as simple as some copy pasting and changing a value, so just make it and test your own ideas. And ultimately, you need to remember that you are here because you want to play a fun video game. IF you want to "work", you should go and work at your actual job. Users in the LOUD project are NOT having the same problem this community has, because they're a group of people who just want to sit down and play a silly game about blowing up robots, not fighting for the sake of their white collar careers every single day on a half functioning forum that hasn't been visually upgraded since it was implemented. When was the last time you sat down and just played survival with your mates? Sent all 4 ACU's at one guy who doesn't speak your language, and were laughing about the 20 global elo you got for your trouble? if you're on the forums and you post here every day, this stuff might not be the core of why you show up anymore but, it needs to be - because it's why you came here in the first place. Anyway, just my two cents. I poked my head in earlier because I saw my old friends here talking about FAF drama on discord. It upsets me to see the same people trying to fight for their lives over the same topics with no real chance for anything changing. A battle that lasts until the other guy quits isn't healthly, and even if i agree with what I said years ago, i can't imagine why I would write so much on a video game forum about it. FtXCommando needs to hit the gym and not the keyboard buttons 4head Also, if you're reading this and you have the required admin permissions, you may unhide, and enable ranked games on all of the maps under my account. All i ask is that if i search for them, is that I see people having fun playing them. Oh, and credit any edits. Good luck, and don't actively make the place I spent my time as a young adult any worse that I once thought it was, cheers!
    • maudlin27M

      M28AI Devlog (v136)

      Watching Ignoring Scheduled Pinned Locked Moved AI development
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      maudlin27M
      @saver Anything like that I’d need a replay to assess as there will be competing logic: -Retreat to avoid damage from subs -Avoid a cycle of retreating and advancing all while taking damage without doing anything -Avoid making landfall to die to a superior force -Avoid overreacting to a small naval threat The logic will likely have room for improvement in specific scenarios
    • biassB

      New Player Councilor Discussion + Removal Announcements

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      9 Votes
      347 Posts
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      biassB
      The discussion period is now closed like I said it would be yesterday. In about a week the voting app should hopefully be set up for you. If you wanted to keep talking about anything please make a new thread. Or just ignore me, because I need to wait for a moderator to close the topic...
    • JipJ

      Small suggestions topic

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
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      4 Votes
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      DeribusD
      List 2: Electric Boogaloo Up to date to my knowledge Accepted Implemented, woohoo! Option to set allied chat as default Instant Hive upgrades Being worked on: GC beam targeting fix Easy to interpret lag information Change radar selection sound Give friendly/enemy nuke launches different sounds Display total score of each team in lobby Repeat hotkey improvements Full share unit gift prompt/notification Button to notify players to ready up Force rainbow cup colors (Not possible in custom games, but being worked on for matchmaking) Better CPU test Audible low power warning Matchmaking menu improvements Terrain heightmap overlay Being investigated See friendly radar bubbles (May not be possible) Enable many "proplayer features" by default Global unit toggle (May not be possible) Display whether maps are rated Toggle factories to half speed (May need balance team feedback) ACU self-destruct confirmation Autobalance in lobby Automatic building of nukes in subs Allow group of engineers to build structures of the highest selected tier Allow queuing of the same structure on top of each other Micro-pause on disconnection Announce when players lose connection to one another Fix GC beam targeting Change SACU explosion sound (To what other sound?) Number formatting fix (1000 -> 1 000) Fix the mute players in chat No official comment Prompt when draw is offered Icons for items under construction Cybran ACU Maser toggle Change selection priority of combat SACUs Rejected Probably not possible Add unit to beginning of build queue Fix stereo sound issues Ability to set keybinds to mouse buttons Replay rewind Building from max range Pre-emptively move out of the way of structures Spread build Separate nuke load bar for nuke subs and battleships Wall auto-reclaim fix Lock factory waypoints to units Make the factory engineer attack not ending Option to unbind ctrl-click to select all of the same unit Feature already exists or was purposefully removed Ship FAF with PD + Walls template by default (Similar feature already exists) Prevent pause button spam Target prioritization improvements (Old feature that was reworked) Allow reduced disconnection timer View share condition in-game Ability to name templates Shift-g reclaim orders (Purposefully removed) Deselect selected units Filter maps by size Custom template images Map version in lobby Engineer auto-assist on completion (Can be done via attack-move) Swap position in lobby request Suggestion outside the scope of the thread Clear client search field (Client issue) A variety of UI improvements (Client issue) Toggle option for UI mods when watching a replay (Client issue) Highlight alternative game modes (Client issue) Merge all ladder queue chats (Client issue) Option to hide games by specific mod (Client issue) Portal/teleportation building (Rejected, better as a mod) Chat history (Client issue) Wyvern mod fix (Mod issue) Encourage optimal balance games; discourage leaving the game early (First is a large feature but may be looked into later; second rejected) AI improvements (Large issue) Floating Fatboy (Balance issue) Sera omni jamming (Balance issue) SMD in nuke subs (Balance issue) Convert support factories into HQs (Balance issue) Show map size in game list (Client issue) Total map reclaim count in lobby or map details (Would be a large feature if possible at all) Astro and Dual Gap matchmaking (Client/server issue) Show players in same lobby in chat window (Client issue) Allow premade teams in optimal balance (Large issue) Rejected for other reasons Lobby voting system Gain rating for each player kill GC claw inconsistency (No issue) A variety of changes from redhotchilipper (First two better as mods, third probably not possible, fourth already exists) Construction tab reset issue (UI mod issue) Show mass extractors in UI (Already exists as UI mod) Idle factories rework (Better as UI mod) Language flag in lobby Scouting auto-ping Hotkey of build closest mex for engies Infinite build experimentals (Requires too much bookkeeping) Chat beep lite integration (Already exists as UI mod) Make air units bounce off map edges like wrecks do against shields (Better as sim mod) Semi-random faction choice in lobby (Possible but difficult to do) Chat taunts (Better as UI mod) Allow rebind of reclaim labels hotkey (Possible but difficult to do) Allow mobile factories to produce while moving (Possible but difficult to do)
    • SpikeyNoobS

      Pending Balance Changes Feedback Thread

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      2 Votes
      279 Posts
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      DeribusD
      I'm not actually bothered I just found it amusing
    • Eternal-E

      [Discontinued] Ethereal FAF Client 1.0

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      7 Votes
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      maggeM
      Closed, requested by OP. Continue: https://forum.faforever.com/topic/4724/ethereal-faf-client-2-0/1
    • MoraxM

      Matchmaker Pool Feedback Thread

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      1 Votes
      238 Posts
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      S
      @maudlin27 Thanks for reporting it. Ill replace the map.
    • TheWeakieT

      Pending Balance Changes Feedback Thread

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      3 Votes
      224 Posts
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      F
      @mazornoob said in Pending Balance Changes Feedback Thread: @sladow-noob said in Pending Balance Changes Feedback Thread: There are reasons for every balance change What was the reason for giving 90% of units and buildings 15% more vision radius across the board? This was a good change and was needed.
    • maudlin27M

      AI Development Guide and M27AI v74 Devlog

      Watching Ignoring Scheduled Pinned Locked Moved AI development
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      15 Votes
      214 Posts
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      maudlin27M
      Not clear that it's M28 that's causing it, the mod list looks like it is quite long: info: MOD LIST SET TO: info: RNGAI (faf0863e-4c91-4bc0-ac2d-20e3f69432d5) info: AI-Swarm (a13ac591-b2d9-4d94-0285-3d4b3cce6b97) info: AllFactionsFixed (58c232c2-f7e8-4256-8892-85fbb9687a69) info: AI-Uveso (62e2j64a-AIUV-112-89465-146as555a8u3) info: M27AI (f27c55b4-v078-55b4-92b6-64398e75e23f) info: OOF ACU Death Sound (BBEFBDF1-3C21-4CD6-89EE-86EA42218C0C) info: Redux Strategic Icons Small (redux-icons-small-01) info: M28AI (fnewm028-v115-55b4-92b6-64398e7ge43f) This error appears a lot at the end of the log: warning: Unable to load texture: c:\programdata\faforever\gamedata\units.nx2\units\urb2302\urb2302_specteam.dds So it could be a graphical issue. My suggestion would be to turn off as many mods as possible and see if you still get the error, and also post that error/link to the log on the technical support forum in discord (or here) to see if anyone else has an idea what the issue would be.
    • SkratS

      Setons Wars Tournament

      Watching Ignoring Scheduled Pinned Locked Moved Tournaments
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      10 Votes
      213 Posts
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      C
    • foodlfgF

      Linux Support

      Watching Ignoring Scheduled Pinned Locked Moved I need help
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      4 Votes
      202 Posts
      28k Views
      BlackJaguarB
      Can you help me? Im installing step by step Supcomm FAF in Linux and now appeared the following: CD3DDeviceResources::DevResInitResources: Unable to load effect file /effects/cartographic.fx Program : Z:\home\george.local\share\Steam\steamapps\common\Supreme Commander Forged Alliance\bin\SupremeCommander.exe Cmd line arguments : Callstack: unavailable. Last 100 lines of log... info: checking C:\users\steamuser\My Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods info: checking C:\users\steamuser\My Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\ambience.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\editor.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\lua.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance', mounted as '/' warning: Can't open lua file "Z:\home\george.local\share\Steam\steamapps\common\Supreme Commander Forged Alliance\bin..\Installed.Prefs" warning: unable to load Installed.Prefs; using empty initial prefs info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua warning: SND: Error retrieving XACT COM interface. Unknown XACT Error warning: SND: Error retrieving XACT COM interface. Unknown XACT Error warning: SND: Error retrieving XACT COM interface. Unknown XACT Error debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf debug: Loading module '\000/lua/keymap/keynames.lua\000' debug: Loading module '\000/lua/keymap/keymapper.lua\000' debug: Loading module '\000/lua/user/prefs.lua\000' debug: Loading module '\000/lua/options/optionslogic.lua\000' debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000' debug: Loading module '\000/lua/keymap/keyactions.lua\000' debug: Loading module '\000/lua/options/options.lua\000' warning: z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\cartographic.fx: unable to compile effect: z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\cartographic.fx reason: unknown error Any hint about this?
    • GiebmasseG

      Username rules updates

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      -31 Votes
      201 Posts
      26k Views
      GiebmasseG
      Thank you for the constructive feedback and discussion. We are proceeding with a three month rename interval for now. We will monitor the situation for its impact and adjust if necessary. If a technical solution is implemented widely in FAF communication mediums (e.g. similar like discord unique handle), that allows better identification of players, we see no issue with going back to shorter rename periods. Regarding the rule on similar names, the wording of the rule is as following: Usernames that impersonate others or are visually identical to other usernames, for example by exploiting visually similar characters, are not allowed.
    • The_JanitorT

      How come you don't play ladder?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      0 Votes
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      L
      I prefer bigger maps, don't want to be rushed in min 3 and lost my hydro and basically the game myindigocard jjsploit download
    • T

      FAF Beta - Feedback

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      0 Votes
      193 Posts
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      DeribusD
      This thread has served its purpose and has gone off topic. If you have feedback on the balance patch that went live yesterday, you may do so here. UEF Drone upgrade was not in this balance patch. If you wish to discuss it, we just had a thread made about it, or make your own.
    • C

      Commander Survival Kit (A new SIM Mod)

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      19 Votes
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      C
      Hello everyone, its been a while since the latest Development Report of this Project. I want to present you the Development Progress for the next Version of the Commander Survival Kit. Lets Begin with the new Features and Improvements, which have been added into the Mod recently. New Designs: Note: The Command Center has been renamed into Reinforcement Center Aeon Tech 2 Reinforcement and Tactical Centers: [image: 1728085928893-bbf3f6d9-8c12-4944-8b8a-e9c80aa5c1ba-17280859231298191069851132840074.png] [image: 1728085911857-c1b0ea4f-b554-4757-b7ff-27e7760b2c76-172808587208774270992779253322.png] Seraphim Tech 2 Reinforcement and Tactical Centers: [image: 1728085855222-image-198.png] [image: 1728085962864-image-182.png] Naval Reinforcements Manager: The Naval Reinforcements Manager is now fully finished. In the next upcoming Version Players will be able to call Submarines, Frigates, Destroyers, Cruisers Battleships, Battlecruisers, Aircraft Carriers and more as Naval Reinforcements on the Map. [image: 1728086085617-1c646653-ea51-40f9-af1e-8693d18bbfc3-17280860800022382030111449361403.png] Available Units Section: In the previous Versions of the Mod all available Units Independent of the Techlevel, where included in this Section as callable Reinforcements. To make it more organized this Section has been separate into 4 switchable Pages Tech 1, Tech 2, Tech 3 and Experimental in Detail The fourth Page "Experimental" is usually disabled [image: 1728086130080-be1997f2-33d2-4db7-8c53-35b116ef3c7a-1728086117750343662707939246011.png] [image: 1728086161858-eee5d227-14ce-432a-8979-886000f33d76-17280861473022832169264418404092.png] [image: 1728086192973-0df5afb6-3cd8-4abd-8a27-c84889445ba6-17280861781627636770669135186974.png] Callable Experimental Reinforcements (Optional): In the next Version of the Commander Survival Kit. Experimental Units can be called as Reinforcements. They can be called from the fourth Page Experimental of the Available Units Section of each Reinforcements Manager. However there are usually Set to be Not callable in the Lobby. So Players will need to Set the Option to callable If they want to have Access to Experimental Reinforcements in the Match. UEF callable Experimental Land and Naval Reinforcements will be delivered with an Squadron of Cargo Gunships, which Transport them with Tractor Beam Emitters [image: 1728086316495-7f5337bb-b345-4985-aa9a-03b2d404337c-17280863120936740438933122539203.png] [image: 1728086425652-image-227.png] [image: 1728086503094-image-298.png] New Structures The next upcoming Version of the Commander Survival Kit will introduce some new Possibilities to Set Up an more Structure wise Gameplay compared to previous Versions HQ Communication Center (For all Factions): If you Set the specific Lobby Option to buildable the two Main Buttons of the two Managers will be available only If the Player builds the HQ Communication Center. This new buildable Structure on Tech 2 unlocks the two Main Buttons of the two Managers. It can only be builded once by each Player. If this Building get Destroyed you will lose the Access to both Managers as Well. So you will need to rebuild it to get the Access to both Managers Back. [image: 1728086567444-7d734060-6e2e-48ef-9875-ac95ce6bcf6d-17280865576743319700696594858294.png] [image: 1728086587659-34c4f62f-97db-4837-9961-4aba6a0d942e-17280865811112527338402470820719.png] [image: 1728086609174-40b4f72d-acf0-4df3-9561-a9a9ce3c60f2-17280865971563747906984610307013.png] [image: 1728086658561-image-123.png] Reinforcement and Tactical Point Storages (For all Factions): In the next Version of the Commander Survival Kit Players will be able to Increase the amount of Collectable Points of both Managers directly in the Match with these two Buildings. Each Player can only build one of these two Buildings. Both Buildings can be Upgraded from Level 1 to Level 5 which Increase the amount of Collectable Points of both Managers with 1000. You can Increase them to 5000 in total if you Upgrade both Buildings to Level 5. The Access to these two Buildings can be managed with thier own Lobby Option. Additionally the other two Lobby Options to Set an specific Value for the amount of Collectable Points of both Managers can be Set to 0 now. So you can now Play the Mod with Structures only to Manage both Managers directly in an Match. [image: 1728086700347-b1992c33-0a0b-40a4-a585-a135566bec05-17280866861364073409749805881084.png] [image: 1728086726066-e3f2b9e3-314e-4f68-b15b-cbfd50055bf7-17280867149756778504971636230258.png] [image: 1728086746071-832d5a46-c8c4-49b2-b564-474dbf9a4f30-17280867363928020009807439018081.png] [image: 1728086779694-1a04da39-e603-41a6-ab22-862369239955-17280867568798192600954562037031.png] [image: 1728086797182-0d50d7e3-0e7a-482a-850c-2f8ff9684fef-17280867901972140932200297378984.png] [image: 1728086816224-3b129756-71f6-4cd7-95f4-6a665472fa69-17280868074726438946673210314249.png] [image: %5B%5Berror:upload-ratelimit-reached%5D%5D] [image: %5B%5Berror:upload-ratelimit-reached%5D%5D] [image: 1728087433101-13b7782f-1c51-416d-80d1-006f0d53cfcd-17280874264324305297618664027619.png] [image: 1728087464987-26441c35-f3cf-4532-9bd6-1e9f42b71b48-17280874575091945238464710782476.png] New Drop Mechanics for UEF Land and Naval Reinforcements: Tech 1 and Tech 2 Land Reinforcements will now be delivered by two different Cargo Planes which Drop them with Parachutes. Tech 3 Land and all Naval Reinforcements will be delivered with an Cargo Gunship. [image: 1728087614769-image-256.png] [image: 1728087637780-image-269.png] [image: 1728087660908-image-204.png] [image: 1728087682477-ca918a53-cddb-426b-ab62-f321ce2cc97c-17280876741403459602586596864548.png] [image: 1728087706823-60829aac-be03-4565-9909-5a7154414d37-17280877015477955773098667674493.png] [image: 1728087724106-1a933b3d-5fd1-4837-9d11-32b7528feba0-17280877177027882879719238799305.png] [image: 1728087755804-fce2582c-bb21-4831-bac2-5f6044175179-17280877370736299714405106114581.png] Other new Lobby Options: Land. Air and Naval Reinforcements can now be managed with thier own Lobby Options. Example: If you don't want to have Air Reinforcements in your Match you can now fully Disable the Air Reinforcements Manager. Air Strikes have get their own Lobby Option as Well. So If you don't want to have any Air Strikes in your Match you can fully Disable them in the Lobby as Well. This Feature was Requested by @cychwa_klaymberg [image: 1728087835749-image-189.png] Currently in Development: The next upcoming Version of the Commander Survival Kit will introduce several new Air Strikes from Torpedo Bombers, Ground Attack Fighters and more. Drop Turrets and Devices Section: Players will be able to call Drop Turrets and other Support Devices in the next Version. Both have Access to the Enhancement Upgrades which can be used to Upgrade them with new Abilities, Weapons and other Effects. You can see here an Preview of the: UEF Drop Turret: [image: 1728087936776-f8bbb93e-857a-494c-9920-4fb0603b5c49-1728087930129430870520664849751.png] UEF Drop Repair Turret: [image: 1728088197615-8f70b3b5-e926-47ee-93c1-e7d33eeaf69c-1728088188438881626604420787528.png] UEF Drop Supply Station: [image: 1728088171033-image-176.png] They will Not be buildable by Engineers, ACUs or SACU's compared to regular Turrets. So they will be callable only by the Drop Turrets and Devices Section from the Fire Support Manager. More Details related to them will be presented in the next Development Report. Several other Improvements: The Spawn Mechanic of the Air Strikes, callable Air Reinforcements and Others which are similar to them has been Improved. Expandable Maps with Playedable Areas (such as Campaign Maps) are now supported by this Mechanic. Alright I think this is enough for this Report and gives you a nice Preview of what is coming in the next Version of the Commander Survival Kit, which will be Released in Dezember. If you want to Check Out the New Features before the new Version arrives in Dezember in Early Access. Please Download the GitHub Version of the Commander Survival Kit. Link https://github.com/CDRMV/Commander-Survival-Kit Stay tuned for the next Development Report Best regards CDRMV
    • FearghalF

      RCIV - Spacenet ~ 3v3 ~ $1,200

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      FearghalF
      Next Rainbow Cup V thread will start here: https://forum.faforever.com/topic/4033/rainbow-cup-v-3v3-1-800-1-200
    • FearghalF

      RCVI - Venus Rising ~ 3v3 ~ $1,500

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      FearghalF
      Congrats to team "Clown Car" for winning the tournament, and in style too - with the least number of games played in any RC to date. Team "Clown Car" wins in 11 games! versus.. RCIII winners in 14 games, RCV winners in 17 games, and RCIV winners in 18 games. [image: 1679767786043-bracketfinal3.png] [image: 1679353697405-rcvi-standings2.jpg]
    • BlackYpsB

      Why does everything suck so much right now?

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      Brutus5000B
      Before the moderation gets flamed again for abuse of power I will close this thread as a neutral person here.
    • ArranA

      Points of Imbalance.

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      FtXCommandoF
      uhhhhhhh mega?
    • B

      About Neroxis map generator...

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      FtXCommandoF
      I can only hope the next PC puts more effort into his job than you do in your posts.