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    Weekly Discussion #29 - What would you like to see in the game next?

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    • ZLOZ Offline
      ZLO
      last edited by

      net-lag reduction, idk how. almost never see anyone able to reconnect to the game. Tho sometimes they do reconnect but they already got ejected by like 1 player and then you get 2 players that can never reconnect while the rest are connected and game gets stuck.
      Galactic war
      Line move

      TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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      • IndexLibrorumI Offline
        IndexLibrorum Global Moderator
        last edited by

        Beetles should be able to cross water like rhinos do. Whether or not they should function as depth charges as they crawl over the seabed I'll leave to smarter minds than me.

        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

        See all my projects:

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        • Sladow-NoobS Offline
          Sladow-Noob
          last edited by

          "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

          Inactive.

          SpikeyNoobS IndexLibrorumI 2 Replies Last reply Reply Quote 2
          • TheWeakieT Offline
            TheWeakie Balance Team
            last edited by

            Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

            1 Reply Last reply Reply Quote 3
            • DeribusD Offline
              Deribus Global Moderator
              last edited by

              There's a separate keybind for select all idle engineers excluding ACU

              TheWeakieT 1 Reply Last reply Reply Quote 0
              • TheWeakieT Offline
                TheWeakie Balance Team
                last edited by

                I got scammed

                1 Reply Last reply Reply Quote 1
                • SpikeyNoobS Offline
                  SpikeyNoob Global Moderator
                  last edited by

                  L

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                  • SpikeyNoobS Offline
                    SpikeyNoob Global Moderator @Sladow-Noob
                    last edited by

                    @sladow-noob said in Weekly Discussion #29 - What would you like to see in the game next?:

                    "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

                    The maths dont lie! Rhinos can swim!

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      STlNG
                      last edited by

                      Decoy units and structures.

                      1 Reply Last reply Reply Quote 0
                      • ? Offline
                        A Former User
                        last edited by

                        How about making right click to cancel selected ping instead of doing the same thing left click does? It's pretty painful in the alternative hotkey preset.

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                        • IndexLibrorumI Offline
                          IndexLibrorum Global Moderator @Sladow-Noob
                          last edited by IndexLibrorum

                          @sladow-noob Wagner! I MEAN WAGNER. Don't bully 😞

                          @thewheelie said in Weekly Discussion #29 - What would you like to see in the game next?:

                          Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

                          A thousand times this.

                          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                          See all my projects:

                          DeribusD 1 Reply Last reply Reply Quote 0
                          • DeribusD Offline
                            Deribus Global Moderator @IndexLibrorum
                            last edited by

                            @IndexLibrorum My man you can't say "Don't bully 😞" and have the reading comprehension of Helen Keller in the same post.

                            Weekly Discussion #29 - What would you like to see in the game next?:

                            There's a separate keybind for select all idle engineers excluding ACU

                            IndexLibrorumI 1 Reply Last reply Reply Quote 1
                            • IndexLibrorumI Offline
                              IndexLibrorum Global Moderator @Deribus
                              last edited by

                              @deribus I'd like to speak to your manager about bullying please.

                              "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                              See all my projects:

                              T 1 Reply Last reply Reply Quote 1
                              • AzraaaA Offline
                                Azraaa
                                last edited by

                                Galactic War

                                Developer for LOUD Project | https://discord.gg/DfWXMg9
                                AI Development FAF Discord | https://discord.gg/ChRfhB3
                                AI Developer for FAF

                                Community Manager for FAF
                                Member of the FAF Association
                                FAF Developer

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                                • MachM Offline
                                  Mach
                                  last edited by Mach

                                  how about being able to see how many missiles our teammates' smds have loaded and what % they are on, idk if there is already a ui mod for this if anyone knows

                                  also that suggestion to be able to see friendly intel ranges in general

                                  and a suggestion of my own: while you have nuke launcher/submarine selected, it renders ranges of all known enemy smd on the screen, before you say it is op, this is kind of already possible but:

                                  • you have to look at entire map for smds first
                                  • select a t3 engi (if you have one in first place)
                                  • place smd over every enemy smd to check its range
                                  • remember all the ranges you just saw while using a nuke launcher/submarine

                                  and it's not like being able to tell where you can nuke at a glance is some game breaking mechanic, it is something that the game needs more of, convenient ui

                                  possibly equivalent system for tml/tmd selection

                                  1 Reply Last reply Reply Quote 3
                                  • T Offline
                                    TheCodemander @IndexLibrorum
                                    last edited by TheCodemander

                                    @indexlibrorum said in Weekly Discussion #29 - What would you like to see in the game next?:

                                    @deribus I'd like to speak to your manager about bullying please.

                                    He said Helen Keller, not Karen Keller

                                    @mach said in Weekly Discussion #29 - What would you like to see in the game next?:

                                    • place smd over every enemy smd to check its range
                                    • remember all the ranges you just saw while using a nuke launcher/submarine

                                    and it's not like being able to tell where you can nuke at a glance is some game breaking mechanic, it is something that the game needs more of, convenient ui

                                    possibly equivalent system for tml/tmd selection

                                    @Jip ringmod merged when?

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                                    • CheeseBerryC Offline
                                      CheeseBerry
                                      last edited by CheeseBerry

                                      While we are talking about intel, I'd love it if the edges of shield bubbles could be made visible even if the shield gen isn't scouted.
                                      Mostly this causes problems when you are shooting something that only looks unshielded, because the bubble doesn't render, but actually is shielded. E.g. this:

                                      PDs look unshielded:
                                      Screenshot_74_cut.png

                                      Surprise, they actually are shielded:
                                      Screenshot_75.png

                                      Note that this is not like many of the other intel quirks that fix themselves after a couple ticks. If you don't have intel on the shield gen, the bubble will just never be visible to you.

                                      (I'm assuming this, like many intel related things, happens in the engine and is hence unfixable 😦)

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                                      • MachM Offline
                                        Mach
                                        last edited by

                                        this seems the same as being able to see weapon effects from weapons that you didn't scout yet, which already happens

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                                        • JipJ Offline
                                          Jip
                                          last edited by

                                          When a mesh is or is not shown depends on the center of the mesh. If that is in vision then it is shown. This is of course not ideal for shields 🙂 There are two parts of a shield:

                                          • The shield mesh, what you see and collide with
                                          • The shield unit, that provides the shield

                                          What we could do is:

                                          • (1) Make the shield mesh always visible, regardless of intel
                                          • (2) Make the shield mesh (temporarily) visible when they are damaged
                                          • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                                          (3) is also applied for beam weapons, last time I checked

                                          A work of art is never finished, merely abandoned

                                          TheVVheelboyT CheeseBerryC B 3 Replies Last reply Reply Quote 0
                                          • deletethisD Offline
                                            deletethis
                                            last edited by deletethis

                                            Some more EQ fixes implemented before 2030.

                                            edit:

                                            @Jip for posterity

                                            Personally, I'd like to see mobile factories building while moving.

                                            I'd also like to see sub actually go deep(er) but that's way more of a balance change and I like to think it will be part of the full navy pass that's coming eventually.

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