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    Weekly Discussion #29 - What would you like to see in the game next?

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    • IndexLibrorumI Offline
      IndexLibrorum Global Moderator
      last edited by

      Beetles should be able to cross water like rhinos do. Whether or not they should function as depth charges as they crawl over the seabed I'll leave to smarter minds than me.

      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

      See all my projects:

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      • Sladow-NoobS Offline
        Sladow-Noob
        last edited by

        "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

        Inactive.

        SpikeyNoobS IndexLibrorumI 2 Replies Last reply Reply Quote 2
        • TheWeakieT Offline
          TheWeakie Balance Team
          last edited by

          Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

          1 Reply Last reply Reply Quote 3
          • DeribusD Offline
            Deribus Global Moderator
            last edited by

            There's a separate keybind for select all idle engineers excluding ACU

            TheWeakieT 1 Reply Last reply Reply Quote 0
            • TheWeakieT Offline
              TheWeakie Balance Team
              last edited by

              I got scammed

              1 Reply Last reply Reply Quote 1
              • SpikeyNoobS Offline
                SpikeyNoob Global Moderator
                last edited by

                L

                1 Reply Last reply Reply Quote 0
                • SpikeyNoobS Offline
                  SpikeyNoob Global Moderator @Sladow-Noob
                  last edited by

                  @sladow-noob said in Weekly Discussion #29 - What would you like to see in the game next?:

                  "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

                  The maths dont lie! Rhinos can swim!

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    STlNG
                    last edited by

                    Decoy units and structures.

                    1 Reply Last reply Reply Quote 0
                    • ? Offline
                      A Former User
                      last edited by

                      How about making right click to cancel selected ping instead of doing the same thing left click does? It's pretty painful in the alternative hotkey preset.

                      1 Reply Last reply Reply Quote 2
                      • IndexLibrorumI Offline
                        IndexLibrorum Global Moderator @Sladow-Noob
                        last edited by IndexLibrorum

                        @sladow-noob Wagner! I MEAN WAGNER. Don't bully 😞

                        @thewheelie said in Weekly Discussion #29 - What would you like to see in the game next?:

                        Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

                        A thousand times this.

                        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                        See all my projects:

                        DeribusD 1 Reply Last reply Reply Quote 0
                        • DeribusD Offline
                          Deribus Global Moderator @IndexLibrorum
                          last edited by

                          @IndexLibrorum My man you can't say "Don't bully 😞" and have the reading comprehension of Helen Keller in the same post.

                          Weekly Discussion #29 - What would you like to see in the game next?:

                          There's a separate keybind for select all idle engineers excluding ACU

                          IndexLibrorumI 1 Reply Last reply Reply Quote 1
                          • IndexLibrorumI Offline
                            IndexLibrorum Global Moderator @Deribus
                            last edited by

                            @deribus I'd like to speak to your manager about bullying please.

                            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                            See all my projects:

                            T 1 Reply Last reply Reply Quote 1
                            • AzraaaA Offline
                              Azraaa
                              last edited by

                              Galactic War

                              Developer for LOUD Project | https://discord.gg/DfWXMg9
                              AI Development FAF Discord | https://discord.gg/ChRfhB3
                              AI Developer for FAF

                              Community Manager for FAF
                              Member of the FAF Association
                              FAF Developer

                              1 Reply Last reply Reply Quote 1
                              • MachM Offline
                                Mach
                                last edited by Mach

                                how about being able to see how many missiles our teammates' smds have loaded and what % they are on, idk if there is already a ui mod for this if anyone knows

                                also that suggestion to be able to see friendly intel ranges in general

                                and a suggestion of my own: while you have nuke launcher/submarine selected, it renders ranges of all known enemy smd on the screen, before you say it is op, this is kind of already possible but:

                                • you have to look at entire map for smds first
                                • select a t3 engi (if you have one in first place)
                                • place smd over every enemy smd to check its range
                                • remember all the ranges you just saw while using a nuke launcher/submarine

                                and it's not like being able to tell where you can nuke at a glance is some game breaking mechanic, it is something that the game needs more of, convenient ui

                                possibly equivalent system for tml/tmd selection

                                1 Reply Last reply Reply Quote 3
                                • T Offline
                                  TheCodemander @IndexLibrorum
                                  last edited by TheCodemander

                                  @indexlibrorum said in Weekly Discussion #29 - What would you like to see in the game next?:

                                  @deribus I'd like to speak to your manager about bullying please.

                                  He said Helen Keller, not Karen Keller

                                  @mach said in Weekly Discussion #29 - What would you like to see in the game next?:

                                  • place smd over every enemy smd to check its range
                                  • remember all the ranges you just saw while using a nuke launcher/submarine

                                  and it's not like being able to tell where you can nuke at a glance is some game breaking mechanic, it is something that the game needs more of, convenient ui

                                  possibly equivalent system for tml/tmd selection

                                  @Jip ringmod merged when?

                                  1 Reply Last reply Reply Quote 0
                                  • CheeseBerryC Offline
                                    CheeseBerry
                                    last edited by CheeseBerry

                                    While we are talking about intel, I'd love it if the edges of shield bubbles could be made visible even if the shield gen isn't scouted.
                                    Mostly this causes problems when you are shooting something that only looks unshielded, because the bubble doesn't render, but actually is shielded. E.g. this:

                                    PDs look unshielded:
                                    Screenshot_74_cut.png

                                    Surprise, they actually are shielded:
                                    Screenshot_75.png

                                    Note that this is not like many of the other intel quirks that fix themselves after a couple ticks. If you don't have intel on the shield gen, the bubble will just never be visible to you.

                                    (I'm assuming this, like many intel related things, happens in the engine and is hence unfixable 😦)

                                    1 Reply Last reply Reply Quote 3
                                    • MachM Offline
                                      Mach
                                      last edited by

                                      this seems the same as being able to see weapon effects from weapons that you didn't scout yet, which already happens

                                      1 Reply Last reply Reply Quote 0
                                      • JipJ Offline
                                        Jip
                                        last edited by

                                        When a mesh is or is not shown depends on the center of the mesh. If that is in vision then it is shown. This is of course not ideal for shields 🙂 There are two parts of a shield:

                                        • The shield mesh, what you see and collide with
                                        • The shield unit, that provides the shield

                                        What we could do is:

                                        • (1) Make the shield mesh always visible, regardless of intel
                                        • (2) Make the shield mesh (temporarily) visible when they are damaged
                                        • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                                        (3) is also applied for beam weapons, last time I checked

                                        A work of art is never finished, merely abandoned

                                        TheVVheelboyT CheeseBerryC B 3 Replies Last reply Reply Quote 0
                                        • deletethisD Offline
                                          deletethis
                                          last edited by deletethis

                                          Some more EQ fixes implemented before 2030.

                                          edit:

                                          @Jip for posterity

                                          Personally, I'd like to see mobile factories building while moving.

                                          I'd also like to see sub actually go deep(er) but that's way more of a balance change and I like to think it will be part of the full navy pass that's coming eventually.

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                                          • JipJ Offline
                                            Jip
                                            last edited by

                                            @deletethis feel free to make a list of what you'd like to see, EQ was of before my time

                                            A work of art is never finished, merely abandoned

                                            MachM 1 Reply Last reply Reply Quote 1
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