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    Weekly Discussion #29 - What would you like to see in the game next?

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    • S Offline
      STlNG
      last edited by

      Decoy units and structures.

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      • ? Offline
        A Former User
        last edited by

        How about making right click to cancel selected ping instead of doing the same thing left click does? It's pretty painful in the alternative hotkey preset.

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        • IndexLibrorumI Offline
          IndexLibrorum Global Moderator @Sladow-Noob
          last edited by IndexLibrorum

          @sladow-noob Wagner! I MEAN WAGNER. Don't bully 😞

          @thewheelie said in Weekly Discussion #29 - What would you like to see in the game next?:

          Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

          A thousand times this.

          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

          See all my projects:

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          • DeribusD Offline
            Deribus Global Moderator @IndexLibrorum
            last edited by

            @IndexLibrorum My man you can't say "Don't bully 😞" and have the reading comprehension of Helen Keller in the same post.

            Weekly Discussion #29 - What would you like to see in the game next?:

            There's a separate keybind for select all idle engineers excluding ACU

            IndexLibrorumI 1 Reply Last reply Reply Quote 1
            • IndexLibrorumI Offline
              IndexLibrorum Global Moderator @Deribus
              last edited by

              @deribus I'd like to speak to your manager about bullying please.

              "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

              See all my projects:

              T 1 Reply Last reply Reply Quote 1
              • AzraaaA Offline
                Azraaa
                last edited by

                Galactic War

                Developer for LOUD Project | https://discord.gg/DfWXMg9
                AI Development FAF Discord | https://discord.gg/ChRfhB3
                AI Developer for FAF

                Community Manager for FAF
                Member of the FAF Association
                FAF Developer

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                • MachM Offline
                  Mach
                  last edited by Mach

                  how about being able to see how many missiles our teammates' smds have loaded and what % they are on, idk if there is already a ui mod for this if anyone knows

                  also that suggestion to be able to see friendly intel ranges in general

                  and a suggestion of my own: while you have nuke launcher/submarine selected, it renders ranges of all known enemy smd on the screen, before you say it is op, this is kind of already possible but:

                  • you have to look at entire map for smds first
                  • select a t3 engi (if you have one in first place)
                  • place smd over every enemy smd to check its range
                  • remember all the ranges you just saw while using a nuke launcher/submarine

                  and it's not like being able to tell where you can nuke at a glance is some game breaking mechanic, it is something that the game needs more of, convenient ui

                  possibly equivalent system for tml/tmd selection

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                  • T Offline
                    TheCodemander @IndexLibrorum
                    last edited by TheCodemander

                    @indexlibrorum said in Weekly Discussion #29 - What would you like to see in the game next?:

                    @deribus I'd like to speak to your manager about bullying please.

                    He said Helen Keller, not Karen Keller

                    @mach said in Weekly Discussion #29 - What would you like to see in the game next?:

                    • place smd over every enemy smd to check its range
                    • remember all the ranges you just saw while using a nuke launcher/submarine

                    and it's not like being able to tell where you can nuke at a glance is some game breaking mechanic, it is something that the game needs more of, convenient ui

                    possibly equivalent system for tml/tmd selection

                    @Jip ringmod merged when?

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                    • CheeseBerryC Offline
                      CheeseBerry
                      last edited by CheeseBerry

                      While we are talking about intel, I'd love it if the edges of shield bubbles could be made visible even if the shield gen isn't scouted.
                      Mostly this causes problems when you are shooting something that only looks unshielded, because the bubble doesn't render, but actually is shielded. E.g. this:

                      PDs look unshielded:
                      Screenshot_74_cut.png

                      Surprise, they actually are shielded:
                      Screenshot_75.png

                      Note that this is not like many of the other intel quirks that fix themselves after a couple ticks. If you don't have intel on the shield gen, the bubble will just never be visible to you.

                      (I'm assuming this, like many intel related things, happens in the engine and is hence unfixable 😦)

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                      • MachM Offline
                        Mach
                        last edited by

                        this seems the same as being able to see weapon effects from weapons that you didn't scout yet, which already happens

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                        • JipJ Offline
                          Jip
                          last edited by

                          When a mesh is or is not shown depends on the center of the mesh. If that is in vision then it is shown. This is of course not ideal for shields 🙂 There are two parts of a shield:

                          • The shield mesh, what you see and collide with
                          • The shield unit, that provides the shield

                          What we could do is:

                          • (1) Make the shield mesh always visible, regardless of intel
                          • (2) Make the shield mesh (temporarily) visible when they are damaged
                          • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                          (3) is also applied for beam weapons, last time I checked

                          A work of art is never finished, merely abandoned

                          TheVVheelboyT CheeseBerryC B 3 Replies Last reply Reply Quote 0
                          • deletethisD Offline
                            deletethis
                            last edited by deletethis

                            Some more EQ fixes implemented before 2030.

                            edit:

                            @Jip for posterity

                            Personally, I'd like to see mobile factories building while moving.

                            I'd also like to see sub actually go deep(er) but that's way more of a balance change and I like to think it will be part of the full navy pass that's coming eventually.

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                            • JipJ Offline
                              Jip
                              last edited by

                              @deletethis feel free to make a list of what you'd like to see, EQ was of before my time

                              A work of art is never finished, merely abandoned

                              MachM 1 Reply Last reply Reply Quote 1
                              • TheVVheelboyT Offline
                                TheVVheelboy @Jip
                                last edited by

                                @jip
                                Imo option n1 is out of question as it's gonna be a very hard nerf to any small firebases that otherwise would be unscouted. Not to mention now always knowing what is shielded and what is not.

                                As for which of the 2 and 3 I would prefer it's hard to say, but option 2 seems quite decent as it still gives you idea that there is a shield there but it won't make it so you get intel what kind of shield it actually is and where exactly it was placed.

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                                • TheWeakieT Offline
                                  TheWeakie Balance Team
                                  last edited by

                                  Actually the most important thing in the universe.

                                  Make it so that when you queue for matchmaker the game doesn't instantly crash when you have another game open

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                                  • CheeseBerryC Offline
                                    CheeseBerry @Jip
                                    last edited by

                                    @jip said in Weekly Discussion #29 - What would you like to see in the game next?:

                                    What we could do is:

                                    • (1) Make the shield mesh always visible, regardless of intel
                                    • (2) Make the shield mesh (temporarily) visible when they are damaged
                                    • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                                    (3) is also applied for beam weapons, last time I checked

                                    (1) and (2) might have some weird side effects, but if (3) is already in the game for beam weapons, and doesn't cause any major problems there, it seems like a decent solution to try out.

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                                    • ZeldafanboyZ Offline
                                      Zeldafanboy
                                      last edited by

                                      2 seems ideal to me

                                      put the xbox units in the game pls u_u

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                                      • MachM Offline
                                        Mach @Jip
                                        last edited by

                                        @jip said in Weekly Discussion #29 - What would you like to see in the game next?:

                                        @deletethis feel free to make a list of what you'd like to see, EQ was of before my time

                                        one I would suggest is mobile factories such as carriers being able to build units while moving


                                        also if shield mesh is always visible, would it be visible at all times or only when the shield is on? it seems it could give free intel of when enemy shield drops that way, which wouldn't be good

                                        afaik for beam weapons you don't get intel over unit itself, only the beam, you can see it coming from where the unit is but not the unit itself, if you could see the same for shield that would be the best imo, otherwise solution 2 seems best, so we can at least see what happened to the projectile

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                                        • B Offline
                                          Blade_Walker @Jip
                                          last edited by

                                          What we could do is:

                                          • (1) Make the shield mesh always visible, regardless of intel
                                          • (2) Make the shield mesh (temporarily) visible when they are damaged
                                          • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                                          (3) is also applied for beam weapons, last time I checked

                                          (2) Seems best , and also what I expect would happen.

                                          I wonder if beam weapons could be changed from (3) to (2) as part of this for consistency ?

                                          Also oblig:

                                          https://youtube.com/watch?v=eh7nhTf_2m0&feature=shares&t=32

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                                          • TheWeakieT Offline
                                            TheWeakie Balance Team @Deribus
                                            last edited by

                                            @deribus said in Weekly Discussion #29 - What would you like to see in the game next?:

                                            There's a separate keybind for select all idle engineers excluding ACU

                                            cdfe7196-ff1a-4731-88c5-0e0657a66a02-image.png

                                            Where is it boss?

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