Subcategories

  • 342 Topics
    8k Posts
    E
    @arran i dont have much time currently and not really intrested in deep research of other units unless i'll see some really bad stats like vulthoo buildtime, i am not a balance team member after all (coding veto system rn)
  • 33 Topics
    609 Posts
    D
    ACU and all units increase is physical size as they vet.
  • Ringing T3 mex with massfabs

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    @jip said in Ringing T3 mex with massfabs: It was removed from the game because of the performance penalty it can have for low-end computers. A feature like that doesn't belong in the default FAForever experience. You can find it as a UI mod: [image: 1694165325314-df9687cb-723f-4eff-a990-053831e790cb-image.png] My CPU too old, so low-end, but i see no any difference in perfomance when it enabled before, and removed now, but i use more time now at game start for build all this with select every mex in buildings menu, thats really penalty. Just hope all guys will know how to fix it back with that mod.
  • Mobile factory rally point

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    new patch new problems
  • Nuclear thread - can we go ballistic?

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    There are two ways to get a projectile to curve. One, fire is ballistically, meaning gravity is on and flight controls/propulsion are off. Second, reverse it, but give the missile instructions. This is what the nuke does. It flies up, turns 90 degrees towards the target, then another 90 degrees when it's very close to the target. A rectangular trajectory. Parabolic or parabolic-ish trajectory could be easily programmed similar to how it's done in MMLs: Set the missile's turn radius to be a function of it's distance from the target upon launch. With calibration, this will make an eliptical trajectory. It will also clear terrain easily, except possibly tall mountains on short distance shots. The main problem with this would be that it would make nukes spend a lot more time in the air generally, and this problem would be much worse for further targets.
  • This is how you get more people to play ladder

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    ThomasHiattT
    I never seen the forum announcement since it wasn't posted in news, announcements, the matchmaker pool thread, or pinned anywhere. I do now see there was a random post that's already buried a page down in general. This is only my fourth time looking at the FAF forums in the last 6 months. I imagine most people will entirely miss it if that's how it's being communicated though.
  • No privacy for mex points

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    veteranasheV
    Units have a setting on how many bombs they drop on a attack ground then move on
  • Virusscans and previous versions with virusses

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    Brutus5000B
    You cannot make a web-based app copy around and modifying files on the file system. You can also not start other processes on that PC. Both is required to run Forged Alliance.
  • Funny little bug, probably needs to be fixed though

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    Ctrl-KC
    Yeet!
  • 1v1 Map pool is horrible.

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    Chenbro101C
    Sorry but it was more then 1/17. Including the other small maps this was half the time. I got small maps three consecutive times against the same aeon player. Glad to hear about the trial change. Its not that I dont ever want to play on a small map, just not with water on it.
  • Re: Current air unit crash effect BUG report

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    Z
    @jip I see. Thank you very much for your work. Still very much looking forward to this issue being fixed
  • 3 Votes
    108 Posts
    8k Views
    SpikeyNoobS
    @tryth said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?: I agree with @SpikeyNoob whatever he said I will back thanks Enjoy your £5!
  • 3v3 TMM with map gen is peak FAF

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    S
    Worth it for some maybe. I've stopped playing TMM entirely since 3v3 was introduced. I do not like 95% of the maps generated and 4v4 is almost impossible to get a game in now.
  • Ideas for Disconnect Mitigation

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    arma473A
    @jip said in Ideas for Disconnect Mitigation: I've also thought of introducing the ability to (almost) immediately vote-kick observers or dead players as they time out. To reduce the waiting time when it doesn't impact the game itself My concern with this is that people in team games often rely on a dead player's help I would suggest: members of the dead player's TEAM can kick their own dead teammate after just a brief delay, like 10 seconds of non-connection players that are not on the dead player's team need to wait longer, unless at least 1 other player has already voted to kick
  • I would like my custom avatar back

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    FtXCommandoF
    Thank you funkoff for being the only person to contribute years of service to FAF for your personal avatar.
  • I am sorry

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    CheeriosC
    @azath0th Nah i got crushed today unfortuantly :(:(
  • New 1v1 Ladder Map Selections

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    ?
    And try fixing this: https://forum.faforever.com/topic/6426/weird-neroxis-spawns
  • What if? Atlantis has stealth

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    ComradeStrykerC
    @jip said in What if? Atlantis has stealth: That is considered a glitch and can get you banned if you get reported This doesn't fall under any (bannable) exploit. As far as I am concerned, it's an intentional mechanic since base SupCom, right? If it is bannable, then why do Jamming and Stealth work in transports, to begin with? Shouldn't those be considered exploits, too, then? It also takes time to set up requiring multiple factions. It's a team effort to get working. ~ Stryker
  • Who is Paralon, shutting down lobbies?

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    @maudlin27 said in Who is Paralon, shutting down lobbies?: if one of us is available
  • Restarting games after someone crashes/leaves early in a game

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    FtXCommandoF
    60 seconds per player in real time
  • Banning certain people from your`own thread?

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    DeribusD
    No, that feature does not exist, and do not make forum threads complaining about a specific user. If you have a problem with a particular user feel free to make a report or otherwise get in touch with a moderator.
  • Old Player Returning to SC:FA - State of the Game Questions

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    bakiB
    smurf