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  • 342 Topics
    8k Posts
    E
    @arran i dont have much time currently and not really intrested in deep research of other units unless i'll see some really bad stats like vulthoo buildtime, i am not a balance team member after all (coding veto system rn)
  • 33 Topics
    609 Posts
    D
    ACU and all units increase is physical size as they vet.
  • problem to connect to Faf

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    O
    I had the same problem but its fixed now (Good Job Cybrids Missionforce Cyberstorm)!
  • are there 40+ years old FAF players ?

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    @gnaag Yes!
  • What can be done to make 1v1 more popular?

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    DUDE I WANT TO PLAY BERMUDA LOCKET AGAIN OH MY GOD I CAN'T EVEN IMAGINE ALL THE GOOD GAMES I'VE BEEN MISSING OUT ON IF BERMUDA LOCKET WAS THE ONLY MAP I WOULD PLAY FA EVERY DAY JUST SO I CAN ENJOY THE IMMENSE DEPTH OF GAMEPLAY IN BERMUDA LOCKET BERMUDA LOCKET ISN'T JUST YOUR TYPICAL MAP IT COMBINES LAND AIR AND NAVY FOR THE ULTIMATE VERTICAL SLICE OF THE FA EXPERIANCE WHEN I PLAY BERMUDA LOCKET I PLAY TO WIN I KNOW MOST CAN'T HANDLE THE FAST PACED HIGH IMPACT GAMEPLAY THAT BERMUDA LOCKET CREATES ONLY A STRETEGIC MASTERMIND HAS WHAT IT TAKES TO UNDERSTAND THE SUBTLTIES OF BERMUDA LOCKET AS THE GREAT MASTER SUN TZU SAID WAR IS WON ON A SOLDIERS STOMACH IN BERMUDA LOCKET THE REAL WAR THE REAL SOLDIER IS THE ENGINEER BERMUDA LOCKET IS WON BY THE COMMANDER WHO BETTER UNDERSTANDS THE NEEDS OF THE SOLDIERS AND THE RED ROCKS ONLY ENGINEERS FED ON A DIET RICH IN RED ROCKS WILL BE ABLE TO SUSTAIN THEMSELVES FOR THE BATTLES OF BERMUDA LOCKET WHEN TWO SOLDIERS ARE EVENLY MATCHED IT IS SAID THE SOUL IS WHAT MAKES THE DIFFERENCE AND THE RED ROCKS ARE THE SOUL OF BERMUDA LOCKET ONLY THOSE WHO HAVE ALLIGNED THEM SELVES WITH THE WAY OF THE RED ROCKS OF BERMUDA LOCKET WILL SUCCEED FOR THEY ARE THE VITALITY OF THE SOLDIER AND THE VITALITY OF THE SOLDIER IS THE VITALITY OF THE COUNTRY
  • Reclaim in hard-to-reach places

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    N
    You can also interrupt pathfinding with engis on attack move (or SACU/ACU on patrol iirc) and they will lock on to and reclaim a single target using fac attack move range, which can be useful for this scenario.
  • How is FAF doing?

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    DeribusD
    It was removed because backend changes over the years meant that tool didn't work anymore, and nobody wanted to make (and maintain!) a new version of it.
  • This topic is deleted!

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  • Why do so many things have friendly fire disabled?

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    IndexLibrorumI
    And as we're not going to get anything else constructive out of this thread, I'll put a lock on it before it devolves further into namecalling.
  • Why would you have left FAF?

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    biassB
    Hello, i'm not sure if i'm supposed to be here but I was just looking for my old map thread and noticed I wasn't banned. If anyone cares, I left FAF around 2021/2022 roughly. That wasn't "I left but I still posted on discord" or whatever - but I forgot about FAF entirely and moved on with my life. I wouldn't say that the game itself had any impact in leaving but it became too much of a chore to play if i wanted to take it anything other then playing Gorki or some other insane thing with a close few friends. The 1v1 ladder took hours for an Australian to find a game and honestly, the mapgen didn't help with anything either. It was more about the "work" I did, which was mostly mapping and then administration for mapping later on. I am/was a creative person and so contributing here felt like doing "work", or a job that I wanted to do even. I think that is why I managed to become so invested in the status of this community and the "work" I put into it. I still put the same level of passion into my actual work, and it fustrates me to a similar level, though i'm not going to make a forum essay about why I can't hit tolerances on a lathe any time soon. This is also what I think when I see people here fight endlessly about contributions that align with that they do in real life - you need to seperate what you do here from the work that actually progresses your career. And if you're going to put anything here into your resume (hello jip) you need to not spend your life here getting into heated circular arguements that cannot bring forth a positive compromise. One day, I describe it as a "cable" in my mind snapping. My attachment to FAF if you will just left after years of arguing strongly about anything I deemed relevant here. I actually left design as a career entirely here and moved into engineering. I can now proudly say that I am "Craftsman" biass of the Australian Defence Force, and spend my time creating shit out of metal instead of making maps. If i had any advice for you all now, and I do: You need to limit your attachement to the "work" you do here. You are not posting 5000 word essays about how you're going to rope over people not liking the work that actually earns you income and I don't really see a reason why you (or past me..) should be doing it here, for free. If you want people to take your balance issues or etc seriously, show that you are serious by making it into a mod that you can show off. It's really easy to do. It's interesting to see the same people arguing on the same problem for YEARS on end because they're basically asking someone else to put in the "hard" yards. Stat changes can be as simple as some copy pasting and changing a value, so just make it and test your own ideas. And ultimately, you need to remember that you are here because you want to play a fun video game. IF you want to "work", you should go and work at your actual job. Users in the LOUD project are NOT having the same problem this community has, because they're a group of people who just want to sit down and play a silly game about blowing up robots, not fighting for the sake of their white collar careers every single day on a half functioning forum that hasn't been visually upgraded since it was implemented. When was the last time you sat down and just played survival with your mates? Sent all 4 ACU's at one guy who doesn't speak your language, and were laughing about the 20 global elo you got for your trouble? if you're on the forums and you post here every day, this stuff might not be the core of why you show up anymore but, it needs to be - because it's why you came here in the first place. Anyway, just my two cents. I poked my head in earlier because I saw my old friends here talking about FAF drama on discord. It upsets me to see the same people trying to fight for their lives over the same topics with no real chance for anything changing. A battle that lasts until the other guy quits isn't healthly, and even if i agree with what I said years ago, i can't imagine why I would write so much on a video game forum about it. FtXCommando needs to hit the gym and not the keyboard buttons 4head Also, if you're reading this and you have the required admin permissions, you may unhide, and enable ranked games on all of the maps under my account. All i ask is that if i search for them, is that I see people having fun playing them. Oh, and credit any edits. Good luck, and don't actively make the place I spent my time as a young adult any worse that I once thought it was, cheers!
  • Aeolus chat settings

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    Brutus5000B
    You can look up all the different settings in our IRC config: https://github.com/FAForever/gitops-stack/blob/83d63bde50b59bdb9eb06fe63adc1680aeca755c/apps/ergochat/config/ircd.yaml#L953
  • Replay Desync

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    Brutus5000B
    This is exactly what FAF is doing. Your local replay stream is saved locally, and the "consensus" replay is saved on the FAF server. "Consensus" means that this is the replay that matches the majority of the players still connected.
  • Co-op Feedback

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    deletethisD
    @saver said in Co-op Feedback: @deletethis I don't know that the missions can also be played offline. Thanks for the info. This makes certain tests easier. I cry everytime I wish the FAQ section could be highlighted more somehow
  • wave mods

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    L
    If you have replays, where the game locks, but the ui is still active, there is a thread where some people are discussing. https://forum.faforever.com/topic/7980/game-getting-locked-up-in-infinite-loop/7?_=1722726098437
  • The final farewell.

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    EezyvilleE
    o7
  • did the name change time change?

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    F
    no
  • "Supcom On My Mind" Video by Syndicus

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    No one has replied
  • Seraphim language, unit names.

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    speed2S
    @tankenabard https://youtu.be/JGQNCS6WU3w?si=urJ1ncw9C0n8ix0g&t=2021 33:41
  • You guys ever thought if moving to a new engine?

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    EezyvilleE
    @deribus said in You guys ever thought if moving to a new engine?: @eezyville said in You guys ever thought if moving to a new engine?: Would that random negative Redditor be even more proud of himself for shitting on another person's dream? Hello that was me XD I've never seen it as shitting on someone's dream, and I'm sorry you took it that way. It was meant to be an explanation of why it hasn't been done and why I don't think it's a good idea. You didn't have to call yourself out and bring receipts! I wasn't gonna play detective. One of the commenters in that thread was tatsu and he was involved in Sanctuary. So even though I put my plans on temporary hold I'm glad tatsu forged forward.
  • This topic is deleted!

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  • ASF Micro

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    This is about 0-75 ASF where micro is still possible without overkilling everything (stop command after that). Btw landed ASF are a brutal opponent since they will always get behind you flying into them, so you could sandbox vs that. Sera/Aeon > UEF >> Cyb in terms of ASF DPS quality (Cyb can easily overkill due to low muzzle velocity, UEF can overkill due to firing 2 shots). If you can win with cyb vs landed sera 100v100 head-on its probably extremely good micro. TL;DR: shift-g your asf to a move order nearby and behind them a bit before your cloud touches the enemy's. Turnrate and speed try not to overshoot the target by slowing down when approaching the target. So to maximize turn rate you need to keep the move order behind the ASF and reduce your speed by placing the move order close to the ASF (but not too close, they do not start a turn within 5 distance of the waypoint). Keeping your speed low allows you to turn in a smaller radius because turn rate is constant. Normally when you right click the game issues a formation to units, which means your move waypoints are actually spread out over the entire formation instead of onto one point (do the 3 console commands dbg navw dbg navp dbg navs to see navigation info). To get more control over your ASF you can shift-g every move order so that the waypoints go onto one point like you want them to. The "every single move command" part is easy because you only need 2-3 move commands to do a 360 degree turn, since there isn't a very high max turn rate or high damping on the turn rate. ASF formations were changed to be more spread out 2 years ago so you can't get the ultra tight formations like in ZLO's video. Shift-g makes tighter groups than what's in the video (because it has no formation). Watch out for cruisers/flak/sams when you do that of course. Imo shift-g makes ASF clouds survive better vs enemy ASF micro'd or even stopped, but nobody tested this idea. Getting good turns is about timing (0.5 s command delay + turn time) and clumping ASF so they actually obey you. Basically want to get the turn finished right when the enemy ASF pass by you, so you start the turn a bit before the clouds touch in my experience. Clicking in front of the enemy ASF is wrong, it doesn't maximize your turn rate or minimize speed. Your move orders are just a tool to get your ASF to move in the correct position and orientation, they don't guarantee a good result if clicked on top of the enemy (it just doesn't make sense). I mentioned ASF don't turn within 5 range of their waypoint, which can explain why large formations suck to move but also allows for a cool trick where you just hover ASF and get 500 DPS shooting at enemy gunships/T4s/strats.
  • CPU performance tests

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    Did anyone test how much overclocking on R5 5600X helps the game ? Like enable XMP and/or do that tweak for up to extra 200Mhz boost ?The game is largely single core so extra boost on 1/2 cores would be very easy to cool. Any extra tweaks, like disabling multithreading or something else on this cpu ?