FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    1. Home
    2. waffelzNoob
    Offline
    • Profile
    • Following 1
    • Followers 4
    • Topics 18
    • Posts 480
    • Groups 0

    waffelzNoob

    @waffelzNoob

    i play faf

    427
    Reputation
    295
    Profile views
    480
    Posts
    4
    Followers
    1
    Following
    Joined
    Last Online
    Age 10
    Website no
    Location Netherlands

    waffelzNoob Unfollow Follow

    Best posts made by waffelzNoob

    • RE: How come you don't play ladder?
      • BO advantages can be massive and can be caused through BO whoring or just dumb luck (both players improvise BO, but one happens to get a good BO by chance, or happens to win the rock-paper-scissor mechanics BOs can have in 1v1: aggressive vs greed vs passive)

      • "Minor" (non-)interactions like a lab finding an engineer VS missing it, a bomber only barely grazing past ur scout's radar range and proceeding to do game-winning damage, an interceptor losing a 1v1 to another interceptor, a transport only barely (not) landing, or a proxy that went unscouted for a little too long, can cause massive impacts on the game. This makes earlygame sometimes come down to pure luck

      I enjoy 1v1 once it gets past minute 5-8 with even odds. Sadly this occurs very rarely and it can be seen from the fact that tons of the semi-competent ladder replays are around 15 minutes in duration (and this is ignoring time added by players continuing to play in a lost position)

      @mach said in How come you don't play ladder?:

      teamgames provide stability for game to get played to its fuller potential unless you are a pro that can do all of this solo while having fun doing it, it kind of seems you need to have "minimum mastery over the game" to be able to enjoy 1v1, and it seems pretty high

      i agree with this too. im ~2k in 1v1 and I can only play close to full potential on 10km. Playing 15km or larger makes me feel like I'm doing a terrible job at everything. It also increases the odds of these minor interactions with potentially massive results that i was talking about earlier.
      That's just personal preference though, and i do not suggest removing >10km maps from ladder.

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Username rules updates

      @giebmasse said in Username rules updates:

      Are homophobic, racist, political, or otherwise offensive

      Can I have a mod statement about IndexLibrorum's use of words in the Discord server? Shouldn't rules regarding homophobia, racism, or otherwise offensive words be consistent in anything FAF-related?

      I hear @Strydxr received a warning for a man in a gif lip-reading the n-word. That is, the man supposedly said, or looked like he was saying the n-word in the gif, but the n-word itself was not mentioned anywhere.

      Yet... this is okay?

      5e9241ea-adc2-4124-8990-9bbd8f1e5c49-image.png
      19687eca-7797-45b6-aa54-a10a131afa67-image.png

      The apostrophes do not remove the meaning from the words.
      There's more instances of this, by the way.

      Delete this message if you like for whatever reason. Just apprehend your moderators first. I've also not seen or heard anyone but the moderator team complain about renames by the way. Most people think it's pretty funny, so the other changes are just taking away the fun that can be had with renames.

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • Please show rating changes in replay vault

      I used to enjoy watching upsets in ladder and seeing if someone had gained a large amount of rating since last checked. I have no idea where between 1700-1900 these two players place. The leagues tell me next to nothing.
      b0c34b91-6728-4293-b1fc-7e4f83482763-image.png

      I think I heard this change was made to reduce complaints regarding "odd" rating changes, but this just isn't it

      posted in Suggestions
      waffelzNoobW
      waffelzNoob
    • Fix cybran T3 shielding

      Cybran engineers/acus with T3 build suite have the ED4 shield available to them, which can be upgraded to ED5, but either one of them are awful.
      Aeon 18k HP 2400 mass
      UEF 17k HP 3300 mass
      Sera 21k HP 3600 mass
      Cybran 16.5k HP 4260 mass (or 13k HP 2460 mass)

      This is either way too weak for its mass cost or way too expensive for its shield HP. To keep in line with cybran shielding being weaker (like in T2), I'd suggest making ED5 the main blueprint for T3 buildpower and reducing the build costs for ED5.

      this is the simple solution, alternatively you could rework all of cybran shield's phases because as it stands now, upgrading them is a massive scam

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • The issue with Chrono Dampener

      Chrono Dampener was nerfed recently, but I don't think it was enough. I couldn't even tell you what was changed about it because it's still broken.

      The issue with Chrono is not directly the frequency or duration of the stun, but the fact that the stun will bring units to an immediate standstill. After the stun expires, the unit movement speed will be 0, and it has to reaccelerate to its max speed, which can take a second or two. Sadly at this point the next stun will have hit, bringing the movement speed back down to 0.

      So, not only does Chrono stun units, it also significantly slows them down. This makes chrono extremely powerful (basically unkillable) when the ACU is retreating. I believe the best two fixes would be, in order of preference:

      • Allow units to keep their momentum after being stunned
      • Reduce the frequency, but increase the duration of stuns to allow units to get back to their maximum speed, and maintain it for a longer period of time
      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Factory models

      lotta text that i aint reading but i very very much prefer the old factory looks, especially HQs
      if it is not possible to make them look like that with better shading/animations, then i'd prefer there be no shading/animations and we keep the old models

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Telemazer - time for change?

      @TheCodemander I don't think you could've missed my point harder. Well done.

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: New way of using the League System

      mapgen only 1v1 will just make people bored of mapgen too. after a dozen games u start to realise mapgen isn't all that diverse either

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: My thoughts about balance

      Can a downvote button be implemented?

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: What would get you to play maps other than Dual Gap/Astro Crater?

      @h-master I consider Dual Gap an interesting and dynamic map in the sense that many different strategies can lead to victory. As opposed to most other maps, Dual Gap does not have a defined meta. Ask a group of random Dual Gap players their favourite playstyle, and you'll be surprised with the variety in their responses that aren't simply ecoing up. If the players co-operate, they can easily beat the "stale Dual Gap eco meta" with quick T2 air plays into the main bases. Furthermore, strat rush, nuke rush, notha rush and t3 arty rush are examples of more strategies that can be found on Dual Gap. Not only this, but standard land pushes through middle (which can be done in many different ways) have shown to be exceedingly successful, along with attempting to attain naval domination and destroying the turtle bases from the sea.

      Compare this to the generic t1/t2 spam + gun ACU gameplay you'll find on the more generally "accepted" teamgame maps, like Wonder, Canis, Hilly Plateau, and Pyramid. You'll find that Dual Gap is infinitely more interesting than whatever else everyone plays.

      posted in General Discussion
      waffelzNoobW
      waffelzNoob

    Latest posts made by waffelzNoob

    • RE: Faf Ranking rename

      @miki1900 said in Faf Ranking rename:

      its not military "knowledge", its basic knowledge.
      people in z-generation dont know that captain is bigger than corporal? my god....

      its not z-generation "knowledge", its basic knowledge.
      people in b-generation dont know that master is bigger than diamond? my god....

      posted in Suggestions
      waffelzNoobW
      waffelzNoob
    • RE: Setons Clutch Tourney 2024

      womp womp 😹😹😹

      posted in Tournaments
      waffelzNoobW
      waffelzNoob
    • RE: MapGen 3v3 SHOWDOWN

      @caliber said in MapGen 3v3 SHOWDOWN:

      above 2300 should play with handicap like using playstation controller or without keyboard just mouse, for laughs.

      i'd be down for this if it counted me as like 1500 lol (with mouse only that is, controller sounds horrible)

      posted in Tournaments
      waffelzNoobW
      waffelzNoob
    • RE: Rematch request button/option in matchmaking games

      Under natural circumstances it wouldn't cause many issues, but it is prone to abuse

      posted in Suggestions
      waffelzNoobW
      waffelzNoob
    • RE: [Vulthoo stats]Inventing right T2.5 gunship with math&logic

      xd

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Multiple Languages

      Dang what is this new technology, my old bones can't keep up anymore

      posted in Suggestions
      waffelzNoobW
      waffelzNoob
    • RE: Multiple Languages

      @deletethis said in Multiple Languages:

      All things considered, if you are going to the trouble of copying text, alt-tabbing, and pasting text into a google translate page, you might find it more convenient just to use a mobile device to translate the text directly.

      No, because many don't know and can't type russian characters

      posted in Suggestions
      waffelzNoobW
      waffelzNoob
    • RE: Matchmaking Seasonal Prizes

      hold the top 16 rated players at gunpoint and force them to play a massive tournament

      posted in Suggestions
      waffelzNoobW
      waffelzNoob
    • RE: Adjustment to the reclaim rates

      You are severely overstating the importance of manual reclaim in FAF.
      Funnily enough, you said it yourself:

      @squirtle said in Adjustment to the reclaim rates:

      Your APM would be better spent focusing on every other part of the game.

      This is correct, manual reclaim is very situationally a favourable decision to make beyond minute 5 of the game. As BlackYps said it's entirely optional and if you'll watch a pro level POV you'll notice the game isn't a "(manual) reclaim simulator".

      You're also entirely missing the point on high APM favouring players because of manual reclaim. Even for high APM players, manual reclaim is a decision to make. Even for them there's better things to do, and manual reclaim isn't just some thing to sink excess APM into.

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: 2024 Summer Invitational Qualifier

      signing up

      posted in Tournaments
      waffelzNoobW
      waffelzNoob