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  • 342 Topics
    8k Posts
    E
    @arran i dont have much time currently and not really intrested in deep research of other units unless i'll see some really bad stats like vulthoo buildtime, i am not a balance team member after all (coding veto system rn)
  • 33 Topics
    609 Posts
    D
    ACU and all units increase is physical size as they vet.
  • How exactly do we expect low rated players to play the game?

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    @nex I don't know, kind of feels like we're exiting the vampire castle. A rigorous analytical solution for a better team rating is beyond my mathematical ability without some heavy research, but that doesn't mean there isn't one floating around out there. Also, given the setup we have, it's also possible to silently test alternative systems (TrueSkill was tested in the same way against Elo, graded based on their percent of wins predicted correctly). Mathematically the metric we want is the players ability to play the game and cooperate with their team well I would refer to that as a goal/outcome--but now I know where you're coming from. And I agree, that is the outcome I'm looking for. I can spitball about what metrics would be good for FAF (in game score? mass efficiency? kills?) but can't confidently say that using any of them wouldn't be abused/go sideways. @FtXCommando A meta-level correction would be to incorporate map statistics. Map gen maps have a larger effect, maps that other people play a lot have a larger effect (and vice versa), playing the same map over and over has a smaller effect*. *Could grade this based on size, terrain, and distribution of mass spots to catch all the gap clones. EDIT: After asking my friend Mr. GPT-4, looks like TrueSkill2 is a good starting point for all the above.
  • #fafalive

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  • This topic is deleted!

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  • This topic is deleted!

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  • Lots of people rage quitting in 3v3 TMM

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    TheWeakieT
    who?
  • Am I banned from FAF chat or is it just consistently busted now

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    That is sad.
  • [Forum] Please remove downvote button

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    Sladow-NoobS
    damn at least link my profile when using my screenshots smh!
  • Experimental incompleteness feeling

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    Sladow-NoobS
    You got my vote for that lol
  • T2 arty's are a bit broken

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    T2 arty is in general not a great counter to T2 arty so I'm not sure this really matters much. It is cool seeing the game's physics at work as that has always been a selling point of the game, but it is a bit annoying/confusing in the moment since this limitation isn't presented in the game in any way and you just see arty mysteriously not firing. Same with other situations where weapons cannot fire due to physics. Unfortunately there's probably nothing to be done unless we want to increase the muzzle velocity of arty, which I really don't think we do. In an alternate universe where we could make engine changes, it'd be really cool if the range ring took into account terrain and elevation and range actually varied by height changes in ways other than just "lol muzzle velocity too low/gravity too high"
  • game crash at startup randomly

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    maggeM
    Can you post a game log - thank you in advance. [image: 1696318628922-df6076dd-9a9b-4991-8baf-636441046a87-image.png]
  • Using mapgen to make a mission gen

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    Ctrl-KC
    @FunkOff Good to know. But this doesnt lower the efforts needed for your idea. I'll be glad if you look into Oxygen and example mission I was working on.
  • BrewLan sub module Cityscape no longer working after sept patch for FAF

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    H
    Thank you for the reply. Much appreciate it.
  • You guys ever play 1km 1v1?

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    Sylph_S
    @melanol said in You guys ever play 1km 1v1?: you have to be very careful not to order them more than once Personally, I tend to micro aurora with tons of boxing. I'm sure this comes from starcraft 'marine split' micro, addressing the need to have the rear aurora attack-moving forwards to get into weapon range, while the front auroras need to be moved back - but many get confused when I issue lots of commands, you're very right!) Have you ever tried ctrl+shift+moving the move order around? (IE instead of issuing a new one)... It seems to result in less confused wobbling, but I can't be certain, and would love to hear more consensus about it.
  • Sera MMLs are broken

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    JipJ
    That's not a bug though, the volcano just behaves different than other TMDs and missiles fired at max range are usually very high in the sky
  • Open beta for PBR shaders

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    The aim of this is to gather new comparison screenshots for the promotion of the release, to get feedback and to hopefully inspire people to help with the remaining units that have issues with the new shaders due to their textures.
  • Please remove dark red from the color options in TMM

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    @slicknixon Indeed. Whether or not I am the dark red color player in the original screenshot is irrelevant, the dark red color is still terrible and should not be used.
  • faf server problem ?

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    R
    Check out these threads, but the TL;DR is just wait. Or just... play smaller games? Not sure why people insist on playing 6v6 and being surprised it's unstable. https://forum.faforever.com/topic/6182/addressing-severe-connectivity-issues-what-has-happened https://forum.faforever.com/topic/4918/status-report-and-new-roadmap-for-the-ice-adapter https://forum.faforever.com/topic/6482/ice-adapter-status-report-2
  • Unresponsive ACU late game

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    @redx It's a measure of CPU saturation - and it starts with an individual's CPU - so while initially the problem is local to one user, it will eventually and usually quickly, result in apparent lag across the entire multiplayer session, as the others will end up waiting on the slow machine to catch up.
  • A few questions about a 1v1 ranked

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    JipJ
    @funkoff said in A few questions about a 1v1 ranked: Okay what about walls. I swore there was a hotkey to target them automatically There is not, fairly certain there never was. Maybe through a UI mod such as advanced target priorities? What you can do is issue attack orders and then distribute those
  • 0 Votes
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    AskaholicA
    If you get timed out from the matchmaker then it won’t let you join the queue. If you were in queue and didn’t get a game then it’s because there was no way to put you in a balanced game given the other players in the queue at the time.