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    WilloWisppsi

    @WilloWisppsi

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    Best posts made by WilloWisppsi

    • Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?

      You can currently load the Cybran t2 Deceiver into a stinger and then load that stinger into an Atlantis / Czar giving them stealth.

      Apparently this is classified as a bug and can get you banned if someone reports you doing this. I for one think that we should reclassify this as a feature and raise awareness of it (maybe by putting it as a tip on the loading screen) so people are rewarded for niche combinations.

      Curious to see if people were aware if this bug and if they think that it should be reclassified,.

      posted in General Discussion
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      WilloWisppsi
    • RE: Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?

      In Cybran mission 4 the game tells you to put deceivers on transports

      posted in General Discussion
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      WilloWisppsi
    • RE: Community Game Night! - Feedback

      Loving the Community Game Nights so far and I'd like to see a FFA / team FFA game or two.

      posted in General Discussion
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      WilloWisppsi
    • RE: RCVII - AI Allies ~ 4v4 ~ $2,000

      Sign up

      posted in Tournaments
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      WilloWisppsi
    • The Billy Nuke needs to be nerfed

      I've recently had a few map gens where Billy nuke after Billy Nuke has destroyed t3 armies, bases and wills to live.
      https://replay.faforever.com/23361723 Here's one game as an example.

      To me I see 5 issues with the Billy
      1 - its really cheap, for the cost of a couple percies you can have a tactical nuke.
      2 - it has 4 HP thus if you want to push a t3 army in and your not Cybran you'll have to build 4 TMD again and again.
      3 - it does 12k damage so one-shots all T3 units.
      4 - The minimum launch time is 30 seconds.
      5 - Tele Billy is insane.

      Some possible solutions to the problem?
      1 - Instead of 3k mass cost for the Billy missile, I'd recommend increasing it to a minimum of 6k and preferably 8k. This is because a well placed Billy in a core base can easily destroy 15k+ mass and Billy shot into a t3 army can reliably get 8k+ mass destroyed, if the armies big enough.
      2 - Reduce the Billy Nukes HP down to 1 so that people don't have to spam up as much TMD when advancing with t3 armies. (Also increase Aeon TMD range, because at the moment all tactical missiles fly so high that they go right over Aeon TMDs vertical height, if shot outside of t2 pd range from the TMD).
      3 - I'm okay with the damage but would recommend giving T2 mobile shields the ability to not get over-matched by a Billy Nuke. As a note overlapping shields stop a Billy, but singular mobile shields will not.
      4 - Increase the minimum launch time to 1 minute and increase to build time to load a Billy for an unassisted T3 ACU to 1 minute so you can launch a Billy at a t3 army to deplete its shields then do it again 30 seconds later before the shields have a chance to recharge.
      5 - I'm shocked that I haven't seen tele Billy get used more, yes its expensive in energy, however forcing your opponents to shield everything and TMD proof everything is worth the cost, not to mention teleing inside of shields. As a note if the Billy Nuke hits the inside of the shield it doesn't detonate and simply disappears. I suggest moving the teleport upgrade back to the back.

      posted in Balance Discussion
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      WilloWisppsi
    • RE: What if? Atlantis has stealth

      Oh i had no idea that this was a glitch xD can we change it to an intentional game mechanic??

      posted in General Discussion
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      WilloWisppsi
    • RE: Double Allied Tournament 2

      sign up WilloWisppsi and IMakeWarOnU (2000+1900)

      posted in Tournaments
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      WilloWisppsi
    • RE: MapGen 3v3 SHOWDOWN

      Signing up Blissfulnoob (1704) as a substitute for Juraj (1863) as he might be unable to play on the 12th, for team IMakeWarOnU (1984) + WilloWisppsi (2025). With bliss our total rating goes down to 5713.

      posted in Tournaments
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      WilloWisppsi
    • RE: Double Allied Tournament 3

      WilloWisppsi + IMakeWarOnU signing up

      posted in Tournaments
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      WilloWisppsi
    • RE: The Billy Nuke needs to be nerfed

      I disagree, you simply cannot push t3 armies against a billy and TMD doesn't counter this as every inch of ground you take you have to spam up 4 more TMD (because if the Billy is fired infront of the TMD, it will detonate before the TMD can reload). If you are pushing with EXPs and don't have air, all your mobile AA will get wiped away from the Billy.

      The energy cost of the Billy is 4 t3 pgens (13k mass) factor in the Billy upgrade cost as well as its missile it rounds out to 20k mass, the first billy is almost always a surprise thus with a couple of Janus you can wipe away the TMD in the way, and destroy a whole core base, after that it simply costs 3k mass per billy, thats 3k mass to wipe every subsequent t3 army on the field, 3k mass to Billy another core base when the fatboy / sat clears the TMD. Even if your only able to use 3 billies effectively, you simply have to destroy 9k mass on average with the billy to break even. (8 percies worth of mass).

      I think this game is a perfect example of the Billies power, Snoogs mass spent to mass killed ratio with his com is something like 1:3, and if we factor in that he was air and had spare t3 pgens his ratio would be more like 1:6.

      posted in Balance Discussion
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      WilloWisppsi

    Latest posts made by WilloWisppsi

    • RE: Double Allied Tournament 3

      WilloWisppsi + IMakeWarOnU signing up

      posted in Tournaments
      W
      WilloWisppsi
    • RE: MapGen 3v3 SHOWDOWN

      Signing up Blissfulnoob (1704) as a substitute for Juraj (1863) as he might be unable to play on the 12th, for team IMakeWarOnU (1984) + WilloWisppsi (2025). With bliss our total rating goes down to 5713.

      posted in Tournaments
      W
      WilloWisppsi
    • RE: The Billy Nuke needs to be nerfed

      I disagree, you simply cannot push t3 armies against a billy and TMD doesn't counter this as every inch of ground you take you have to spam up 4 more TMD (because if the Billy is fired infront of the TMD, it will detonate before the TMD can reload). If you are pushing with EXPs and don't have air, all your mobile AA will get wiped away from the Billy.

      The energy cost of the Billy is 4 t3 pgens (13k mass) factor in the Billy upgrade cost as well as its missile it rounds out to 20k mass, the first billy is almost always a surprise thus with a couple of Janus you can wipe away the TMD in the way, and destroy a whole core base, after that it simply costs 3k mass per billy, thats 3k mass to wipe every subsequent t3 army on the field, 3k mass to Billy another core base when the fatboy / sat clears the TMD. Even if your only able to use 3 billies effectively, you simply have to destroy 9k mass on average with the billy to break even. (8 percies worth of mass).

      I think this game is a perfect example of the Billies power, Snoogs mass spent to mass killed ratio with his com is something like 1:3, and if we factor in that he was air and had spare t3 pgens his ratio would be more like 1:6.

      posted in Balance Discussion
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      WilloWisppsi
    • RE: The Billy Nuke needs to be nerfed

      Whats wrong with increasing its mass cost and lowering its HP?

      posted in Balance Discussion
      W
      WilloWisppsi
    • The Billy Nuke needs to be nerfed

      I've recently had a few map gens where Billy nuke after Billy Nuke has destroyed t3 armies, bases and wills to live.
      https://replay.faforever.com/23361723 Here's one game as an example.

      To me I see 5 issues with the Billy
      1 - its really cheap, for the cost of a couple percies you can have a tactical nuke.
      2 - it has 4 HP thus if you want to push a t3 army in and your not Cybran you'll have to build 4 TMD again and again.
      3 - it does 12k damage so one-shots all T3 units.
      4 - The minimum launch time is 30 seconds.
      5 - Tele Billy is insane.

      Some possible solutions to the problem?
      1 - Instead of 3k mass cost for the Billy missile, I'd recommend increasing it to a minimum of 6k and preferably 8k. This is because a well placed Billy in a core base can easily destroy 15k+ mass and Billy shot into a t3 army can reliably get 8k+ mass destroyed, if the armies big enough.
      2 - Reduce the Billy Nukes HP down to 1 so that people don't have to spam up as much TMD when advancing with t3 armies. (Also increase Aeon TMD range, because at the moment all tactical missiles fly so high that they go right over Aeon TMDs vertical height, if shot outside of t2 pd range from the TMD).
      3 - I'm okay with the damage but would recommend giving T2 mobile shields the ability to not get over-matched by a Billy Nuke. As a note overlapping shields stop a Billy, but singular mobile shields will not.
      4 - Increase the minimum launch time to 1 minute and increase to build time to load a Billy for an unassisted T3 ACU to 1 minute so you can launch a Billy at a t3 army to deplete its shields then do it again 30 seconds later before the shields have a chance to recharge.
      5 - I'm shocked that I haven't seen tele Billy get used more, yes its expensive in energy, however forcing your opponents to shield everything and TMD proof everything is worth the cost, not to mention teleing inside of shields. As a note if the Billy Nuke hits the inside of the shield it doesn't detonate and simply disappears. I suggest moving the teleport upgrade back to the back.

      posted in Balance Discussion
      W
      WilloWisppsi
    • RE: Community Game Night! - Feedback

      Loving the Community Game Nights so far and I'd like to see a FFA / team FFA game or two.

      posted in General Discussion
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      WilloWisppsi
    • Full share duplicates upgrading structures

      As an example if I upgrade my factory from T1 to T2 and die before the upgrade finishes the recipient of my base gets a T1 factory and an upgrading T1 factory. https://replay.faforever.com/23040751 - Shiddons base at 9 mins

      posted in Game Issues and Gameplay questions
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      WilloWisppsi
    • RE: Double Allied Tournament 2

      sign up WilloWisppsi and IMakeWarOnU (2000+1900)

      posted in Tournaments
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      WilloWisppsi
    • RE: RCVII - AI Allies ~ 4v4 ~ $2,000

      Sign up

      posted in Tournaments
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      WilloWisppsi
    • RE: Pending Balance Changes Feedback Thread

      @deribus give it a 20 second warm up period 😛

      posted in Balance Discussion
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      WilloWisppsi