Subcategories

  • 342 Topics
    8k Posts
    E
    @arran i dont have much time currently and not really intrested in deep research of other units unless i'll see some really bad stats like vulthoo buildtime, i am not a balance team member after all (coding veto system rn)
  • 33 Topics
    609 Posts
    D
    ACU and all units increase is physical size as they vet.
  • Delete nothas

    21
    1 Votes
    21 Posts
    1k Views
    ZLOZ
    @tankenabard said in Delete nothas: How do people use the Notha that makes them particularly effective? groundfire inbetween 2 t2 mex on dualgap 840 metal (afaik thats the cost of 2 nothas) investment kills 1800-2800 metal in one shot (2 t2 mex and maybe also 5 storages if there are just ringed t2 mexes then it is t2 mex+4 storages to kill in 1 bomb from 2 nothas wich is 1700 metal They are aslo dealing like 1250 damage, so 10 of then can one-shot ACU and if they miss they don't die from 1 hit from aa, they can even fight air and go for other targets on second pass or groundfire your com if you have managed to dodge So if you don't pay attansion to your ACU constantly you may just suddenly die and they don't have range limit like mercies have And it does work vs high rated players if they don't expect it They can also bomb t2 flack, tho probably worse than corsairs, they are great at killing TMD and eco structures They 2 shot all t2 pgens (other t2 bombers can't do that) so the answer is that if you send 2 nothas and they drop just once on a ringed t2 mex then they are already very effective You can just keep sending random nothas from different sides and keep killing eco most players can't properly split their air and if they are chasing one notha you just attack with them on other side of the map... and if opponent does split their air they risk loosing air as you maybe able to kinda bait them on your nothas They also have decent speed and even have radar Decent HP so maybe you can repair then in refueling stations after doing 1 bomb drop on enemy army that has aa or after an air fight
  • Developers Iteration II of 2023

    45
    1
    5 Votes
    45 Posts
    4k Views
    JipJ
    A hot fix has been released this evening, you can find the details in the second post
  • aeon arty double dmg ?

    19
    0 Votes
    19 Posts
    1k Views
    H
    sure they are examples. and like i said there are exeptions. but you are confusing functionality with weighting.
  • This topic is deleted!

    17
    1 Votes
    17 Posts
    589 Views
  • This topic is deleted!

    5
    0 Votes
    5 Posts
    188 Views
  • What if? Experimentals end ASFs

    72
    0 Votes
    72 Posts
    4k Views
    veteranasheV
    I was saying they were not used when they were t2
  • EVERY GAME DISCONNECTS

    8
    0 Votes
    8 Posts
    698 Views
    AskaholicA
    The server admins have been working on this as a top priority. Already they have moved as much of the FAF infrastructure as possible behind cloudflare which required some code changes to several of our backend services. This is why our services like the website, forums, api, lobby, etc all remain stable. Unfortunately due to technical limitations we can’t just drop the coturn servers (the servers used by ICE to relay game data between peers) behind cloudflare, however, the admins are continuing to work on other solutions.
  • What is the biggest issue that plagues FAF in your opinion?

    136
    2 Votes
    136 Posts
    9k Views
    C
    *Automatic in the sense that the "report a problem" button automatically gathers information from the client and attaches it to the manual report, instead of relying entirely on reportee input.
  • What is the point of the split Aeon T3 art damage?

    8
    1 Votes
    8 Posts
    450 Views
    ?
    @tankenabard Don't shields get full damage if the AOE radius of a hit can reach them even if they are hiding inside/behind another shield?
  • THE ENGIE SYNDROME: "GIVE ENGIE" / "ДАЙ ИНЖА"

    34
    1 Votes
    34 Posts
    3k Views
    ResistanceR
    man still can't accept the fact that he is wrong
  • Colossus attracts friendly fire

    3
    1 Votes
    3 Posts
    260 Views
    SpikeyNoobS
    This is an issue. I did not think other units would target the sucked unit. We will troubleshoot and fix.
  • What happened to galactic war?

    23
    2 Votes
    23 Posts
    2k Views
    AzraaaA
    @indexlibrorum same, i think it should come back although theres definitely larger priorities sadly I loved it when it was around.
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    13 Views
    No one has replied
  • The 3v3 tmm is the best thing to happen to faf

    9
    5 Votes
    9 Posts
    769 Views
    P
    I'd love to see a 5v5 mode instated sometime... B)
  • Players losing connection to each other

    9
    1 Votes
    9 Posts
    428 Views
    Accidental_AeonA
    I don't see a problem with this in Global games. The problem might be growing there but I haven't seen it. The biggest problem I see are in TMM games and especially water maps. I can't tell you how many times I get a water map on TMM and somebody disconnects. I might be paranoid but I think people are legitimately just quitting when they roll water. As for late game desyncs I have no clue.
  • 0 Votes
    6 Posts
    544 Views
    IndexLibrorumI
    @doompants said in Which Supcom units would CHAT GPT use in case of a fight with another AI?: Third paragraph mentioned how the Czar could use it's long-range artillery to rain destruction on enemies from afar, and I knew I had struck gold. You simply haven't seen the glorious sideways CZAR bombardment strategy. Gotta make sure to angle it.
  • Community Manager Introduction - Kazuya (Azraeelian Angel)

    8
    4 Votes
    8 Posts
    453 Views
    RoweyR
    @kazuya said in Community Manager Introduction - Kazuya (Azraeelian Angel): @defiant Highlights, sure @Rowey we already do shorts on the FAF Youtube! I've done moment that I've been able to get fron twitch clips on the faflive channel but I need people to send me clips to moment to be able to keep uploading them.
  • "phantom-style" mapgen maps dont seem to work well in ladder

    8
    0 Votes
    8 Posts
    3k Views
    TheWeakieT
    Happens to everyone
  • negative emotions

    4
    3 Votes
    4 Posts
    428 Views
    Brutus5000B
    Due to the slowness of the simulation as opposed to other games like SC2 there will probably no good "real" AI for at least a decade.
  • Texture in Czar

    2
    0 Votes
    2 Posts
    304 Views
    M
    @blackjaguar said in Texture in Czar: [image: 334165338_479911834203299_882064235160339803_n.jpg?_nc_cat=107&ccb=1-7&_nc_sid=0debeb&_nc_ohc=57aUlqNY5DUAX_Gv7jW&_nc_ht=scontent.fqnv8-1.fna&oh=00_AfCA52ur3QJ7-eTM1wiVrpRKFK2FYKQbxN08Ih28HxRGYQ&oe=6402C35B] Can someone inform what Mod have the diferent green textures for Czar that glow, causing a very better effect ? This shoot was taken from an olde video from ARCHANGEL a decade ago. https://www.youtube.com/watch?v=ajTzHb-0wig[phrazle](https://phrazle.co) Thanks in advance I think the ACU should ignore the condition and keep the transport alive, or at least do so when some predetermined length of time has passed. Getting inebriated as a result of your teammate's inebriation seems pointless, especially if they are far away.