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    UI Party Mod

    Scheduled Pinned Locked Moved Modding & Tools
    52 Posts 15 Posters 5.4k Views 2 Watching
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    • B Offline
      BlackburnUTG
      last edited by BlackburnUTG

      My eco control not refresh unit icons: on the screenshot engineer and factory was successfully built, but their icon are still on my eco control hud https://drive.google.com/file/d/1UtQ20Z0wlmDS3r_Tqxymx8cQtd86l9jF/view?usp=sharing
      and another question: some mod options require Notify mod (game won't launch with it) and Watch units (cant find it) - is there any solution?

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      • nine2N Offline
        nine2
        last edited by

        The icons are meant to stay on eco control. Otherwise they jump around a lot and the chart is hard to read.

        I don't remember what exactly is the case with Notify but just disable those options and delete the the Notify mod. It is old and will cause you trouble.

        "Watch units" is not a mod, it's another checkbox on the ui party settings screen

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        • B Offline
          BlackburnUTG
          last edited by

          Hm, it makes sense, but at the same time useless information covers big part of my screen (in mid game there are very many icons) Can you please make checkbox with toggle jump around and stay state for such icons?
          Maybe set a delay before icon get deleted, so when a new production phase started - icon stays

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          • nine2N Offline
            nine2
            last edited by

            I haven't worked on the mod for years sorry. Delay is a good idea tho.

            Ctrl-KC 1 Reply Last reply Reply Quote 0
            • nine2N Offline
              nine2
              last edited by

              You could try the Supreme economy 2 mod. It does a similar thing but worse imo. You might like that better.

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              • Ctrl-KC Offline
                Ctrl-K @nine2
                last edited by

                @nine2 I would like to collaborate and make brand new version of UI party 😁

                “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                — Steve Jobs.
                My UI Mods
                Support me

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                • nine2N Offline
                  nine2
                  last edited by

                  He'll yeah do it bro. What are you going to put in it?

                  Ctrl-KC 1 Reply Last reply Reply Quote 0
                  • Ctrl-KC Offline
                    Ctrl-K @nine2
                    last edited by

                    @nine2 firstly wanna know what to leave and what to remove from existing mod, and then I add my own stuff 😉

                    “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                    — Steve Jobs.
                    My UI Mods
                    Support me

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                    • Rodimus_PrimeR Offline
                      Rodimus_Prime
                      last edited by

                      Decided to give this another try after cleaning my Game.prefs (so much old junk, lol). Is there a way to move the Resource Viewer portion of Econtrol separate from the rest of the UI? I like having the Party menu and Mex list next to my main eco bar at the top left, but then the resource manager extends down, effectively cutting my screen by a third.

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                      • nine2N Offline
                        nine2
                        last edited by

                        Nope

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                        • J Offline
                          JamesEllis
                          last edited by

                          This post is deleted!
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                          • J Offline
                            JamesEllis
                            last edited by

                            This post is deleted!
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                            • Ctrl-KC Offline
                              Ctrl-K
                              last edited by Ctrl-K

                              Add few lines to the gamemain.lua in order to fix compatibility with other mods

                              function OnSelectionChanged(oldSelection, newSelection, added, removed)
                              		if ignoreSelection then
                              			return
                              		end
                              	--if not SelectHelper.IsAutoSelection() then 
                              		UnitSplit.SelectionChanged()
                              
                              		local selectionChanged = UnitLock.OnSelectionChanged(oldSelection, newSelection, added, removed)
                              		if not selectionChanged then
                              			oldOnSelectionChanged(oldSelection, newSelection, added, removed)
                              		end
                              	--end
                              end
                              

                              specifically ignoreSelection stuff

                              “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                              — Steve Jobs.
                              My UI Mods
                              Support me

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                              • Rodimus_PrimeR Offline
                                Rodimus_Prime
                                last edited by Rodimus_Prime

                                Has anyone else had an issue with this as of version 2022.6.0? EControl has vanished, and I no longer have the wrench icon to change anything. The other settings seem to remain, like moving the menu buttons to the right and starting with a factory selected. Last time I tried a clean reinstall, all the settings remained, so I was unable to get the wrench back. Attempting to manually remove the mod's settings from my game.prefs resulted in a complete game crash, so I had to reinstall the game in full (lost all my templates & hotkeys).

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                                • maggeM Offline
                                  magge Global Moderator
                                  last edited by

                                  @nine2

                                  • After the recent patch, all player colors are black (only mod activated + common mod tools)

                                  5ae99c62-a8d4-461d-bb8c-d59ca92a523c-image.png

                                  Want to become a Moderator? || Open volunteer positions
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                                  • nine2N Offline
                                    nine2
                                    last edited by

                                    I can't test right now but 2 out of 2 other people have told me they can't replicate your bug. Does it work fine with uiparty disabled?

                                    Doesn't look like something a ui mod can even break.

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                                    • nine2N Offline
                                      nine2
                                      last edited by

                                      @magge ^^

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                                      • maggeM Offline
                                        magge Global Moderator
                                        last edited by magge

                                        I could pinpoint it to "Start with Player Colors on". If that is selected, every unit in the game will be black after a new game. Friend and Enemies. That was 100% not the case before the last patch(s). I reinstalled the mod again to be sure.

                                        It saved me for every game two thankful clicks, because I always play with those colors enabled.

                                        If they can not reproduce that bug in that way, then something is really odd.

                                        00a3a0a0-e714-4db8-bdc0-1e01bf38c739-image.png

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                                        JipJ 1 Reply Last reply Reply Quote 0
                                        • nine2N Offline
                                          nine2
                                          last edited by

                                          Nice work. And presumably team colors itself is fine if you do it manually?

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                                          • JipJ Offline
                                            Jip @magge
                                            last edited by

                                            @magge You can right click this button:

                                            b370362f-f5a6-4290-a77c-c65484fc2059-image.png

                                            That opens up this:

                                            54788af1-2d7b-4702-8480-f3b8f7ef78b0-image.png

                                            Where you can enable it by default too.

                                            A work of art is never finished, merely abandoned

                                            Rodimus_PrimeR 1 Reply Last reply Reply Quote 5
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