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    UI Party Mod

    Scheduled Pinned Locked Moved Modding & Tools
    52 Posts 15 Posters 5.5k Views 2 Watching
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    • Ctrl-KC Offline
      Ctrl-K @nine2
      last edited by

      @nine2 I would like to collaborate and make brand new version of UI party 😁

      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
      — Steve Jobs.
      My UI Mods
      Support me

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      • nine2N Offline
        nine2
        last edited by

        He'll yeah do it bro. What are you going to put in it?

        Ctrl-KC 1 Reply Last reply Reply Quote 0
        • Ctrl-KC Offline
          Ctrl-K @nine2
          last edited by

          @nine2 firstly wanna know what to leave and what to remove from existing mod, and then I add my own stuff 😉

          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
          — Steve Jobs.
          My UI Mods
          Support me

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          • Rodimus_PrimeR Offline
            Rodimus_Prime
            last edited by

            Decided to give this another try after cleaning my Game.prefs (so much old junk, lol). Is there a way to move the Resource Viewer portion of Econtrol separate from the rest of the UI? I like having the Party menu and Mex list next to my main eco bar at the top left, but then the resource manager extends down, effectively cutting my screen by a third.

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            • nine2N Offline
              nine2
              last edited by

              Nope

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              • J Offline
                JamesEllis
                last edited by

                This post is deleted!
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                • J Offline
                  JamesEllis
                  last edited by

                  This post is deleted!
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                  • Ctrl-KC Offline
                    Ctrl-K
                    last edited by Ctrl-K

                    Add few lines to the gamemain.lua in order to fix compatibility with other mods

                    function OnSelectionChanged(oldSelection, newSelection, added, removed)
                    		if ignoreSelection then
                    			return
                    		end
                    	--if not SelectHelper.IsAutoSelection() then 
                    		UnitSplit.SelectionChanged()
                    
                    		local selectionChanged = UnitLock.OnSelectionChanged(oldSelection, newSelection, added, removed)
                    		if not selectionChanged then
                    			oldOnSelectionChanged(oldSelection, newSelection, added, removed)
                    		end
                    	--end
                    end
                    

                    specifically ignoreSelection stuff

                    “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                    — Steve Jobs.
                    My UI Mods
                    Support me

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                    • Rodimus_PrimeR Offline
                      Rodimus_Prime
                      last edited by Rodimus_Prime

                      Has anyone else had an issue with this as of version 2022.6.0? EControl has vanished, and I no longer have the wrench icon to change anything. The other settings seem to remain, like moving the menu buttons to the right and starting with a factory selected. Last time I tried a clean reinstall, all the settings remained, so I was unable to get the wrench back. Attempting to manually remove the mod's settings from my game.prefs resulted in a complete game crash, so I had to reinstall the game in full (lost all my templates & hotkeys).

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                      • maggeM Offline
                        magge Global Moderator
                        last edited by

                        @nine2

                        • After the recent patch, all player colors are black (only mod activated + common mod tools)

                        5ae99c62-a8d4-461d-bb8c-d59ca92a523c-image.png

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                        • nine2N Offline
                          nine2
                          last edited by

                          I can't test right now but 2 out of 2 other people have told me they can't replicate your bug. Does it work fine with uiparty disabled?

                          Doesn't look like something a ui mod can even break.

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                          • nine2N Offline
                            nine2
                            last edited by

                            @magge ^^

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                            • maggeM Offline
                              magge Global Moderator
                              last edited by magge

                              I could pinpoint it to "Start with Player Colors on". If that is selected, every unit in the game will be black after a new game. Friend and Enemies. That was 100% not the case before the last patch(s). I reinstalled the mod again to be sure.

                              It saved me for every game two thankful clicks, because I always play with those colors enabled.

                              If they can not reproduce that bug in that way, then something is really odd.

                              00a3a0a0-e714-4db8-bdc0-1e01bf38c739-image.png

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                              • nine2N Offline
                                nine2
                                last edited by

                                Nice work. And presumably team colors itself is fine if you do it manually?

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                                • JipJ Offline
                                  Jip @magge
                                  last edited by

                                  @magge You can right click this button:

                                  b370362f-f5a6-4290-a77c-c65484fc2059-image.png

                                  That opens up this:

                                  54788af1-2d7b-4702-8480-f3b8f7ef78b0-image.png

                                  Where you can enable it by default too.

                                  A work of art is never finished, merely abandoned

                                  Rodimus_PrimeR 1 Reply Last reply Reply Quote 5
                                  • maggeM Offline
                                    magge Global Moderator
                                    last edited by

                                    OMG, I did not know you can right-click this icon. I changed the default colors. Thanks Jip.

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                                    • RoweyR Offline
                                      Rowey
                                      last edited by

                                      I did not know this either

                                      "The needs of the many outweigh the needs of the few" - Spock

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                                      • Rodimus_PrimeR Offline
                                        Rodimus_Prime @Jip
                                        last edited by

                                        @jip Are you kidding me?! I've been using this mod for months, also use player colors as my default setting, and only now do I learn about that setting to fix the black-icons bug. Thank you!

                                        1 Reply Last reply Reply Quote 2
                                        • L Offline
                                          lldaedalusll
                                          last edited by

                                          Hi,

                                          I noticed an issue when ui party's "watch units" is on:

                                          • select a unit
                                          • give it a multi-step patral queue using shift
                                          • sometimes, after finishing the queue and releasing shift, the patrol icon on the mouse cursor remains active

                                          If you dont notice that, your next click breaks your patrol queue you just made and the unit(s) start to patrol to where you last clicked. I am not sure if other queued commands might be affected as well.

                                          I could reproduce this with just ui party and common mod tools being active ... no other mods. Just the ACU is enough to reproduce.

                                          • ui party 15
                                          • common mod tools 1 (10/10/16)

                                          Any ideas how to fix that? Thx.

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                                          • Ctrl-KC Offline
                                            Ctrl-K
                                            last edited by

                                            Any ideas how to fix that? Thx.

                                            Dont use UI party

                                            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                            — Steve Jobs.
                                            My UI Mods
                                            Support me

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