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    UI Party Mod

    Scheduled Pinned Locked Moved Modding & Tools
    52 Posts 15 Posters 5.4k Views 2 Watching
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    • nine2N Offline
      nine2
      last edited by

      No but you can edit your game preferences file. Somewhere is an x/y coord

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      • B Offline
        BlackburnUTG
        last edited by BlackburnUTG

        My eco control not refresh unit icons: on the screenshot engineer and factory was successfully built, but their icon are still on my eco control hud https://drive.google.com/file/d/1UtQ20Z0wlmDS3r_Tqxymx8cQtd86l9jF/view?usp=sharing
        and another question: some mod options require Notify mod (game won't launch with it) and Watch units (cant find it) - is there any solution?

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        • nine2N Offline
          nine2
          last edited by

          The icons are meant to stay on eco control. Otherwise they jump around a lot and the chart is hard to read.

          I don't remember what exactly is the case with Notify but just disable those options and delete the the Notify mod. It is old and will cause you trouble.

          "Watch units" is not a mod, it's another checkbox on the ui party settings screen

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          • B Offline
            BlackburnUTG
            last edited by

            Hm, it makes sense, but at the same time useless information covers big part of my screen (in mid game there are very many icons) Can you please make checkbox with toggle jump around and stay state for such icons?
            Maybe set a delay before icon get deleted, so when a new production phase started - icon stays

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            • nine2N Offline
              nine2
              last edited by

              I haven't worked on the mod for years sorry. Delay is a good idea tho.

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              • nine2N Offline
                nine2
                last edited by

                You could try the Supreme economy 2 mod. It does a similar thing but worse imo. You might like that better.

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                • Ctrl-KC Offline
                  Ctrl-K @nine2
                  last edited by

                  @nine2 I would like to collaborate and make brand new version of UI party 😁

                  “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                  — Steve Jobs.
                  My UI Mods
                  Support me

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                  • nine2N Offline
                    nine2
                    last edited by

                    He'll yeah do it bro. What are you going to put in it?

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                    • Ctrl-KC Offline
                      Ctrl-K @nine2
                      last edited by

                      @nine2 firstly wanna know what to leave and what to remove from existing mod, and then I add my own stuff 😉

                      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                      — Steve Jobs.
                      My UI Mods
                      Support me

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                      • Rodimus_PrimeR Offline
                        Rodimus_Prime
                        last edited by

                        Decided to give this another try after cleaning my Game.prefs (so much old junk, lol). Is there a way to move the Resource Viewer portion of Econtrol separate from the rest of the UI? I like having the Party menu and Mex list next to my main eco bar at the top left, but then the resource manager extends down, effectively cutting my screen by a third.

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                        • nine2N Offline
                          nine2
                          last edited by

                          Nope

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                          • J Offline
                            JamesEllis
                            last edited by

                            This post is deleted!
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                            • J Offline
                              JamesEllis
                              last edited by

                              This post is deleted!
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                              • Ctrl-KC Offline
                                Ctrl-K
                                last edited by Ctrl-K

                                Add few lines to the gamemain.lua in order to fix compatibility with other mods

                                function OnSelectionChanged(oldSelection, newSelection, added, removed)
                                		if ignoreSelection then
                                			return
                                		end
                                	--if not SelectHelper.IsAutoSelection() then 
                                		UnitSplit.SelectionChanged()
                                
                                		local selectionChanged = UnitLock.OnSelectionChanged(oldSelection, newSelection, added, removed)
                                		if not selectionChanged then
                                			oldOnSelectionChanged(oldSelection, newSelection, added, removed)
                                		end
                                	--end
                                end
                                

                                specifically ignoreSelection stuff

                                “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                — Steve Jobs.
                                My UI Mods
                                Support me

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                                • Rodimus_PrimeR Offline
                                  Rodimus_Prime
                                  last edited by Rodimus_Prime

                                  Has anyone else had an issue with this as of version 2022.6.0? EControl has vanished, and I no longer have the wrench icon to change anything. The other settings seem to remain, like moving the menu buttons to the right and starting with a factory selected. Last time I tried a clean reinstall, all the settings remained, so I was unable to get the wrench back. Attempting to manually remove the mod's settings from my game.prefs resulted in a complete game crash, so I had to reinstall the game in full (lost all my templates & hotkeys).

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                                  • maggeM Offline
                                    magge Global Moderator
                                    last edited by

                                    @nine2

                                    • After the recent patch, all player colors are black (only mod activated + common mod tools)

                                    5ae99c62-a8d4-461d-bb8c-d59ca92a523c-image.png

                                    Want to become a Moderator? || Open volunteer positions
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                                    • nine2N Offline
                                      nine2
                                      last edited by

                                      I can't test right now but 2 out of 2 other people have told me they can't replicate your bug. Does it work fine with uiparty disabled?

                                      Doesn't look like something a ui mod can even break.

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                                      • nine2N Offline
                                        nine2
                                        last edited by

                                        @magge ^^

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                                        • maggeM Offline
                                          magge Global Moderator
                                          last edited by magge

                                          I could pinpoint it to "Start with Player Colors on". If that is selected, every unit in the game will be black after a new game. Friend and Enemies. That was 100% not the case before the last patch(s). I reinstalled the mod again to be sure.

                                          It saved me for every game two thankful clicks, because I always play with those colors enabled.

                                          If they can not reproduce that bug in that way, then something is really odd.

                                          00a3a0a0-e714-4db8-bdc0-1e01bf38c739-image.png

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                                          • nine2N Offline
                                            nine2
                                            last edited by

                                            Nice work. And presumably team colors itself is fine if you do it manually?

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