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    UI Party Mod

    Scheduled Pinned Locked Moved Modding & Tools
    52 Posts 15 Posters 5.4k Views 2 Watching
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    • J Offline
      JamesEllis
      last edited by

      This post is deleted!
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      • J Offline
        JamesEllis
        last edited by

        This post is deleted!
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        • Ctrl-KC Offline
          Ctrl-K
          last edited by Ctrl-K

          Add few lines to the gamemain.lua in order to fix compatibility with other mods

          function OnSelectionChanged(oldSelection, newSelection, added, removed)
          		if ignoreSelection then
          			return
          		end
          	--if not SelectHelper.IsAutoSelection() then 
          		UnitSplit.SelectionChanged()
          
          		local selectionChanged = UnitLock.OnSelectionChanged(oldSelection, newSelection, added, removed)
          		if not selectionChanged then
          			oldOnSelectionChanged(oldSelection, newSelection, added, removed)
          		end
          	--end
          end
          

          specifically ignoreSelection stuff

          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
          — Steve Jobs.
          My UI Mods
          Support me

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          • Rodimus_PrimeR Offline
            Rodimus_Prime
            last edited by Rodimus_Prime

            Has anyone else had an issue with this as of version 2022.6.0? EControl has vanished, and I no longer have the wrench icon to change anything. The other settings seem to remain, like moving the menu buttons to the right and starting with a factory selected. Last time I tried a clean reinstall, all the settings remained, so I was unable to get the wrench back. Attempting to manually remove the mod's settings from my game.prefs resulted in a complete game crash, so I had to reinstall the game in full (lost all my templates & hotkeys).

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            • maggeM Offline
              magge Global Moderator
              last edited by

              @nine2

              • After the recent patch, all player colors are black (only mod activated + common mod tools)

              5ae99c62-a8d4-461d-bb8c-d59ca92a523c-image.png

              Want to become a Moderator? || Open volunteer positions
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              • nine2N Offline
                nine2
                last edited by

                I can't test right now but 2 out of 2 other people have told me they can't replicate your bug. Does it work fine with uiparty disabled?

                Doesn't look like something a ui mod can even break.

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                • nine2N Offline
                  nine2
                  last edited by

                  @magge ^^

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                  • maggeM Offline
                    magge Global Moderator
                    last edited by magge

                    I could pinpoint it to "Start with Player Colors on". If that is selected, every unit in the game will be black after a new game. Friend and Enemies. That was 100% not the case before the last patch(s). I reinstalled the mod again to be sure.

                    It saved me for every game two thankful clicks, because I always play with those colors enabled.

                    If they can not reproduce that bug in that way, then something is really odd.

                    00a3a0a0-e714-4db8-bdc0-1e01bf38c739-image.png

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                    JipJ 1 Reply Last reply Reply Quote 0
                    • nine2N Offline
                      nine2
                      last edited by

                      Nice work. And presumably team colors itself is fine if you do it manually?

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                      • JipJ Offline
                        Jip @magge
                        last edited by

                        @magge You can right click this button:

                        b370362f-f5a6-4290-a77c-c65484fc2059-image.png

                        That opens up this:

                        54788af1-2d7b-4702-8480-f3b8f7ef78b0-image.png

                        Where you can enable it by default too.

                        A work of art is never finished, merely abandoned

                        Rodimus_PrimeR 1 Reply Last reply Reply Quote 5
                        • maggeM Offline
                          magge Global Moderator
                          last edited by

                          OMG, I did not know you can right-click this icon. I changed the default colors. Thanks Jip.

                          Want to become a Moderator? || Open volunteer positions
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                          • RoweyR Offline
                            Rowey
                            last edited by

                            I did not know this either

                            "The needs of the many outweigh the needs of the few" - Spock

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                            • Rodimus_PrimeR Offline
                              Rodimus_Prime @Jip
                              last edited by

                              @jip Are you kidding me?! I've been using this mod for months, also use player colors as my default setting, and only now do I learn about that setting to fix the black-icons bug. Thank you!

                              1 Reply Last reply Reply Quote 2
                              • L Offline
                                lldaedalusll
                                last edited by

                                Hi,

                                I noticed an issue when ui party's "watch units" is on:

                                • select a unit
                                • give it a multi-step patral queue using shift
                                • sometimes, after finishing the queue and releasing shift, the patrol icon on the mouse cursor remains active

                                If you dont notice that, your next click breaks your patrol queue you just made and the unit(s) start to patrol to where you last clicked. I am not sure if other queued commands might be affected as well.

                                I could reproduce this with just ui party and common mod tools being active ... no other mods. Just the ACU is enough to reproduce.

                                • ui party 15
                                • common mod tools 1 (10/10/16)

                                Any ideas how to fix that? Thx.

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                                • Ctrl-KC Offline
                                  Ctrl-K
                                  last edited by

                                  Any ideas how to fix that? Thx.

                                  Dont use UI party

                                  “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                  — Steve Jobs.
                                  My UI Mods
                                  Support me

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                                  • L Offline
                                    lldaedalusll
                                    last edited by

                                    Yeah ... indeed, but other suggestions for keep using it?

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                                    • nine2N Offline
                                      nine2
                                      last edited by

                                      Hey there.

                                      I can't reproduce the issue - do you get it when there is only a commander on the map and no other units. I have seen things like that before over the years but it is rare and I haven't heard many complaints.

                                      How frequently can you replicate the issue?
                                      Can you replicate the issue and send me a log file? And your game.prefs file.

                                      Maybe I can find a clue in there.

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                                      • L Offline
                                        lldaedalusll
                                        last edited by lldaedalusll

                                        Hi nine2,

                                        with this issue, I run into it every game multiple times. But I use patrol a lot over attack move.

                                        Reproduced it now with just a commander and a game with only common mod tools + ui party. In ui party the mod is enabled, watch units was on and start units in ground fire mode as well.

                                        The 7th queued patrol I made reproduced it. See between 00:23 seconds and 00:25 seconds. Game id #19097091.

                                        PS: It reproduces as well with only common mod tools + notifications 5.2 on under the same conditions.

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                                        • L Offline
                                          lldaedalusll
                                          last edited by

                                          I cant find how to upload files here or send them to you. You can find both files here:

                                          https://my.hidrive.com/share/kxs83h3j.u#$

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                                          • nine2N Offline
                                            nine2
                                            last edited by

                                            There was nothing in the log, and I can't reproduce with your game.prefs

                                            Could you send a video showing the issue? I don't think I'm going to be able to figure this out 😞

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