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    UI Party Mod

    Scheduled Pinned Locked Moved Modding & Tools
    52 Posts 15 Posters 5.4k Views 2 Watching
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    • O Offline
      OfficialMaxBox @nine2
      last edited by

      @nine2
      Super solid suggestion. It's almost exactly what I need, aside from my main build bar being super constricted. Every other UI element seems to move properly. The red arrow is where I would expect the control bar to continue. Thanks!
      https://i.imgur.com/sYUm3Fd.jpg

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      • T Offline
        thecore
        last edited by

        With my updated Windowed dual screen Script I found a few bugs with Party mod
        https://forum.faforever.com/topic/123/guide-fake-fullscreen-and-optimisation/39

        If you switch from dual screen to single screen when the match has started the idle avatar does not position correctly.
        The ui-party icon also does not position correctly.
        The drop down menu also does not quite position correctly

        https://forum.faforever.com/assets/uploads/files/1631604436553-untitled-1-resized.jpg

        Never Fear, A Geek is Here!

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        • nine2N Offline
          nine2
          last edited by

          Thanks for the report but I'm not polishing this mod to that type of level. I'm happy with bugs like that - not worth the time.

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          • T Offline
            Tagada Balance Team
            last edited by Tagada

            The hotkey for selecting locked units also doesn't work. The only way to select locked units is by holding down shift and clicking/box dragging.

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            • T Offline
              thecore
              last edited by

              Sometimes the bottom build icons are missing and you have to reselect the acu again. This can happen if you restart a single player game.

              bug.jpg

              Never Fear, A Geek is Here!

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              • B Offline
                BlackburnUTG
                last edited by BlackburnUTG

                In the old thread was said:
                econtrol ui. Helps you manage your economy. Description here: http://forums.faforever.com/viewtopic.p ... 83#p126783

                but the link is dead. Can someone make new description of this feature?

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                • nine2N Offline
                  nine2
                  last edited by

                  https://forums.faforever.com/viewtopic.php?f=41&t=9776&start=140#p126783

                  Check the spoiler down the bottom of the page

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                  • Rodimus_PrimeR Offline
                    Rodimus_Prime
                    last edited by

                    Is there a hotkey for resetting to default? I lost the ingame wrench icon and could not figure how to restore it. Lot of great features otherwise!

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                    • nine2N Offline
                      nine2
                      last edited by

                      No but you can edit your game preferences file. Somewhere is an x/y coord

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                      • B Offline
                        BlackburnUTG
                        last edited by BlackburnUTG

                        My eco control not refresh unit icons: on the screenshot engineer and factory was successfully built, but their icon are still on my eco control hud https://drive.google.com/file/d/1UtQ20Z0wlmDS3r_Tqxymx8cQtd86l9jF/view?usp=sharing
                        and another question: some mod options require Notify mod (game won't launch with it) and Watch units (cant find it) - is there any solution?

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                        • nine2N Offline
                          nine2
                          last edited by

                          The icons are meant to stay on eco control. Otherwise they jump around a lot and the chart is hard to read.

                          I don't remember what exactly is the case with Notify but just disable those options and delete the the Notify mod. It is old and will cause you trouble.

                          "Watch units" is not a mod, it's another checkbox on the ui party settings screen

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                          • B Offline
                            BlackburnUTG
                            last edited by

                            Hm, it makes sense, but at the same time useless information covers big part of my screen (in mid game there are very many icons) Can you please make checkbox with toggle jump around and stay state for such icons?
                            Maybe set a delay before icon get deleted, so when a new production phase started - icon stays

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                            • nine2N Offline
                              nine2
                              last edited by

                              I haven't worked on the mod for years sorry. Delay is a good idea tho.

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                              • nine2N Offline
                                nine2
                                last edited by

                                You could try the Supreme economy 2 mod. It does a similar thing but worse imo. You might like that better.

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                                • Ctrl-KC Offline
                                  Ctrl-K @nine2
                                  last edited by

                                  @nine2 I would like to collaborate and make brand new version of UI party ๐Ÿ˜

                                  โ€œBe a yardstick of quality. Some people arenโ€™t used to an environment where excellence is expected.โ€
                                  โ€” Steve Jobs.
                                  My UI Mods
                                  Support me

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                                  • nine2N Offline
                                    nine2
                                    last edited by

                                    He'll yeah do it bro. What are you going to put in it?

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                                    • Ctrl-KC Offline
                                      Ctrl-K @nine2
                                      last edited by

                                      @nine2 firstly wanna know what to leave and what to remove from existing mod, and then I add my own stuff ๐Ÿ˜‰

                                      โ€œBe a yardstick of quality. Some people arenโ€™t used to an environment where excellence is expected.โ€
                                      โ€” Steve Jobs.
                                      My UI Mods
                                      Support me

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                                      • Rodimus_PrimeR Offline
                                        Rodimus_Prime
                                        last edited by

                                        Decided to give this another try after cleaning my Game.prefs (so much old junk, lol). Is there a way to move the Resource Viewer portion of Econtrol separate from the rest of the UI? I like having the Party menu and Mex list next to my main eco bar at the top left, but then the resource manager extends down, effectively cutting my screen by a third.

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                                        • nine2N Offline
                                          nine2
                                          last edited by

                                          Nope

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                                          • J Offline
                                            JamesEllis
                                            last edited by

                                            This post is deleted!
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