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    UI Party Mod

    Scheduled Pinned Locked Moved Modding & Tools
    52 Posts 15 Posters 5.4k Views 2 Watching
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    • B Offline
      BlackburnUTG
      last edited by BlackburnUTG

      In the old thread was said:
      econtrol ui. Helps you manage your economy. Description here: http://forums.faforever.com/viewtopic.p ... 83#p126783

      but the link is dead. Can someone make new description of this feature?

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      • nine2N Offline
        nine2
        last edited by

        https://forums.faforever.com/viewtopic.php?f=41&t=9776&start=140#p126783

        Check the spoiler down the bottom of the page

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        • Rodimus_PrimeR Offline
          Rodimus_Prime
          last edited by

          Is there a hotkey for resetting to default? I lost the ingame wrench icon and could not figure how to restore it. Lot of great features otherwise!

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          • nine2N Offline
            nine2
            last edited by

            No but you can edit your game preferences file. Somewhere is an x/y coord

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            • B Offline
              BlackburnUTG
              last edited by BlackburnUTG

              My eco control not refresh unit icons: on the screenshot engineer and factory was successfully built, but their icon are still on my eco control hud https://drive.google.com/file/d/1UtQ20Z0wlmDS3r_Tqxymx8cQtd86l9jF/view?usp=sharing
              and another question: some mod options require Notify mod (game won't launch with it) and Watch units (cant find it) - is there any solution?

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              • nine2N Offline
                nine2
                last edited by

                The icons are meant to stay on eco control. Otherwise they jump around a lot and the chart is hard to read.

                I don't remember what exactly is the case with Notify but just disable those options and delete the the Notify mod. It is old and will cause you trouble.

                "Watch units" is not a mod, it's another checkbox on the ui party settings screen

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                • B Offline
                  BlackburnUTG
                  last edited by

                  Hm, it makes sense, but at the same time useless information covers big part of my screen (in mid game there are very many icons) Can you please make checkbox with toggle jump around and stay state for such icons?
                  Maybe set a delay before icon get deleted, so when a new production phase started - icon stays

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                  • nine2N Offline
                    nine2
                    last edited by

                    I haven't worked on the mod for years sorry. Delay is a good idea tho.

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                    • nine2N Offline
                      nine2
                      last edited by

                      You could try the Supreme economy 2 mod. It does a similar thing but worse imo. You might like that better.

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                      • Ctrl-KC Offline
                        Ctrl-K @nine2
                        last edited by

                        @nine2 I would like to collaborate and make brand new version of UI party 😁

                        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                        — Steve Jobs.
                        My UI Mods
                        Support me

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                        • nine2N Offline
                          nine2
                          last edited by

                          He'll yeah do it bro. What are you going to put in it?

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                          • Ctrl-KC Offline
                            Ctrl-K @nine2
                            last edited by

                            @nine2 firstly wanna know what to leave and what to remove from existing mod, and then I add my own stuff 😉

                            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                            — Steve Jobs.
                            My UI Mods
                            Support me

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                            • Rodimus_PrimeR Offline
                              Rodimus_Prime
                              last edited by

                              Decided to give this another try after cleaning my Game.prefs (so much old junk, lol). Is there a way to move the Resource Viewer portion of Econtrol separate from the rest of the UI? I like having the Party menu and Mex list next to my main eco bar at the top left, but then the resource manager extends down, effectively cutting my screen by a third.

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                              • nine2N Offline
                                nine2
                                last edited by

                                Nope

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                                • J Offline
                                  JamesEllis
                                  last edited by

                                  This post is deleted!
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                                  • J Offline
                                    JamesEllis
                                    last edited by

                                    This post is deleted!
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                                    • Ctrl-KC Offline
                                      Ctrl-K
                                      last edited by Ctrl-K

                                      Add few lines to the gamemain.lua in order to fix compatibility with other mods

                                      function OnSelectionChanged(oldSelection, newSelection, added, removed)
                                      		if ignoreSelection then
                                      			return
                                      		end
                                      	--if not SelectHelper.IsAutoSelection() then 
                                      		UnitSplit.SelectionChanged()
                                      
                                      		local selectionChanged = UnitLock.OnSelectionChanged(oldSelection, newSelection, added, removed)
                                      		if not selectionChanged then
                                      			oldOnSelectionChanged(oldSelection, newSelection, added, removed)
                                      		end
                                      	--end
                                      end
                                      

                                      specifically ignoreSelection stuff

                                      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                      — Steve Jobs.
                                      My UI Mods
                                      Support me

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                                      • Rodimus_PrimeR Offline
                                        Rodimus_Prime
                                        last edited by Rodimus_Prime

                                        Has anyone else had an issue with this as of version 2022.6.0? EControl has vanished, and I no longer have the wrench icon to change anything. The other settings seem to remain, like moving the menu buttons to the right and starting with a factory selected. Last time I tried a clean reinstall, all the settings remained, so I was unable to get the wrench back. Attempting to manually remove the mod's settings from my game.prefs resulted in a complete game crash, so I had to reinstall the game in full (lost all my templates & hotkeys).

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                                        • maggeM Offline
                                          magge Global Moderator
                                          last edited by

                                          @nine2

                                          • After the recent patch, all player colors are black (only mod activated + common mod tools)

                                          5ae99c62-a8d4-461d-bb8c-d59ca92a523c-image.png

                                          Want to become a Moderator? || Open volunteer positions
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                                          • nine2N Offline
                                            nine2
                                            last edited by

                                            I can't test right now but 2 out of 2 other people have told me they can't replicate your bug. Does it work fine with uiparty disabled?

                                            Doesn't look like something a ui mod can even break.

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