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    UI Party Mod

    Scheduled Pinned Locked Moved Modding & Tools
    52 Posts 15 Posters 5.4k Views 2 Watching
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    • nine2N Offline
      nine2
      last edited by

      Thanks for the report but I'm not polishing this mod to that type of level. I'm happy with bugs like that - not worth the time.

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      • T Offline
        Tagada Balance Team
        last edited by Tagada

        The hotkey for selecting locked units also doesn't work. The only way to select locked units is by holding down shift and clicking/box dragging.

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        • T Offline
          thecore
          last edited by

          Sometimes the bottom build icons are missing and you have to reselect the acu again. This can happen if you restart a single player game.

          bug.jpg

          Never Fear, A Geek is Here!

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          • B Offline
            BlackburnUTG
            last edited by BlackburnUTG

            In the old thread was said:
            econtrol ui. Helps you manage your economy. Description here: http://forums.faforever.com/viewtopic.p ... 83#p126783

            but the link is dead. Can someone make new description of this feature?

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            • nine2N Offline
              nine2
              last edited by

              https://forums.faforever.com/viewtopic.php?f=41&t=9776&start=140#p126783

              Check the spoiler down the bottom of the page

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              • Rodimus_PrimeR Offline
                Rodimus_Prime
                last edited by

                Is there a hotkey for resetting to default? I lost the ingame wrench icon and could not figure how to restore it. Lot of great features otherwise!

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                • nine2N Offline
                  nine2
                  last edited by

                  No but you can edit your game preferences file. Somewhere is an x/y coord

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                  • B Offline
                    BlackburnUTG
                    last edited by BlackburnUTG

                    My eco control not refresh unit icons: on the screenshot engineer and factory was successfully built, but their icon are still on my eco control hud https://drive.google.com/file/d/1UtQ20Z0wlmDS3r_Tqxymx8cQtd86l9jF/view?usp=sharing
                    and another question: some mod options require Notify mod (game won't launch with it) and Watch units (cant find it) - is there any solution?

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                    • nine2N Offline
                      nine2
                      last edited by

                      The icons are meant to stay on eco control. Otherwise they jump around a lot and the chart is hard to read.

                      I don't remember what exactly is the case with Notify but just disable those options and delete the the Notify mod. It is old and will cause you trouble.

                      "Watch units" is not a mod, it's another checkbox on the ui party settings screen

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                      • B Offline
                        BlackburnUTG
                        last edited by

                        Hm, it makes sense, but at the same time useless information covers big part of my screen (in mid game there are very many icons) Can you please make checkbox with toggle jump around and stay state for such icons?
                        Maybe set a delay before icon get deleted, so when a new production phase started - icon stays

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                        • nine2N Offline
                          nine2
                          last edited by

                          I haven't worked on the mod for years sorry. Delay is a good idea tho.

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                          • nine2N Offline
                            nine2
                            last edited by

                            You could try the Supreme economy 2 mod. It does a similar thing but worse imo. You might like that better.

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                            • Ctrl-KC Offline
                              Ctrl-K @nine2
                              last edited by

                              @nine2 I would like to collaborate and make brand new version of UI party 😁

                              “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                              — Steve Jobs.
                              My UI Mods
                              Support me

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                              • nine2N Offline
                                nine2
                                last edited by

                                He'll yeah do it bro. What are you going to put in it?

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                                • Ctrl-KC Offline
                                  Ctrl-K @nine2
                                  last edited by

                                  @nine2 firstly wanna know what to leave and what to remove from existing mod, and then I add my own stuff 😉

                                  “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                  — Steve Jobs.
                                  My UI Mods
                                  Support me

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                                  • Rodimus_PrimeR Offline
                                    Rodimus_Prime
                                    last edited by

                                    Decided to give this another try after cleaning my Game.prefs (so much old junk, lol). Is there a way to move the Resource Viewer portion of Econtrol separate from the rest of the UI? I like having the Party menu and Mex list next to my main eco bar at the top left, but then the resource manager extends down, effectively cutting my screen by a third.

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                                    • nine2N Offline
                                      nine2
                                      last edited by

                                      Nope

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                                      • J Offline
                                        JamesEllis
                                        last edited by

                                        This post is deleted!
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                                        • J Offline
                                          JamesEllis
                                          last edited by

                                          This post is deleted!
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                                          • Ctrl-KC Offline
                                            Ctrl-K
                                            last edited by Ctrl-K

                                            Add few lines to the gamemain.lua in order to fix compatibility with other mods

                                            function OnSelectionChanged(oldSelection, newSelection, added, removed)
                                            		if ignoreSelection then
                                            			return
                                            		end
                                            	--if not SelectHelper.IsAutoSelection() then 
                                            		UnitSplit.SelectionChanged()
                                            
                                            		local selectionChanged = UnitLock.OnSelectionChanged(oldSelection, newSelection, added, removed)
                                            		if not selectionChanged then
                                            			oldOnSelectionChanged(oldSelection, newSelection, added, removed)
                                            		end
                                            	--end
                                            end
                                            

                                            specifically ignoreSelection stuff

                                            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                            — Steve Jobs.
                                            My UI Mods
                                            Support me

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