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    'Brigadier Fletcher' Mapping tournament

    Scheduled Pinned Locked Moved Tournaments
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    • JipJ Offline
      Jip @TheCrimsonKnight
      last edited by

      @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

      Is this page a 404 for anyone else?

      I've updated the link.

      @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

      How do I make my navmesh take up less space? currently it's at 36.9Mb, and I know I need it below 30, but how?

      Usually it is because of a noisy heightmap. Seton's Clutch for example is relatively clean and only consumes about 20 mega bytes.

      @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

      How do I check for the generated expansion markers?

      Start a game with the AI adaptive. Start the game. Assign a hotkey to the map utilities window. Open the map utilities window. Navigate to the Markers tab and choose the marker types that you want to visualize.

      326c6e96-00bc-4eed-a854-e0eb3561dc2f-image.png

      2114eff5-26dd-4951-83fa-8dac37251722-image.png

      @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

      What do you mean when you say "legacy pathing/AI utility markers?"

      The AI markers that you can place in the editor. See also:

      • https://forum.faforever.com/topic/145/about-markers-ai-markers

      A work of art is never finished, merely abandoned

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      • JipJ Offline
        Jip @TheCrimsonKnight
        last edited by

        @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

        What defines a "small plateau?" Is it a T1/T2 transport struggling to drop an engie? or is there an actual measurement we can use?

        There is no measurement. If transports have problems dropping units off (and after building a single structure, like an extractor or a pgen) then you can assume the plateau is too small. It will make it difficult if not impossible for the AI to understand how to approach it

        A work of art is never finished, merely abandoned

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        • TheCrimsonKnightT Offline
          TheCrimsonKnight
          last edited by

          Thank you Jip!

          -Crimson

          1 Reply Last reply Reply Quote 0
          • JipJ Offline
            Jip
            last edited by Jip

            After a short discussion surrounding the submission of @TheCrimsonKnight I decided to drop the following AI grading criteria:

            Navigational mesh

            • Navigational mesh generates in more than 4 seconds
            • Navigational mesh is larger than 30 megabytes

            These were intended to limit noisy heightmaps. But in practice they also limit the creativity of an author. That would be damaging to the submission. As a result I'm dropping these two grading criteria all together.

            Good luck for those that compete 🙂

            A work of art is never finished, merely abandoned

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            • S Offline
              STlNG
              last edited by STlNG

              My tournament submission was kind of a last-minute spontaneous idea that I thought I could accomplish without the normal amount, i.e., fifty plus hours, of effort. The idea is several large artificial monoliths for base-building surrounded by water and maybe just a bit of natural-looking terrain, and it's predicated on the phenomenon that if the water level is the exact same height as the land you get to build and move land units as usual, but the water textures are also rendered.

              Kings of Beta Ceti

              No one now living knows where the massive columns, dubbed the Kings of Beta Ceti, came from, what they're made of, or the significance of their markings. But these mysteries are going to have to remain unsolved, at least for a while longer. The moon, officially named Beta Ceti E 44, is approaching its perigee with the super Jovian and the entire site is rapidly flooding. The UEF scientists are packing up and leaving, abandoning everything but their data. Even the exceptionally expensive Black Sun instruments will soon be submerged.

              Site brief courtesy of UEF Advanced Special Programs Division.
              kobc03.png

              Image from Novax pass 29:40:10 local time.
              2a2ba55a-1bb1-49a1-8010-4e7a7135277b-kobc01.png

              Final transport leaving Logistics Command. The floodwaters have reached the peaks of the artifacts.
              1317bb92-16d2-41d8-8328-e10c12c995e6-kobc02.png

              Each spawn has about 1k mass reclaim. You can go first navy factory without moving if you wish.
              kobc06.png

              Each civilian area contains about 2k mass reclaim.
              kobc05.png

              The Black Sun wreckage was reduced to 15% of its original mass.
              kobc04.png

              I'll get this uploaded to the vault in the next day or two. Thank you @Jip for hosting another tournament.

              One final shot of some flooded structures.
              kobc07.png

              TheCrimsonKnightT 1 Reply Last reply Reply Quote 4
              • CaptainKlutzC CaptainKlutz referenced this topic on
              • MoraxM Offline
                Morax
                last edited by

                Oh man, wish I got to return sooner. Would have loved to participate.

                1 Reply Last reply Reply Quote 1
                • JipJ Offline
                  Jip
                  last edited by

                  @Morax There will be another one soon-isch 🙂

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 0
                  • TheCrimsonKnightT Offline
                    TheCrimsonKnight
                    last edited by TheCrimsonKnight

                    I am submitting "Stulta Aqua Pugna" for this contest.20231108130345_1.jpg 20231108130335_1.jpg 20231108130306_1.jpg 20231108130235_1.jpg 20231107232520_1.jpg 20231108130414_1.jpg

                    These photos are before adding the shaders I'm going to work on with Index! So it should look even better soon.

                    RoweyR RobustnessR 2 Replies Last reply Reply Quote 8
                    • RoweyR Offline
                      Rowey @TheCrimsonKnight
                      last edited by

                      @thecrimsonknight Images are a tad small so see

                      "The needs of the many outweigh the needs of the few" - Spock

                      TheCrimsonKnightT 1 Reply Last reply Reply Quote 0
                      • TheCrimsonKnightT Offline
                        TheCrimsonKnight @Rowey
                        last edited by

                        @adastranoob Fixed 🙂

                        1 Reply Last reply Reply Quote 1
                        • TheCrimsonKnightT Offline
                          TheCrimsonKnight @STlNG
                          last edited by

                          @stlng how do I make the sky look like that?

                          S 1 Reply Last reply Reply Quote 0
                          • RobustnessR Offline
                            Robustness @TheCrimsonKnight
                            last edited by

                            @thecrimsonknight beauty, it's in simplicity 5/5

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              STlNG @TheCrimsonKnight
                              last edited by STlNG

                              @thecrimsonknight you can grab the map from the vault and reverse engineer it. As far as the actual skybox, I used Gaea for the planet texture and GIMP to sphereize, fade it out, and add the star.

                              1 Reply Last reply Reply Quote 1
                              • TheCrimsonKnightT Offline
                                TheCrimsonKnight
                                last edited by

                                Shaders have been added!

                                1 Reply Last reply Reply Quote 0
                                • R Offline
                                  Rama
                                  last edited by

                                  @TheCrimsonKnight

                                  Your map, Stulta Aqua Pugna, has been a blast to play! I've been using it to host extremely challenging survival games. The layout works great, the map looks fantastic, and it is an especially difficult map to try and win on. It also helped me fix a bug in my mod I was unaware of!

                                  What I like about the map a lot is, while it is symmetrical, it doesn't feel symmetrical.

                                  Anyways, here is a replay # of us all being crushed if you want to see:
                                  #21177132

                                  TheCrimsonKnightT 1 Reply Last reply Reply Quote 1
                                  • TheCrimsonKnightT Offline
                                    TheCrimsonKnight @Rama
                                    last edited by TheCrimsonKnight

                                    @rama That's great to hear! The idea is that the map is not perfectly symmetrical, but the differences are so minor, (and mostly aesthetic,) that it ends up looking more realistic while not sacrificing game-play 🙂

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                                    • JipJ Offline
                                      Jip
                                      last edited by Jip

                                      Humble reminder that the deadline is tomorrow (12th of November) 🙂

                                      A work of art is never finished, merely abandoned

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                                      • JipJ Offline
                                        Jip
                                        last edited by Jip

                                        The submission deadline has passed once this message is 24 hours old or older. At the moment we received the following submissions:

                                        • Adaptive Fangtooth Islands by @CaptainKlutz
                                        • Stulta Aqua Pugna by @TheCrimsonKnight
                                        • Kings of Beta Ceti by @STlNG

                                        A work of art is never finished, merely abandoned

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                                        • CaptainKlutzC Offline
                                          CaptainKlutz
                                          last edited by

                                          @IndexLibrorum get your ass in here

                                          IndexLibrorumI 1 Reply Last reply Reply Quote 1
                                          • IndexLibrorumI Offline
                                            IndexLibrorum Global Moderator @CaptainKlutz
                                            last edited by

                                            @captainklutz I am going through another revision let me beeeeeeee

                                            (I'll be on time don't worry)

                                            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                            See all my projects:

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