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    'Brigadier Fletcher' Mapping tournament

    Scheduled Pinned Locked Moved Tournaments
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    • JipJ Offline
      Jip @TheCrimsonKnight
      last edited by

      @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

      What defines a "small plateau?" Is it a T1/T2 transport struggling to drop an engie? or is there an actual measurement we can use?

      There is no measurement. If transports have problems dropping units off (and after building a single structure, like an extractor or a pgen) then you can assume the plateau is too small. It will make it difficult if not impossible for the AI to understand how to approach it

      A work of art is never finished, merely abandoned

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      • TheCrimsonKnightT Offline
        TheCrimsonKnight
        last edited by

        Thank you Jip!

        -Crimson

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        • JipJ Offline
          Jip
          last edited by Jip

          After a short discussion surrounding the submission of @TheCrimsonKnight I decided to drop the following AI grading criteria:

          Navigational mesh

          • Navigational mesh generates in more than 4 seconds
          • Navigational mesh is larger than 30 megabytes

          These were intended to limit noisy heightmaps. But in practice they also limit the creativity of an author. That would be damaging to the submission. As a result I'm dropping these two grading criteria all together.

          Good luck for those that compete 🙂

          A work of art is never finished, merely abandoned

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          • S Offline
            STlNG
            last edited by STlNG

            My tournament submission was kind of a last-minute spontaneous idea that I thought I could accomplish without the normal amount, i.e., fifty plus hours, of effort. The idea is several large artificial monoliths for base-building surrounded by water and maybe just a bit of natural-looking terrain, and it's predicated on the phenomenon that if the water level is the exact same height as the land you get to build and move land units as usual, but the water textures are also rendered.

            Kings of Beta Ceti

            No one now living knows where the massive columns, dubbed the Kings of Beta Ceti, came from, what they're made of, or the significance of their markings. But these mysteries are going to have to remain unsolved, at least for a while longer. The moon, officially named Beta Ceti E 44, is approaching its perigee with the super Jovian and the entire site is rapidly flooding. The UEF scientists are packing up and leaving, abandoning everything but their data. Even the exceptionally expensive Black Sun instruments will soon be submerged.

            Site brief courtesy of UEF Advanced Special Programs Division.
            kobc03.png

            Image from Novax pass 29:40:10 local time.
            2a2ba55a-1bb1-49a1-8010-4e7a7135277b-kobc01.png

            Final transport leaving Logistics Command. The floodwaters have reached the peaks of the artifacts.
            1317bb92-16d2-41d8-8328-e10c12c995e6-kobc02.png

            Each spawn has about 1k mass reclaim. You can go first navy factory without moving if you wish.
            kobc06.png

            Each civilian area contains about 2k mass reclaim.
            kobc05.png

            The Black Sun wreckage was reduced to 15% of its original mass.
            kobc04.png

            I'll get this uploaded to the vault in the next day or two. Thank you @Jip for hosting another tournament.

            One final shot of some flooded structures.
            kobc07.png

            TheCrimsonKnightT 1 Reply Last reply Reply Quote 4
            • CaptainKlutzC CaptainKlutz referenced this topic on
            • MoraxM Offline
              Morax
              last edited by

              Oh man, wish I got to return sooner. Would have loved to participate.

              1 Reply Last reply Reply Quote 1
              • JipJ Offline
                Jip
                last edited by

                @Morax There will be another one soon-isch 🙂

                A work of art is never finished, merely abandoned

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                • TheCrimsonKnightT Offline
                  TheCrimsonKnight
                  last edited by TheCrimsonKnight

                  I am submitting "Stulta Aqua Pugna" for this contest.20231108130345_1.jpg 20231108130335_1.jpg 20231108130306_1.jpg 20231108130235_1.jpg 20231107232520_1.jpg 20231108130414_1.jpg

                  These photos are before adding the shaders I'm going to work on with Index! So it should look even better soon.

                  RoweyR RobustnessR 2 Replies Last reply Reply Quote 8
                  • RoweyR Offline
                    Rowey @TheCrimsonKnight
                    last edited by

                    @thecrimsonknight Images are a tad small so see

                    "The needs of the many outweigh the needs of the few" - Spock

                    TheCrimsonKnightT 1 Reply Last reply Reply Quote 0
                    • TheCrimsonKnightT Offline
                      TheCrimsonKnight @Rowey
                      last edited by

                      @adastranoob Fixed 🙂

                      1 Reply Last reply Reply Quote 1
                      • TheCrimsonKnightT Offline
                        TheCrimsonKnight @STlNG
                        last edited by

                        @stlng how do I make the sky look like that?

                        S 1 Reply Last reply Reply Quote 0
                        • RobustnessR Offline
                          Robustness @TheCrimsonKnight
                          last edited by

                          @thecrimsonknight beauty, it's in simplicity 5/5

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                          • S Offline
                            STlNG @TheCrimsonKnight
                            last edited by STlNG

                            @thecrimsonknight you can grab the map from the vault and reverse engineer it. As far as the actual skybox, I used Gaea for the planet texture and GIMP to sphereize, fade it out, and add the star.

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                            • TheCrimsonKnightT Offline
                              TheCrimsonKnight
                              last edited by

                              Shaders have been added!

                              1 Reply Last reply Reply Quote 0
                              • R Offline
                                Rama
                                last edited by

                                @TheCrimsonKnight

                                Your map, Stulta Aqua Pugna, has been a blast to play! I've been using it to host extremely challenging survival games. The layout works great, the map looks fantastic, and it is an especially difficult map to try and win on. It also helped me fix a bug in my mod I was unaware of!

                                What I like about the map a lot is, while it is symmetrical, it doesn't feel symmetrical.

                                Anyways, here is a replay # of us all being crushed if you want to see:
                                #21177132

                                TheCrimsonKnightT 1 Reply Last reply Reply Quote 1
                                • TheCrimsonKnightT Offline
                                  TheCrimsonKnight @Rama
                                  last edited by TheCrimsonKnight

                                  @rama That's great to hear! The idea is that the map is not perfectly symmetrical, but the differences are so minor, (and mostly aesthetic,) that it ends up looking more realistic while not sacrificing game-play 🙂

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                                  • JipJ Offline
                                    Jip
                                    last edited by Jip

                                    Humble reminder that the deadline is tomorrow (12th of November) 🙂

                                    A work of art is never finished, merely abandoned

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                                    • JipJ Offline
                                      Jip
                                      last edited by Jip

                                      The submission deadline has passed once this message is 24 hours old or older. At the moment we received the following submissions:

                                      • Adaptive Fangtooth Islands by @CaptainKlutz
                                      • Stulta Aqua Pugna by @TheCrimsonKnight
                                      • Kings of Beta Ceti by @STlNG

                                      A work of art is never finished, merely abandoned

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                                      • CaptainKlutzC Offline
                                        CaptainKlutz
                                        last edited by

                                        @IndexLibrorum get your ass in here

                                        IndexLibrorumI 1 Reply Last reply Reply Quote 1
                                        • IndexLibrorumI Offline
                                          IndexLibrorum Global Moderator @CaptainKlutz
                                          last edited by

                                          @captainklutz I am going through another revision let me beeeeeeee

                                          (I'll be on time don't worry)

                                          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                          See all my projects:

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                                          • IndexLibrorumI Offline
                                            IndexLibrorum Global Moderator
                                            last edited by IndexLibrorum

                                            Vortex.png

                                            This once lush and verdant garden world hosted a classified UEF research facility, researching the first components of the Black Sun doomsday device. We do not know what happened, but all that is left now is a crater and the scattered remnants of the research complex, the planet razed to the ground. // CC BY-NC-SA 4.0. AI compatible.

                                            For this tournament I submit Project Vortex. The map was designed as a all-out navy brawl: every bit of terrain gained will come with another mex for you to claim. Small islands, many with mexes and/or chunks of reclaim are scattered across the map. Most of these islands are low enough that frigates will be able to shoot over them, although some larger ones have some cliffs and mountains.

                                            The spawns are located on the top left and bottom right corners, with two players starting in the water. To start off, these water spawns get two hydros, but will then have to find dry land to expand their powergrid and build non-navy factories. The remaining corners provide some more reclaim, as well as larger islands that allow for some very aggressive forward factories.

                                            Thematically, this map shows the result of a scientific disaster: all that remains of the research facility that was once present on this planet is a large crater in the center. What survived of the buildings from the research complex was blasted outwards, and later moved around by the water that ended up filling the crater. The effects on the region as a whole was disastrous: no life remains. Only the charred husks of what were once large forests teeming with life provide an indication that this was once a verdant garden world. Across the map you'll find many buildings that have since gotten stuck or washed ashore of the many islands. Some newer structures include UEF cranes and a civilian base, indicating that the UEF has started salvaging efforts.

                                            The center of the crater remains a danger to this day, and it is not recommended that commanders are dropped into the deep.

                                            ffb60c20-a97f-4cf6-812f-8922185210dd-image.png

                                            2b8de40c-419e-4acc-aa8c-5fdda3287cac-image.png

                                            c8254525-415a-4d07-ab2a-7cc1bf620b56-image.png

                                            63788db6-11ef-400a-b02d-abd17e2f9ff3-image.png

                                            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                            See all my projects:

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