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    'Brigadier Fletcher' Mapping tournament

    Scheduled Pinned Locked Moved Tournaments
    65 Posts 16 Posters 102.8k Views 2 Watching
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    • JipJ Offline
      Jip
      last edited by

      @Morax There will be another one soon-isch 🙂

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 0
      • TheCrimsonKnightT Offline
        TheCrimsonKnight
        last edited by TheCrimsonKnight

        I am submitting "Stulta Aqua Pugna" for this contest.20231108130345_1.jpg 20231108130335_1.jpg 20231108130306_1.jpg 20231108130235_1.jpg 20231107232520_1.jpg 20231108130414_1.jpg

        These photos are before adding the shaders I'm going to work on with Index! So it should look even better soon.

        RoweyR RobustnessR 2 Replies Last reply Reply Quote 8
        • RoweyR Offline
          Rowey @TheCrimsonKnight
          last edited by

          @thecrimsonknight Images are a tad small so see

          "The needs of the many outweigh the needs of the few" - Spock

          TheCrimsonKnightT 1 Reply Last reply Reply Quote 0
          • TheCrimsonKnightT Offline
            TheCrimsonKnight @Rowey
            last edited by

            @adastranoob Fixed 🙂

            1 Reply Last reply Reply Quote 1
            • TheCrimsonKnightT Offline
              TheCrimsonKnight @STlNG
              last edited by

              @stlng how do I make the sky look like that?

              S 1 Reply Last reply Reply Quote 0
              • RobustnessR Offline
                Robustness @TheCrimsonKnight
                last edited by

                @thecrimsonknight beauty, it's in simplicity 5/5

                1 Reply Last reply Reply Quote 0
                • S Offline
                  STlNG @TheCrimsonKnight
                  last edited by STlNG

                  @thecrimsonknight you can grab the map from the vault and reverse engineer it. As far as the actual skybox, I used Gaea for the planet texture and GIMP to sphereize, fade it out, and add the star.

                  1 Reply Last reply Reply Quote 1
                  • TheCrimsonKnightT Offline
                    TheCrimsonKnight
                    last edited by

                    Shaders have been added!

                    1 Reply Last reply Reply Quote 0
                    • R Offline
                      Rama
                      last edited by

                      @TheCrimsonKnight

                      Your map, Stulta Aqua Pugna, has been a blast to play! I've been using it to host extremely challenging survival games. The layout works great, the map looks fantastic, and it is an especially difficult map to try and win on. It also helped me fix a bug in my mod I was unaware of!

                      What I like about the map a lot is, while it is symmetrical, it doesn't feel symmetrical.

                      Anyways, here is a replay # of us all being crushed if you want to see:
                      #21177132

                      TheCrimsonKnightT 1 Reply Last reply Reply Quote 1
                      • TheCrimsonKnightT Offline
                        TheCrimsonKnight @Rama
                        last edited by TheCrimsonKnight

                        @rama That's great to hear! The idea is that the map is not perfectly symmetrical, but the differences are so minor, (and mostly aesthetic,) that it ends up looking more realistic while not sacrificing game-play 🙂

                        1 Reply Last reply Reply Quote 0
                        • JipJ Offline
                          Jip
                          last edited by Jip

                          Humble reminder that the deadline is tomorrow (12th of November) 🙂

                          A work of art is never finished, merely abandoned

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                          • JipJ Offline
                            Jip
                            last edited by Jip

                            The submission deadline has passed once this message is 24 hours old or older. At the moment we received the following submissions:

                            • Adaptive Fangtooth Islands by @CaptainKlutz
                            • Stulta Aqua Pugna by @TheCrimsonKnight
                            • Kings of Beta Ceti by @STlNG

                            A work of art is never finished, merely abandoned

                            1 Reply Last reply Reply Quote 0
                            • CaptainKlutzC Offline
                              CaptainKlutz
                              last edited by

                              @IndexLibrorum get your ass in here

                              IndexLibrorumI 1 Reply Last reply Reply Quote 1
                              • IndexLibrorumI Offline
                                IndexLibrorum Global Moderator @CaptainKlutz
                                last edited by

                                @captainklutz I am going through another revision let me beeeeeeee

                                (I'll be on time don't worry)

                                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                See all my projects:

                                1 Reply Last reply Reply Quote 0
                                • IndexLibrorumI Offline
                                  IndexLibrorum Global Moderator
                                  last edited by IndexLibrorum

                                  Vortex.png

                                  This once lush and verdant garden world hosted a classified UEF research facility, researching the first components of the Black Sun doomsday device. We do not know what happened, but all that is left now is a crater and the scattered remnants of the research complex, the planet razed to the ground. // CC BY-NC-SA 4.0. AI compatible.

                                  For this tournament I submit Project Vortex. The map was designed as a all-out navy brawl: every bit of terrain gained will come with another mex for you to claim. Small islands, many with mexes and/or chunks of reclaim are scattered across the map. Most of these islands are low enough that frigates will be able to shoot over them, although some larger ones have some cliffs and mountains.

                                  The spawns are located on the top left and bottom right corners, with two players starting in the water. To start off, these water spawns get two hydros, but will then have to find dry land to expand their powergrid and build non-navy factories. The remaining corners provide some more reclaim, as well as larger islands that allow for some very aggressive forward factories.

                                  Thematically, this map shows the result of a scientific disaster: all that remains of the research facility that was once present on this planet is a large crater in the center. What survived of the buildings from the research complex was blasted outwards, and later moved around by the water that ended up filling the crater. The effects on the region as a whole was disastrous: no life remains. Only the charred husks of what were once large forests teeming with life provide an indication that this was once a verdant garden world. Across the map you'll find many buildings that have since gotten stuck or washed ashore of the many islands. Some newer structures include UEF cranes and a civilian base, indicating that the UEF has started salvaging efforts.

                                  The center of the crater remains a danger to this day, and it is not recommended that commanders are dropped into the deep.

                                  ffb60c20-a97f-4cf6-812f-8922185210dd-image.png

                                  2b8de40c-419e-4acc-aa8c-5fdda3287cac-image.png

                                  c8254525-415a-4d07-ab2a-7cc1bf620b56-image.png

                                  63788db6-11ef-400a-b02d-abd17e2f9ff3-image.png

                                  "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                  See all my projects:

                                  1 Reply Last reply Reply Quote 4
                                  • O Offline
                                    ovenman
                                    last edited by

                                    To celebrate the summer invitational and heat wave I present Sentons summer, a setons themed around global warming. Commanders will have to survive in an arid land that's not quite the Setons they are familiar with.

                                    Can you survive one of the hottest heatwaves in Setons history?

                                    sentons summer.png
                                    lost in the desert.png

                                    1 Reply Last reply Reply Quote 0
                                    • JipJ Offline
                                      Jip
                                      last edited by

                                      @IndexLibrorum You forgot to update the reference to the water ramp:

                                      100339af-e390-42ac-8139-d28daaf964e4-image.png

                                      A work of art is never finished, merely abandoned

                                      IndexLibrorumI 1 Reply Last reply Reply Quote 0
                                      • IndexLibrorumI Offline
                                        IndexLibrorum Global Moderator @Jip
                                        last edited by IndexLibrorum

                                        @jip Oh oops. Fixed for v9.

                                        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                        See all my projects:

                                        1 Reply Last reply Reply Quote 0
                                        • JipJ Offline
                                          Jip
                                          last edited by Jip

                                          The submission deadline has passed.

                                          • Adaptive Fangtooth Islands (v4) by @CaptainKlutz
                                          • Stulta Aqua Pugna by (v13) @TheCrimsonKnight
                                          • Kings of Beta Ceti (v1) by @STlNG
                                          • Project Vortex (v9) by @IndexLibrorum

                                          And I appreciate the content of @ovenman but I'm fairly certain that it doesn't meet the vault rules 😃

                                          A work of art is never finished, merely abandoned

                                          1 Reply Last reply Reply Quote 0
                                          • TheCrimsonKnightT Offline
                                            TheCrimsonKnight
                                            last edited by

                                            Only 4? Did people forget or something?

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