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    Fix cybran T3 shielding

    Scheduled Pinned Locked Moved Balance Discussion
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    • ComradeStrykerC Offline
      ComradeStryker
      last edited by

      How much cheaper are you suggesting the ED5 be?
      -500 mass?
      -1,000 mass?


      ~ Stryker

      ( ͡° ͜ʖ ͡°)

      waffelzNoobW 1 Reply Last reply Reply Quote 0
      • waffelzNoobW Offline
        waffelzNoob @ComradeStryker
        last edited by

        @comradestryker idk, up to balance team. It should probably be comparable to UEF's 3300 since HP and range are both quite similar, if im not mistaken

        frick snoops!

        1 Reply Last reply Reply Quote 0
        • ComradeStrykerC Offline
          ComradeStryker
          last edited by ComradeStryker

          Any specific reduction in mass / resources that you have in mind?
          5%? 10%? 15%?

          I like your idea of making the ED5 the standard blueprint, however...
          I'm not too sure you want to increase the Cybran's Mass to SHP efficiency, dramatically.
          Cybrans, even with their higher mass cost at a glance; they still have quite efficient shields for what they're worth.

          For example, the UEF has the least efficient shields with their high costs and low SHP to compensate.

          Cybrans, may have high mass costs, but their SHP is higher than that of a UEF shield.


          ~ Stryker

          ( ͡° ͜ʖ ͡°)

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          • waffelzNoobW Offline
            waffelzNoob
            last edited by

            It's 16.5k for cyb to 17k for uef, while cyb costs 4260 and uef 3300

            frick snoops!

            ComradeStrykerC 1 Reply Last reply Reply Quote 0
            • ? Offline
              A Former User @waffelzNoob
              last edited by

              @waffelznoob said in Fix cybran T3 shielding:

              Balance team thankfully doesn't have the same mindset as you, as they buffed the aeon frigate despite aeon having the strongest destroyer.

              Exodus:

              • HP: 7500 > 7200
              • Range: 80 > 70
              1 Reply Last reply Reply Quote 0
              • waffelzNoobW Offline
                waffelzNoob
                last edited by

                Exodus was so stacked it still is the strongest destroyer lol

                frick snoops!

                1 Reply Last reply Reply Quote 0
                • ComradeStrykerC Offline
                  ComradeStryker @waffelzNoob
                  last edited by ComradeStryker

                  @waffelznoob said in Fix cybran T3 shielding:

                  It's 16.5k for cyb to 17k for uef, while cyb costs 4260 and uef 3300

                  Is the extra mass worth an instant refresh on the SHP?
                  I say it is very much worth it. Cybrans have one of the best shields, because of that ability.
                  They upgrade, and they refresh their shield HP.

                  Granted, they're not the cheapest when it comes to their shields, but that gives them more flexability and longevity, especially when it comes down to protecting a valuable target.
                  The shield may have been depleted, and offline, but now it isn't.


                  If you make the ED5 Blueprint the standard instead of the ED4: Shield refreshes will be seen a few less times.
                  So, this could make a decent reason to lower the Cybran's Shields costs globally.

                  Perhaps, reduce the costs of the, ED4, and ED5 by 5% each? As a player upgrades them, the savings stack, meaning you end up saving more than just the 5% of each tier. That would make the ED5 shield about. 7-10% cheaper, in total?


                  ~ Stryker

                  ( ͡° ͜ʖ ͡°)

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                  • MachM Offline
                    Mach
                    last edited by

                    I would once again suggest removing instant full hp on shield upgrade and have it keep its current hp upon upgrade but get a new maximum

                    it makes no sense it does that and makes it better to keep shields on 99% upgrade to suddenly reload them if they get low by upgrading

                    1 Reply Last reply Reply Quote 2
                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by

                      anybody doing that micro is a genetic freak

                      1 Reply Last reply Reply Quote 1
                      • waffelzNoobW Offline
                        waffelzNoob
                        last edited by

                        1. having enough bp to spend 1800 mass inbetween t3 arty/mavor shots sounds pretty unrealistic
                        2. it is a one-time thing, u can not repeat it for future arty shells
                        3. nobody does that with ED4 -> ED5 shields lol

                        5-10% is not enough. Give me one good reason as to why T3 cybran shields should be both weaker and more expensive.

                        frick snoops!

                        1 Reply Last reply Reply Quote 0
                        • ThomasHiattT Offline
                          ThomasHiatt
                          last edited by

                          UEF is strong alpha faction and cybran is weak nerds.

                          1 Reply Last reply Reply Quote 3
                          • MachM Offline
                            Mach
                            last edited by

                            weak nerds... with lasers

                            1 Reply Last reply Reply Quote 0
                            • P Offline
                              Protect
                              last edited by Protect

                              @waffelzNoob bro i think you should be on the balance team. enough said, you are right ahah

                              1 Reply Last reply Reply Quote 0
                              • B Offline
                                Blodir
                                last edited by

                                Only tangentially related and idk if I'm the only one who thinks this, but shield assisting with 10 hives is lame af. Building a good simcity with lots of t3 shields should be more efficient than putting ur mavor under 1 shield assisted by 10 hives

                                B JipJ maudlin27M 3 Replies Last reply Reply Quote 4
                                • B Offline
                                  Blodir @Blodir
                                  last edited by

                                  @blodir said in Fix cybran T3 shielding:

                                  Only tangentially related and idk if I'm the only one who thinks this, but shield assisting with 10 hives is lame af. Building a good simcity with lots of t3 shields should be more efficient than putting ur mavor under 1 shield assisted by 10 hives

                                  And while we're at it, the engis/hives shouldn't stop assisting once the shield is at full hp. It just forces u to stare at ur hives for the rest of the game in an arty/sat war

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                                  • JipJ Offline
                                    Jip @Blodir
                                    last edited by Jip

                                    @blodir said in Fix cybran T3 shielding:

                                    Only tangentially related and idk if I'm the only one who thinks this, but shield assisting with 10 hives is lame af. Building a good simcity with lots of t3 shields should be more efficient than putting ur mavor under 1 shield assisted by 10 hives

                                    At the moment overspill works such that:

                                    • shield that is hit takes full damage
                                    • on top of that, surrounding shields take a bit of that damage too

                                    But we can change it to:

                                    • shield that takes full damage disperses it over neighboring shields, depending on distance to that shield

                                    That way it is better to have a lot of shields than having 1 shield being assisted. It would also add a lot of value to the lower tier cybran shields: they collapse sooner due to the dispersion damage and can recover quickly to support the higher tech shields again

                                    And while we're at it, the engis/hives shouldn't stop assisting once the shield is at full hp. It just forces u to stare at ur hives for the rest of the game in an arty/sat war

                                    Engine behavior I'm afraid

                                    A work of art is never finished, merely abandoned

                                    B waffelzNoobW 2 Replies Last reply Reply Quote 3
                                    • maudlin27M Offline
                                      maudlin27 @Blodir
                                      last edited by

                                      @blodir A related annoyance I have is that assisting shields isnt limited by eco meaning at high BP assistance levels you end up restoring much more shield health per mass than it costs (thus incentivising massive assistance further).

                                      M27AI and M28AI developer; Devlogs and more general AI development guide:
                                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                                      https://forum.faforever.com/topic/5331/m28ai-devlog-v130

                                      1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        Blodir @Jip
                                        last edited by

                                        @jip said in Fix cybran T3 shielding:

                                        @blodir said in Fix cybran T3 shielding:

                                        Only tangentially related and idk if I'm the only one who thinks this, but shield assisting with 10 hives is lame af. Building a good simcity with lots of t3 shields should be more efficient than putting ur mavor under 1 shield assisted by 10 hives

                                        At the moment overspill works such that:

                                        • shield that is hit takes full damage
                                        • on top of that, surrounding shields take a bit of that damage too

                                        But we can change it to:

                                        • shield that takes full damage disperses it over neighboring shields, depending on distance to that shield

                                        That way it is better to have a lot of shields than having 1 shield being assisted. It would also add a lot of value to the lower tier cybran shields: they collapse sooner due to the dispersion damage and can recover quickly to support the higher tech shields again

                                        And while we're at it, the engis/hives shouldn't stop assisting once the shield is at full hp. It just forces u to stare at ur hives for the rest of the game in an arty/sat war

                                        Engine behavior I'm afraid

                                        Sounds good imo, though requires some testing/experimentation. Shield overspill was added in FAF iirc, so I assume that it was added for a reason. I seem to recall it being added mostly about bulwark stacking making navy unkillable, but could be wrong. Mby bulwark stacking could be nerfed some other way...

                                        MachM 1 Reply Last reply Reply Quote 0
                                        • MachM Offline
                                          Mach @Blodir
                                          last edited by Mach

                                          @blodir said in Fix cybran T3 shielding:

                                          Shield overspill was added in FAF iirc, so I assume that it was added for a reason.

                                          stacking shields in general is op without overspill, you take out one shield and another full hp one is behind it (and another one after that, and another after, and...), in steam FA bases can become basically unkillable other than with nukes or air crash

                                          1 Reply Last reply Reply Quote 3
                                          • waffelzNoobW Offline
                                            waffelzNoob @Jip
                                            last edited by

                                            @jip would be cool way to make arties less effective but that would be a fat buff to firebases and bulwarks

                                            frick snoops!

                                            JipJ 1 Reply Last reply Reply Quote 0
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