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    Fix cybran T3 shielding

    Scheduled Pinned Locked Moved Balance Discussion
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    • waffelzNoobW Offline
      waffelzNoob @ComradeStryker
      last edited by

      @comradestryker idk, up to balance team. It should probably be comparable to UEF's 3300 since HP and range are both quite similar, if im not mistaken

      frick snoops!

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      • ComradeStrykerC Offline
        ComradeStryker
        last edited by ComradeStryker

        Any specific reduction in mass / resources that you have in mind?
        5%? 10%? 15%?

        I like your idea of making the ED5 the standard blueprint, however...
        I'm not too sure you want to increase the Cybran's Mass to SHP efficiency, dramatically.
        Cybrans, even with their higher mass cost at a glance; they still have quite efficient shields for what they're worth.

        For example, the UEF has the least efficient shields with their high costs and low SHP to compensate.

        Cybrans, may have high mass costs, but their SHP is higher than that of a UEF shield.


        ~ Stryker

        ( ͡° ͜ʖ ͡°)

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        • waffelzNoobW Offline
          waffelzNoob
          last edited by

          It's 16.5k for cyb to 17k for uef, while cyb costs 4260 and uef 3300

          frick snoops!

          ComradeStrykerC 1 Reply Last reply Reply Quote 0
          • ? Offline
            A Former User @waffelzNoob
            last edited by

            @waffelznoob said in Fix cybran T3 shielding:

            Balance team thankfully doesn't have the same mindset as you, as they buffed the aeon frigate despite aeon having the strongest destroyer.

            Exodus:

            • HP: 7500 > 7200
            • Range: 80 > 70
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            • waffelzNoobW Offline
              waffelzNoob
              last edited by

              Exodus was so stacked it still is the strongest destroyer lol

              frick snoops!

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              • ComradeStrykerC Offline
                ComradeStryker @waffelzNoob
                last edited by ComradeStryker

                @waffelznoob said in Fix cybran T3 shielding:

                It's 16.5k for cyb to 17k for uef, while cyb costs 4260 and uef 3300

                Is the extra mass worth an instant refresh on the SHP?
                I say it is very much worth it. Cybrans have one of the best shields, because of that ability.
                They upgrade, and they refresh their shield HP.

                Granted, they're not the cheapest when it comes to their shields, but that gives them more flexability and longevity, especially when it comes down to protecting a valuable target.
                The shield may have been depleted, and offline, but now it isn't.


                If you make the ED5 Blueprint the standard instead of the ED4: Shield refreshes will be seen a few less times.
                So, this could make a decent reason to lower the Cybran's Shields costs globally.

                Perhaps, reduce the costs of the, ED4, and ED5 by 5% each? As a player upgrades them, the savings stack, meaning you end up saving more than just the 5% of each tier. That would make the ED5 shield about. 7-10% cheaper, in total?


                ~ Stryker

                ( ͡° ͜ʖ ͡°)

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                • MachM Offline
                  Mach
                  last edited by

                  I would once again suggest removing instant full hp on shield upgrade and have it keep its current hp upon upgrade but get a new maximum

                  it makes no sense it does that and makes it better to keep shields on 99% upgrade to suddenly reload them if they get low by upgrading

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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    anybody doing that micro is a genetic freak

                    1 Reply Last reply Reply Quote 1
                    • waffelzNoobW Offline
                      waffelzNoob
                      last edited by

                      1. having enough bp to spend 1800 mass inbetween t3 arty/mavor shots sounds pretty unrealistic
                      2. it is a one-time thing, u can not repeat it for future arty shells
                      3. nobody does that with ED4 -> ED5 shields lol

                      5-10% is not enough. Give me one good reason as to why T3 cybran shields should be both weaker and more expensive.

                      frick snoops!

                      1 Reply Last reply Reply Quote 0
                      • ThomasHiattT Offline
                        ThomasHiatt
                        last edited by

                        UEF is strong alpha faction and cybran is weak nerds.

                        1 Reply Last reply Reply Quote 3
                        • MachM Offline
                          Mach
                          last edited by

                          weak nerds... with lasers

                          1 Reply Last reply Reply Quote 0
                          • P Offline
                            Protect
                            last edited by Protect

                            @waffelzNoob bro i think you should be on the balance team. enough said, you are right ahah

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              Blodir
                              last edited by

                              Only tangentially related and idk if I'm the only one who thinks this, but shield assisting with 10 hives is lame af. Building a good simcity with lots of t3 shields should be more efficient than putting ur mavor under 1 shield assisted by 10 hives

                              B JipJ maudlin27M 3 Replies Last reply Reply Quote 4
                              • B Offline
                                Blodir @Blodir
                                last edited by

                                @blodir said in Fix cybran T3 shielding:

                                Only tangentially related and idk if I'm the only one who thinks this, but shield assisting with 10 hives is lame af. Building a good simcity with lots of t3 shields should be more efficient than putting ur mavor under 1 shield assisted by 10 hives

                                And while we're at it, the engis/hives shouldn't stop assisting once the shield is at full hp. It just forces u to stare at ur hives for the rest of the game in an arty/sat war

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                                • JipJ Offline
                                  Jip @Blodir
                                  last edited by Jip

                                  @blodir said in Fix cybran T3 shielding:

                                  Only tangentially related and idk if I'm the only one who thinks this, but shield assisting with 10 hives is lame af. Building a good simcity with lots of t3 shields should be more efficient than putting ur mavor under 1 shield assisted by 10 hives

                                  At the moment overspill works such that:

                                  • shield that is hit takes full damage
                                  • on top of that, surrounding shields take a bit of that damage too

                                  But we can change it to:

                                  • shield that takes full damage disperses it over neighboring shields, depending on distance to that shield

                                  That way it is better to have a lot of shields than having 1 shield being assisted. It would also add a lot of value to the lower tier cybran shields: they collapse sooner due to the dispersion damage and can recover quickly to support the higher tech shields again

                                  And while we're at it, the engis/hives shouldn't stop assisting once the shield is at full hp. It just forces u to stare at ur hives for the rest of the game in an arty/sat war

                                  Engine behavior I'm afraid

                                  A work of art is never finished, merely abandoned

                                  B waffelzNoobW 2 Replies Last reply Reply Quote 3
                                  • maudlin27M Offline
                                    maudlin27 @Blodir
                                    last edited by

                                    @blodir A related annoyance I have is that assisting shields isnt limited by eco meaning at high BP assistance levels you end up restoring much more shield health per mass than it costs (thus incentivising massive assistance further).

                                    M27AI and M28AI developer; Devlogs and more general AI development guide:
                                    https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                                    https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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                                    • B Offline
                                      Blodir @Jip
                                      last edited by

                                      @jip said in Fix cybran T3 shielding:

                                      @blodir said in Fix cybran T3 shielding:

                                      Only tangentially related and idk if I'm the only one who thinks this, but shield assisting with 10 hives is lame af. Building a good simcity with lots of t3 shields should be more efficient than putting ur mavor under 1 shield assisted by 10 hives

                                      At the moment overspill works such that:

                                      • shield that is hit takes full damage
                                      • on top of that, surrounding shields take a bit of that damage too

                                      But we can change it to:

                                      • shield that takes full damage disperses it over neighboring shields, depending on distance to that shield

                                      That way it is better to have a lot of shields than having 1 shield being assisted. It would also add a lot of value to the lower tier cybran shields: they collapse sooner due to the dispersion damage and can recover quickly to support the higher tech shields again

                                      And while we're at it, the engis/hives shouldn't stop assisting once the shield is at full hp. It just forces u to stare at ur hives for the rest of the game in an arty/sat war

                                      Engine behavior I'm afraid

                                      Sounds good imo, though requires some testing/experimentation. Shield overspill was added in FAF iirc, so I assume that it was added for a reason. I seem to recall it being added mostly about bulwark stacking making navy unkillable, but could be wrong. Mby bulwark stacking could be nerfed some other way...

                                      MachM 1 Reply Last reply Reply Quote 0
                                      • MachM Offline
                                        Mach @Blodir
                                        last edited by Mach

                                        @blodir said in Fix cybran T3 shielding:

                                        Shield overspill was added in FAF iirc, so I assume that it was added for a reason.

                                        stacking shields in general is op without overspill, you take out one shield and another full hp one is behind it (and another one after that, and another after, and...), in steam FA bases can become basically unkillable other than with nukes or air crash

                                        1 Reply Last reply Reply Quote 3
                                        • waffelzNoobW Offline
                                          waffelzNoob @Jip
                                          last edited by

                                          @jip would be cool way to make arties less effective but that would be a fat buff to firebases and bulwarks

                                          frick snoops!

                                          JipJ 1 Reply Last reply Reply Quote 0
                                          • FtXCommandoF Offline
                                            FtXCommando
                                            last edited by

                                            Don’t forget parashield and asylum stacking god bless

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