FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Fix cybran T3 shielding

    Scheduled Pinned Locked Moved Balance Discussion
    32 Posts 12 Posters 1.8k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • MachM Offline
      Mach
      last edited by

      I would once again suggest removing instant full hp on shield upgrade and have it keep its current hp upon upgrade but get a new maximum

      it makes no sense it does that and makes it better to keep shields on 99% upgrade to suddenly reload them if they get low by upgrading

      1 Reply Last reply Reply Quote 2
      • FtXCommandoF Offline
        FtXCommando
        last edited by

        anybody doing that micro is a genetic freak

        1 Reply Last reply Reply Quote 1
        • waffelzNoobW Offline
          waffelzNoob
          last edited by

          1. having enough bp to spend 1800 mass inbetween t3 arty/mavor shots sounds pretty unrealistic
          2. it is a one-time thing, u can not repeat it for future arty shells
          3. nobody does that with ED4 -> ED5 shields lol

          5-10% is not enough. Give me one good reason as to why T3 cybran shields should be both weaker and more expensive.

          frick snoops!

          1 Reply Last reply Reply Quote 0
          • ThomasHiattT Offline
            ThomasHiatt
            last edited by

            UEF is strong alpha faction and cybran is weak nerds.

            1 Reply Last reply Reply Quote 3
            • MachM Offline
              Mach
              last edited by

              weak nerds... with lasers

              1 Reply Last reply Reply Quote 0
              • P Offline
                Protect
                last edited by Protect

                @waffelzNoob bro i think you should be on the balance team. enough said, you are right ahah

                1 Reply Last reply Reply Quote 0
                • B Offline
                  Blodir
                  last edited by

                  Only tangentially related and idk if I'm the only one who thinks this, but shield assisting with 10 hives is lame af. Building a good simcity with lots of t3 shields should be more efficient than putting ur mavor under 1 shield assisted by 10 hives

                  B JipJ maudlin27M 3 Replies Last reply Reply Quote 4
                  • B Offline
                    Blodir @Blodir
                    last edited by

                    @blodir said in Fix cybran T3 shielding:

                    Only tangentially related and idk if I'm the only one who thinks this, but shield assisting with 10 hives is lame af. Building a good simcity with lots of t3 shields should be more efficient than putting ur mavor under 1 shield assisted by 10 hives

                    And while we're at it, the engis/hives shouldn't stop assisting once the shield is at full hp. It just forces u to stare at ur hives for the rest of the game in an arty/sat war

                    1 Reply Last reply Reply Quote 0
                    • JipJ Offline
                      Jip @Blodir
                      last edited by Jip

                      @blodir said in Fix cybran T3 shielding:

                      Only tangentially related and idk if I'm the only one who thinks this, but shield assisting with 10 hives is lame af. Building a good simcity with lots of t3 shields should be more efficient than putting ur mavor under 1 shield assisted by 10 hives

                      At the moment overspill works such that:

                      • shield that is hit takes full damage
                      • on top of that, surrounding shields take a bit of that damage too

                      But we can change it to:

                      • shield that takes full damage disperses it over neighboring shields, depending on distance to that shield

                      That way it is better to have a lot of shields than having 1 shield being assisted. It would also add a lot of value to the lower tier cybran shields: they collapse sooner due to the dispersion damage and can recover quickly to support the higher tech shields again

                      And while we're at it, the engis/hives shouldn't stop assisting once the shield is at full hp. It just forces u to stare at ur hives for the rest of the game in an arty/sat war

                      Engine behavior I'm afraid

                      A work of art is never finished, merely abandoned

                      B waffelzNoobW 2 Replies Last reply Reply Quote 3
                      • maudlin27M Offline
                        maudlin27 @Blodir
                        last edited by

                        @blodir A related annoyance I have is that assisting shields isnt limited by eco meaning at high BP assistance levels you end up restoring much more shield health per mass than it costs (thus incentivising massive assistance further).

                        M27AI and M28AI developer; Devlogs and more general AI development guide:
                        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                        https://forum.faforever.com/topic/5331/m28ai-devlog-v130

                        1 Reply Last reply Reply Quote 1
                        • B Offline
                          Blodir @Jip
                          last edited by

                          @jip said in Fix cybran T3 shielding:

                          @blodir said in Fix cybran T3 shielding:

                          Only tangentially related and idk if I'm the only one who thinks this, but shield assisting with 10 hives is lame af. Building a good simcity with lots of t3 shields should be more efficient than putting ur mavor under 1 shield assisted by 10 hives

                          At the moment overspill works such that:

                          • shield that is hit takes full damage
                          • on top of that, surrounding shields take a bit of that damage too

                          But we can change it to:

                          • shield that takes full damage disperses it over neighboring shields, depending on distance to that shield

                          That way it is better to have a lot of shields than having 1 shield being assisted. It would also add a lot of value to the lower tier cybran shields: they collapse sooner due to the dispersion damage and can recover quickly to support the higher tech shields again

                          And while we're at it, the engis/hives shouldn't stop assisting once the shield is at full hp. It just forces u to stare at ur hives for the rest of the game in an arty/sat war

                          Engine behavior I'm afraid

                          Sounds good imo, though requires some testing/experimentation. Shield overspill was added in FAF iirc, so I assume that it was added for a reason. I seem to recall it being added mostly about bulwark stacking making navy unkillable, but could be wrong. Mby bulwark stacking could be nerfed some other way...

                          MachM 1 Reply Last reply Reply Quote 0
                          • MachM Offline
                            Mach @Blodir
                            last edited by Mach

                            @blodir said in Fix cybran T3 shielding:

                            Shield overspill was added in FAF iirc, so I assume that it was added for a reason.

                            stacking shields in general is op without overspill, you take out one shield and another full hp one is behind it (and another one after that, and another after, and...), in steam FA bases can become basically unkillable other than with nukes or air crash

                            1 Reply Last reply Reply Quote 3
                            • waffelzNoobW Offline
                              waffelzNoob @Jip
                              last edited by

                              @jip would be cool way to make arties less effective but that would be a fat buff to firebases and bulwarks

                              frick snoops!

                              JipJ 1 Reply Last reply Reply Quote 0
                              • FtXCommandoF Offline
                                FtXCommando
                                last edited by

                                Don’t forget parashield and asylum stacking god bless

                                1 Reply Last reply Reply Quote 0
                                • JipJ Offline
                                  Jip @waffelzNoob
                                  last edited by

                                  @waffelznoob said in Fix cybran T3 shielding:

                                  @jip would be cool way to make arties less effective but that would be a fat buff to firebases and bulwarks

                                  You could make it work only for artillery. Wouldn't be unique - the xbox game even ships a UEF Artillery shield. All of the logic is all in the source code already, just unused

                                  A work of art is never finished, merely abandoned

                                  ComradeStrykerC 1 Reply Last reply Reply Quote 1
                                  • FtXCommandoF Offline
                                    FtXCommando
                                    last edited by

                                    Overspill only working for arty would still be ridiculous buffs to mobile shields, to the point Cybran is probably completely irrelevant as a faction.

                                    1 Reply Last reply Reply Quote 0
                                    • ZeldafanboyZ Offline
                                      Zeldafanboy
                                      last edited by

                                      Its actually insane that there was no downside to nesting shields into shields in base FAF, that sounds like an unplayable game

                                      put the xbox units in the game pls u_u

                                      deletethisD 1 Reply Last reply Reply Quote 0
                                      • ComradeStrykerC Offline
                                        ComradeStryker @Jip
                                        last edited by ComradeStryker

                                        @jip said in Fix cybran T3 shielding:

                                        You could make it work only for artillery. Wouldn't be unique - the xbox game even ships a UEF Artillery shield. All of the logic is all in the source code already, just unused

                                        Petition to bring all Xbox units and structure into FAF.
                                        😁


                                        An another hand, the overspill damage rework for only base shields, sounds like a great change.

                                        Would this be only made available to Cybran to "Fix" their shields? Or to all factions?


                                        ~ Stryker

                                        ( ͡° ͜ʖ ͡°)

                                        ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                                        • JipJ Offline
                                          Jip
                                          last edited by

                                          It would be common to all (structure-based) shields - or we shouldn't do it. Otherwise the game becomes more difficult to understand.

                                          A work of art is never finished, merely abandoned

                                          1 Reply Last reply Reply Quote 1
                                          • ZeldafanboyZ Offline
                                            Zeldafanboy @ComradeStryker
                                            last edited by

                                            @comradestryker said in Fix cybran T3 shielding:

                                            Petition to bring all Xbox units and structure into FAF.

                                            Many people are saying this

                                            put the xbox units in the game pls u_u

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post