FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Ideas for Mercy changes

    Scheduled Pinned Locked Moved Balance Discussion
    44 Posts 22 Posters 3.7k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ZLOZ Offline
      ZLO
      last edited by

      I think those changes are good as a "groundwork".
      Witch implyes that something else is also gonna be changed.
      More HP + bigger hitbox = more reliably shot down
      Lower cost? well im fine with that if effectivness is gonna be lower as well.
      I think there were ideas about giving mercy some long lasting AoE DoT, so thats is why it is compared to TML... units could move away from aoe and buildings would get full damage, and low tier or low HP targets will probably die while higher tier will get damaged slightly if microed out of the aoe range.

      TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

      1 Reply Last reply Reply Quote 1
      • X Offline
        Xayo
        last edited by

        Making the mercy behave more like a tactical missle, but one we can control during flight... I like it! Overall very good ideas.

        One thing I find particularly frustrating about the current mercy is the large range of the weapon. Often you only have a split second between seeing the mercy in vision, and it dissolving into its invincible weapon blast. From that point onwards you can only watch, no counter possible. I think decreasing the range of the weapon would remove much of the frustration and allow for more counter-micro. HP can be compensated.

        1 Reply Last reply Reply Quote 0
        • DeribusD Offline
          Deribus Global Moderator
          last edited by

          You guys are right about the mass cost, I misremembered the change. I blame posting this at 2 AM.

          Fixed

          As for weapon changes, the current ideas are thus:

          1. Low damage, large aoe damage over time, similar to @Tagada 's version in the other thread.
          2. Even higher damage but over a long dot, currently playing with around 10 seconds. Intended to punish upgrading commanders or high value structures.
          3. Essentially a Salvation shell, damage TBD
          4. @archsimkat 's idea. Might be difficult to code but I'll give it a shot

          Other ideas are welcome and encouraged

          1 Reply Last reply Reply Quote 1
          • ValkiV Offline
            Valki
            last edited by

            I use mercies when I should but I hate using them and receiving them, be it with AA or my ACU's face.

            I would love a large area dot, really something new and interesting. However, it might shake up Aeon meta completely. Is the balance team ready for this?

            Otherwise the oblivion option is nice too.

            1 Reply Last reply Reply Quote 0
            • veteranasheV Offline
              veteranashe
              last edited by

              If you take the current faf mercy and change the range to something under 12, it attacks weird and if like to see if we can code it based off of it.

              So if will come in at a high altitude and dive bomb and touch the target but won't do anything, don't like any of this, but then it will fly away and come back at a near ground level flight and it can active and attack at it's short range.

              I'd like to see if we can change the range to around 6 and code it's attack run to attack at a linear angle or low angle so it's vulnerable to stay damage and also gives aa alot of time to hit it, then the hp can be increased and a lot more fun can be had.

              I'd like to also make them volatile so one mercy gets destroyed it will take out others so you have to micro them a bit. Then they can be used to flay into a asf or intie cloud and blow a small group up.

              1 Reply Last reply Reply Quote 0
              • DeribusD Offline
                Deribus Global Moderator
                last edited by

                Better late than never!

                @deribus said in Ideas for Mercy changes:

                Mass cost: 300 => 250

                • This makes it equal in mass cost to a TML missile for consistency and ease of remembering.

                Universal scale: 0.15 => 0.2

                • Makes the Mercy a little bigger as it was always tiny, especially for a T2 air unit9b536ebf-f2c3-4df0-a6de-a236cd885918-image.png

                Health: 10 => 55

                • This is still a pitiful amount of health, for reference the Aeon interceptor has 285. However it can now survive a single interceptor hit or 1-2 T1 MAA hits instead of disappearing with the slightest AA presence.

                Movement changes were scrapped

                Weapons!

                BeegMercy3.gif

                This sped up gif shows 2 Mercies:

                The first does a mere 500 damage over 10 seconds, but on a massive radius of 15. Could be useful for taking out chunks of T1 armies, softening T2, or maybe some T1 power or engineer killing in the base.

                The second does 3000 damage over 10 seconds, but on a radius of 3.5. This does slightly more than the current Mercy's 2,500, but isn't as useful on mobile targets. Can be used on upgrading ACUs or sniping high value structures, kinda like a TML but with a little more control. 3k damage is comfortably enough to snipe UEF T2 mexes and pgens.

                All the values above are meant to be a starting point for the balance team. I didn't feel a need to fine tune them myself and I'll leave that to those more qualified.

                Anyway, mod is live now.
                8014e1a5-77b7-43bb-8918-d83d33eabd43-image.png

                ComradeStrykerC 1 Reply Last reply Reply Quote 6
                • maggeM Offline
                  magge Global Moderator
                  last edited by

                  I like the cloud stuff, which feels on par with their race behavior, their artillery have those 'corrosion clouds' as well. Giving them the ability to do damage over time as well, instead "kill everything in sight when x has no AA" feels more natural to the game flow. This would also result to give them slightly more HP.

                  I am looking forward, what other players are saying to those ideas.

                  Want to become a Moderator? || Open volunteer positions
                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Tagada Balance Team
                    last edited by

                    Nice work Deribus, we will definitely use parts of this implementation.
                    You can expect the Mercy rework to be released with the April patch

                    1 Reply Last reply Reply Quote 1
                    • speed2S Offline
                      speed2
                      last edited by

                      DoT for mercies? Looks like EQ to me.

                      1 Reply Last reply Reply Quote 3
                      • ZeldafanboyZ Offline
                        Zeldafanboy
                        last edited by

                        Completely changed the unit's role instead of even attempting to balance it as it is. You might actually make the game balance worse instead of improving it. The problem with Mercies is that the long explosion range lets it get past AA it shouldn't get past. The missile should have to essentially impact the target imo.

                        put the xbox units in the game pls u_u

                        SpikeyNoobS 1 Reply Last reply Reply Quote 2
                        • veteranasheV Offline
                          veteranashe
                          last edited by

                          I don't like the health of it, I think you will fine it will be quite durable when striking.

                          Should make tmd able to target it

                          1 Reply Last reply Reply Quote 0
                          • SpikeyNoobS Offline
                            SpikeyNoob Global Moderator @Zeldafanboy
                            last edited by SpikeyNoob

                            @zeldafanboy I respectfully think that you are wrong.

                            1 Reply Last reply Reply Quote 0
                            • ComradeStrykerC Offline
                              ComradeStryker @Deribus
                              last edited by ComradeStryker

                              @deribus said in Ideas for Mercy changes:

                              The first does a mere 500 damage over 10 seconds, but on a massive radius of 15. Could be useful for taking out chunks of T1 armies, softening T2, or maybe some T1 power or engineer killing in the base.
                              The second does 3000 damage over 10 seconds, but on a radius of 3.5. This does slightly more than the current Mercy's 2,500, but isn't as useful on mobile targets. Can be used on upgrading ACUs or sniping high value structures, kinda like a TML but with a little more control. 3k damage is comfortably enough to snipe UEF T2 mexes and pgens.


                              Looking forward to this. Though, I'm concerned, as, if this rework is done incorrectly - I'll leave Aeon without a T2 Snipe option.
                              And that's what the Mercy is - A unit to snipe high-value targets.

                              If I may share my opinion, the smaller radius would be a good fit.
                              However, the 3K damage may be a bit much. Mercy already deals 2.5K damage which is already more than what other units deal.
                              Perhaps this should stay as is?


                              @deribus said in Ideas for Mercy changes:

                              3k damage is comfortably enough to snipe UEF T2 mexes and pgens.

                              A UEF T2 Pgen and T2 Mex both share 2.5K HP, which is enough to be destroyed by a Mercy, already.
                              Why the extra 500 damage? If the damage gets too high, then this unit's mass cost should be increased as well, no?


                              ~ Stryker

                              ( ͡° ͜ʖ ͡°)

                              1 Reply Last reply Reply Quote 0
                              • FtXCommandoF Offline
                                FtXCommando
                                last edited by

                                "aeon without a t2 snipe option"

                                uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh my guy have u never seen a specter in this game?

                                ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                                • RoweyR Offline
                                  Rowey
                                  last edited by

                                  My Poor Mercie 😞

                                  "The needs of the many outweigh the needs of the few" - Spock

                                  1 Reply Last reply Reply Quote 1
                                  • ZeldafanboyZ Offline
                                    Zeldafanboy @FtXCommando
                                    last edited by

                                    @ftxcommando

                                    He’s half wrong. It’s not that Aeon now lacks a good T2 air snipe. It’s that now Aeon has a huge aoe area denial/army clearing tool during its already strong T2 phase

                                    put the xbox units in the game pls u_u

                                    1 Reply Last reply Reply Quote 1
                                    • BlackYpsB BlackYps referenced this topic on
                                    • FtXCommandoF FtXCommando referenced this topic on
                                    • FtXCommandoF FtXCommando referenced this topic on
                                    • C Offline
                                      cunnismeta
                                      last edited by

                                      mercies in their current form are fine. zero need to fundamentally rework it.

                                      1 Reply Last reply Reply Quote 2
                                      • Chenbro101C Offline
                                        Chenbro101
                                        last edited by

                                        Problem I have with them is you cant dodge them. They get into range, they kill.

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          cunnismeta @Chenbro101
                                          last edited by cunnismeta

                                          @chenbro101 and this is the beauty of the mercy, what makes them satisfying to use.
                                          They drop like flies if they encounter even the slightest resistance. Good luck getting a snipe with even a dozen of them.

                                          it really makes the times 2 commanders are killed with 3 mercies shine.

                                          MachM 1 Reply Last reply Reply Quote 0
                                          • MachM Offline
                                            Mach @cunnismeta
                                            last edited by

                                            @cunnismeta said in Ideas for Mercy changes:

                                            They drop like flies if they encounter even the slightest resistance.

                                            I recently got killed by mercies while having maa around so I can tell you they don't drop like flies with slightest resistance

                                            C 1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post