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    ZLO

    @ZLO

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    Best posts made by ZLO

    • RE: Did you know?

      •When you build something, game remembers that and does not let you build in that place anymore.
      (for example you could use cheats to teleport building away, but as long as building is not dead, game will not let you build in that place)
      •When you upgraide any building, old building gets removed and replaced with new upgraided building. And while this happens, game forgets that that old 1rst building was build. New building that was spawned on top does not get the same treatment as newly build one and there is no extra mechanism to prevent building
      •Usually players can't order to build buildings on existing buildings, but AIs can, sometimes they block their upgraided factories by placing stuff inside factories.eb840326-d21a-46c4-9013-eb32cb06fda7-image.png
      Players can use "repair" hotkey on a building's wreck to give order, even if wreck is on top of other building. however it should not interfere with model of that building... not sure how that works, but you can't just build things inside other thing, but there is lots of empty space around factories where you can build
      •you can do some cool weird stuff with that
      IT WAS ALL DONE WITHOUT CHEATS, i didn't teleport things inside other things, i actually build it this way, and it can be reapeated with cheats off.
      7d2f68b6-41cb-4045-a743-9cdcefadc0c1-image.png
      3bbc2a06-8a20-4e7f-94a7-61729b25350e-image.png
      bd3ab2c7-e7bc-4e88-9828-fc24b20bcb3b-image.png
      •That is only the beginning tho!
      I found out that it is often not consistent.
      Sometimes i can fit storage in the corner of the factory, and sometimes i don't
      386385f1-03a3-4ac8-bed5-46ad207f67cd-image.png
      6709b5c9-d2d4-40ab-8f0c-807788d55af4-image.png
      However if all factores are placed next to each other in a grid - then they all are acting similar, in a way that you can build storage in the same corner (i just didn't build all of them on this creenshot, but only 2 storages on the left are buildable for those factories)
      b7252460-ecfc-405b-980e-f74f2545c541-image.png

      •So i have been testing that for long time but im gonna skip all the failed test attempts... here is test that reavealed the mistery
      •Making a big grid of dead t1 AAs
      9c61c9f6-263a-4ead-aa76-2d0fedbb5ffb-image.png
      •1rst test susbject coordinates 0x0 (mesured in pds with 0 at the top left pd xD), 2 layer of pds are buildable on the left, 1 layer at the bottom
      d5f64ec9-9b78-4208-9121-a22d06a12b8c-image.png

      •second subj, coords 0x1, 2 layers at the left, 1 layer at the bottom but only partually... weird actually
      f67521bd-868b-45f9-b676-5b2652ded4a2-image.png

      •3rd, 0x2, now it gets different, and i am able to build on top 75490332-b927-4850-8003-a377f241d625-image.png

      •4th, 0x3. weird that those two pds were not buildable now 3bef4ca5-adf6-46b7-a25a-589646737d51-image.png

      •5th. 1x0. so changin horisontal position changed my ability to rebuild PDs on factory sides nowa4ee36db-844b-40ec-82ce-d3fac976ad55-image.png

      After that it was clear that factory's position on invisible grid affects your ability to rebuild things inside of it, witch was kinda werid...
      also it repeats itself at least once in avery factory lenght i think... didn't check that for sure, and didn't check if it repeats itself more often... maybe like every 2 1 pgens or so maybe possible.

      not many uses for that i guess, can probably try to fit storages and factories next to mexes, but need to know beforehand if you can do that with certain mexes or not. The fact that id depends on position kinda makes things simpler. also makes things insanely more fun for people that would try to recreate what you are doing but not placing things exactly in the same place LOL.

      maybe you could fit more shields in the same area and fit tele-defence in the same area at the same time but it requires you to build things and then ctrl+k them and then build on top of them without reclaiming and then upgraide what you have build and then rebuild from wrecks.. not easy, and not cheap9b66a951-2fe1-45b3-9589-bea740f25939-image.png

      Edit: Testing was hard not only for me https://youtu.be/NhIr38iKFac that poor SACU lost its mind

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: How come you don't play ladder?

      long waiting times to get an opponent
      inability to watch replay while searching ladder
      Both of these combined means that i can't make ladder streams unless i play some other game while wait for ladder.

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: The time it takes the army to die after the ACU does..

      I like that units survive for some time after ACU death, it gives you a chance to get a fair draw.
      E.G. when enemy ACU walks under shield in your firebase and finishes your low HP commander
      Or when someone teleports to your teledefence and you have something like few t2 pds and few t3 gunhsips, he is surely dead, but he can kill you fast and it may take time to t3 gunships to kill enemy com....
      Or when you get sniped cause you are sligtly out of position with your army, you explode but your army is just 1 sec away from reaching enemy ACU and killing him

      It also shows player the lore of the game, player will realise that after he died he no longer can issue any commands

      posted in Suggestions
      ZLOZ
      ZLO
    • RE: Did you know?

      Aeon TMD projectiles (those spheres that they shoot up) also divert mercy shots, however TMD will not launch it's sphere when it sees mercy shot so you need your opponent to launch missiles at you while also trying to mercy you 😄

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: 30min Para at Dual Gap

      You can counter paragon by not playing dual gap

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: Need UI Mod? Let me know

      mod that would prevent you from acccidentally canceling your HQ by assisting other factory with the HQ

      posted in Modding & Tools
      ZLOZ
      ZLO
    • RE: FAF Lite, Supcom but simpler

      remove power drain from mass extractor, so stalling power does not kill your mass income

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: My Apologies from my behaviour in the tourney

      Need a mod, controlled by twitch chat, that would give extra mass to players, and chat would vote who is doing better trashtalkig

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: Engineer Always-reclaim

      i think it is a brainless tanks. i mean if your engineer is idle you 98% of the time want it to reclaim stuff, and for 2% of the time we can make this behaviour togglable. (engineer should still be shown as idle tho)
      1% cases when you don't want to reclaim but want to rebuild
      and 1% cases when you don't want to reclaim cause you have full mass bar

      So i would agree to this change being added.
      i guess it is just slow and old people like me that have no "select idle engineer" hotkey, are jealous to young prodigy pro players that can simply press hotkey and alt+right click in random direction once and get rid of all idle engineers once every minute.

      i don't see how game would get played by itself since engineer will not move and there will no be reclaim in it range most of the time (is this how we view this change? i don't want my idle engineers to move, lol)

      But there are other things:
      Who is gonna code that? check for bugs?
      Is it even possible to do that and keep engineer shown as idle with our limited possibilities? (we can't change anything related to game engine)

      How much performance impact it is going to create? who is gonna test that?
      Should engineer stop reclaiming when storage is full? 80% full?
      i mean engineers that we have right now can't stop reclaiming when storage is full. They only stop starting to reclaim new things, but if some engineers started reclaim it will not stop unit they finish even if they waste mass

      posted in Suggestions
      ZLOZ
      ZLO
    • RE: banani vs Bullydozer BO21

      bullydozer still playing? i have not seen that name for feels like 5 years
      so he is probably rusty and will at most win 2 games

      posted in Tournaments
      ZLOZ
      ZLO

    Latest posts made by ZLO

    • RE: Are autotargetting SMLs legal?

      SML = Strategic missile launcher = nuke
      TML = Tactical missile launcher = t2 stationary missile launcher with 6k dmg per missile
      he build TMLs and queued bunch of random orders, there was no autotargetting from what i can see.Screenshot_2018.png

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: New update desyncr without error message

      i guess we need to see local replays from both players then?
      or at least have a local replay that is different from replay on the server

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: UI mod request, stop base ctrl+k

      @exselsior said in UI mod request, stop base ctrl+k:

      Make it whenever more than a single mex is selected and I’d probably use it just to keep my once every thousand games mistake of ctrl-k all t2 mexes when I meant to only do one from happening.

      interesting idea.... maybe whenever single mex + some other buildings are selected...
      like storage or factories... ( i ctrl+k-ed my HQ couple of times by accident when trying to ctrl+k t1 pgens next to it)

      my idea is only to stop people from ctrl+k their base to ruin the game.
      And try to not create problems anywhere else
      so people can still ctrl+k part of their army or part of their base to not give veteranicy for example
      imho a typical base will have at least 8 types of things...

      1. t1 or t2 mex
      2. pgens
      3. ACU
      4. land fac
      5. air fac
        6-7) pds or units or planes
      6. t1 engies

      so people could voluntarily install this mod so they don't ctrl+k their whole base and don't ruin games for other

      posted in Modding & Tools
      ZLOZ
      ZLO
    • UI mod request, stop base ctrl+k

      Deny ctrl+K orders when more than certain amount of unit types are selected simultaneously (from 8 to 10 can be default)

      this is so players can make sure to stop themself from ctrl+k-ing their base when they rage or something like that.

      posted in Modding & Tools
      ZLOZ
      ZLO
    • RE: How is FAF doing?

      Afaik Summer invitational was canceled cause high level players were not willing to participate.
      However qualifier for that tournament got 24 signups
      https://forum.faforever.com/topic/5936/2023-spring-invitational-qualifier?_=1724225911728

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: Why do so many things have friendly fire disabled?

      making enemy units do friendly fire to their own units is very fun
      i remember doing that with bombers and with cruisers and with t3 mobile arty
      it is probably no big deal if that gets removed but maybe kinda sad.
      afaik rawagers and strats still do friendly fire (at least to your own stuff), as well as t1 and t2 bombers
      (Edit: oh yea, in BAR it is probably extra fun as there are few direct fire units with gigantic splash damage and slow projectiles and yes people sometimes have to micro them by putting them on hold fire (but you can still shoot stuff even with "hold fire enabled if you give attack order or target priority order)

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: Will TML ever be balanced?

      @caliber said in Will TML ever be balanced?:

      its like GPG added it to the game as a joke and people havnt noticed yet

      this reminded me that in supreme commander before forged alliance TML was a homing missile launcher 😄
      Tho it did have much less range there

      posted in Balance Discussion
      ZLOZ
      ZLO
    • RE: ASF Micro

      https://www.youtube.com/watch?v=3JYe6DrXi3s - Yudi's video on how to do air fights with 100+ ASF without micro

      https://www.youtube.com/watch?v=sMd1oa9Z8MI very old, don't listen to the things about fire states - no need to put ASF in ground fire mode, it is just as an example of people doing ASF micro

      Afaik if it is low numbers and therefore it is not chaotic you just try to get to the enemy back by doing tightest possible turns.
      So you kinda turn even ahead of time, you click in place where enemy ASF might end up in next 1-2 seconds.

      The another "secret" is that afaik to turn tighter you wanna slow down your asfs, so you need to clikc your move commands closer to them...

      also you should just get someone in a sandbox game and spawn 25 50 75 ect ASFs and make multiple practice fights

      posted in General Discussion
      ZLOZ
      ZLO
    • RE: Nerf Novax radar

      There was a problem when novax used to be either to weak or too strong, so people would either make 0 or spam as much of them as they can

      giving it omni and radar seems like a nice decision to me cause it makes single novax more usefull, but making more novaxes (or at least putting them in same place) will not give additional intel benefits. Would be nice to invent some similar idea that would make single novax usefull but prevent people from spamming as many novaxes as they can

      posted in Balance Discussion
      ZLOZ
      ZLO
    • RE: Fatboy Veterancy

      i don't think that small gains from veteranicy is the main problem with fatboy
      if it feels to weak then would be nice to just buff it
      maybe add more shield HP
      i mean... i just like the idea that you can go under shield to damage fatboy
      or use shield to protect other things
      or kill power to stop shield from working
      or use shield disruptor
      or use TML cause hitting the shield is easier
      i like that it kinda makes it weaker vs t2 arty cause it is easier to hit shield
      i'd like to keep all those things but if unit is to weak cause of them then can just buff it

      posted in Suggestions
      ZLOZ
      ZLO