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    Ideas for Mercy changes

    Scheduled Pinned Locked Moved Balance Discussion
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    • veteranasheV Offline
      veteranashe
      last edited by

      If you take the current faf mercy and change the range to something under 12, it attacks weird and if like to see if we can code it based off of it.

      So if will come in at a high altitude and dive bomb and touch the target but won't do anything, don't like any of this, but then it will fly away and come back at a near ground level flight and it can active and attack at it's short range.

      I'd like to see if we can change the range to around 6 and code it's attack run to attack at a linear angle or low angle so it's vulnerable to stay damage and also gives aa alot of time to hit it, then the hp can be increased and a lot more fun can be had.

      I'd like to also make them volatile so one mercy gets destroyed it will take out others so you have to micro them a bit. Then they can be used to flay into a asf or intie cloud and blow a small group up.

      1 Reply Last reply Reply Quote 0
      • DeribusD Offline
        Deribus Global Moderator
        last edited by

        Better late than never!

        @deribus said in Ideas for Mercy changes:

        Mass cost: 300 => 250

        • This makes it equal in mass cost to a TML missile for consistency and ease of remembering.

        Universal scale: 0.15 => 0.2

        • Makes the Mercy a little bigger as it was always tiny, especially for a T2 air unit9b536ebf-f2c3-4df0-a6de-a236cd885918-image.png

        Health: 10 => 55

        • This is still a pitiful amount of health, for reference the Aeon interceptor has 285. However it can now survive a single interceptor hit or 1-2 T1 MAA hits instead of disappearing with the slightest AA presence.

        Movement changes were scrapped

        Weapons!

        BeegMercy3.gif

        This sped up gif shows 2 Mercies:

        The first does a mere 500 damage over 10 seconds, but on a massive radius of 15. Could be useful for taking out chunks of T1 armies, softening T2, or maybe some T1 power or engineer killing in the base.

        The second does 3000 damage over 10 seconds, but on a radius of 3.5. This does slightly more than the current Mercy's 2,500, but isn't as useful on mobile targets. Can be used on upgrading ACUs or sniping high value structures, kinda like a TML but with a little more control. 3k damage is comfortably enough to snipe UEF T2 mexes and pgens.

        All the values above are meant to be a starting point for the balance team. I didn't feel a need to fine tune them myself and I'll leave that to those more qualified.

        Anyway, mod is live now.
        8014e1a5-77b7-43bb-8918-d83d33eabd43-image.png

        ComradeStrykerC 1 Reply Last reply Reply Quote 6
        • maggeM Offline
          magge Global Moderator
          last edited by

          I like the cloud stuff, which feels on par with their race behavior, their artillery have those 'corrosion clouds' as well. Giving them the ability to do damage over time as well, instead "kill everything in sight when x has no AA" feels more natural to the game flow. This would also result to give them slightly more HP.

          I am looking forward, what other players are saying to those ideas.

          Want to become a Moderator? || Open volunteer positions
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          • T Offline
            Tagada Balance Team
            last edited by

            Nice work Deribus, we will definitely use parts of this implementation.
            You can expect the Mercy rework to be released with the April patch

            1 Reply Last reply Reply Quote 1
            • speed2S Offline
              speed2
              last edited by

              DoT for mercies? Looks like EQ to me.

              1 Reply Last reply Reply Quote 3
              • ZeldafanboyZ Offline
                Zeldafanboy
                last edited by

                Completely changed the unit's role instead of even attempting to balance it as it is. You might actually make the game balance worse instead of improving it. The problem with Mercies is that the long explosion range lets it get past AA it shouldn't get past. The missile should have to essentially impact the target imo.

                put the xbox units in the game pls u_u

                SpikeyNoobS 1 Reply Last reply Reply Quote 2
                • veteranasheV Offline
                  veteranashe
                  last edited by

                  I don't like the health of it, I think you will fine it will be quite durable when striking.

                  Should make tmd able to target it

                  1 Reply Last reply Reply Quote 0
                  • SpikeyNoobS Offline
                    SpikeyNoob Global Moderator @Zeldafanboy
                    last edited by SpikeyNoob

                    @zeldafanboy I respectfully think that you are wrong.

                    1 Reply Last reply Reply Quote 0
                    • ComradeStrykerC Offline
                      ComradeStryker @Deribus
                      last edited by ComradeStryker

                      @deribus said in Ideas for Mercy changes:

                      The first does a mere 500 damage over 10 seconds, but on a massive radius of 15. Could be useful for taking out chunks of T1 armies, softening T2, or maybe some T1 power or engineer killing in the base.
                      The second does 3000 damage over 10 seconds, but on a radius of 3.5. This does slightly more than the current Mercy's 2,500, but isn't as useful on mobile targets. Can be used on upgrading ACUs or sniping high value structures, kinda like a TML but with a little more control. 3k damage is comfortably enough to snipe UEF T2 mexes and pgens.


                      Looking forward to this. Though, I'm concerned, as, if this rework is done incorrectly - I'll leave Aeon without a T2 Snipe option.
                      And that's what the Mercy is - A unit to snipe high-value targets.

                      If I may share my opinion, the smaller radius would be a good fit.
                      However, the 3K damage may be a bit much. Mercy already deals 2.5K damage which is already more than what other units deal.
                      Perhaps this should stay as is?


                      @deribus said in Ideas for Mercy changes:

                      3k damage is comfortably enough to snipe UEF T2 mexes and pgens.

                      A UEF T2 Pgen and T2 Mex both share 2.5K HP, which is enough to be destroyed by a Mercy, already.
                      Why the extra 500 damage? If the damage gets too high, then this unit's mass cost should be increased as well, no?


                      ~ Stryker

                      ( ͡° ͜ʖ ͡°)

                      1 Reply Last reply Reply Quote 0
                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by

                        "aeon without a t2 snipe option"

                        uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh my guy have u never seen a specter in this game?

                        ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                        • RoweyR Offline
                          Rowey
                          last edited by

                          My Poor Mercie 😞

                          "The needs of the many outweigh the needs of the few" - Spock

                          1 Reply Last reply Reply Quote 1
                          • ZeldafanboyZ Offline
                            Zeldafanboy @FtXCommando
                            last edited by

                            @ftxcommando

                            He’s half wrong. It’s not that Aeon now lacks a good T2 air snipe. It’s that now Aeon has a huge aoe area denial/army clearing tool during its already strong T2 phase

                            put the xbox units in the game pls u_u

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                            • C Offline
                              cunnismeta
                              last edited by

                              mercies in their current form are fine. zero need to fundamentally rework it.

                              1 Reply Last reply Reply Quote 2
                              • Chenbro101C Offline
                                Chenbro101
                                last edited by

                                Problem I have with them is you cant dodge them. They get into range, they kill.

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  cunnismeta @Chenbro101
                                  last edited by cunnismeta

                                  @chenbro101 and this is the beauty of the mercy, what makes them satisfying to use.
                                  They drop like flies if they encounter even the slightest resistance. Good luck getting a snipe with even a dozen of them.

                                  it really makes the times 2 commanders are killed with 3 mercies shine.

                                  MachM 1 Reply Last reply Reply Quote 0
                                  • MachM Offline
                                    Mach @cunnismeta
                                    last edited by

                                    @cunnismeta said in Ideas for Mercy changes:

                                    They drop like flies if they encounter even the slightest resistance.

                                    I recently got killed by mercies while having maa around so I can tell you they don't drop like flies with slightest resistance

                                    C 1 Reply Last reply Reply Quote 1
                                    • FtXCommandoF Offline
                                      FtXCommando
                                      last edited by

                                      If game was hitscan mercies would be fine. Annoying but fine. Game isn't hitscan.

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        cunnismeta @Mach
                                        last edited by

                                        @mach which mobile AA did you have? just one maa to how many mercies?

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                                        • MachM Offline
                                          Mach
                                          last edited by Mach

                                          uef, I watched replay again and the reason was that one of mercies that got shot down first blocked shots from maa trying to hit the mercies behind it with its falling wreck (why don't falling wrecks take damage?)

                                          another reason is that maa often can't turn around and start shooting fast enough to hit the mercies as they come in before they turn into an untargetable swarm, also even with target priorities it is abusable to make it turn to wrong direction before mercies arrive and having no time to turn back before they are already untargetable

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                                          • T Offline
                                            Tomma
                                            last edited by

                                            Apparently flaks arent providing even slightest resistance because you can just mercie it.

                                            Skill issue

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