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    WD #3 - Ridiculous Balance Ideas

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    • U Offline
      Unknow
      last edited by

      This post is deleted!
      1 Reply Last reply Reply Quote 0
      • Chenbro101C Offline
        Chenbro101
        last edited by

        Soulripper can pick up units and experimentals like a dropship. And also shoot other gunships.

        1 Reply Last reply Reply Quote 6
        • CaptainKlutzC Offline
          CaptainKlutz
          last edited by

          Galaxy Class Battleship now shoots Trebuchet shells, and the Summit also shoots Demolisher shells

          1 Reply Last reply Reply Quote 1
          • Anachronism_A Offline
            Anachronism_
            last edited by

            • Make experimentals and select other units able to get enhancements (like coms can, but different actual enhancements)
            • Add a T3 tactical nuke plane to each faction - the plane would build them manually, be slow-moving, could target land or air (ie: to blow up ASF swarms), and the tactical nuke could be intercepted by TMD and SMD
            • Significantly increase aeon strategic bomber's weapon damage, lower its firing rate, and heavily nerf its AOE #specialization

            pfp credit to gieb

            1 Reply Last reply Reply Quote 4
            • GiebmasseG Offline
              Giebmasse Team Lead
              last edited by

              Add RAS upgrade to all units, the lower the HP, the higher the production/mass cost rate.

              1 Reply Last reply Reply Quote 5
              • ZLOZ Offline
                ZLO
                last edited by

                When ctrl+k (non instantly) all units and buildings explode dealing as much as 1x-3x their max hp of damage with decent splash and leave no wreckage.

                TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                1 Reply Last reply Reply Quote 3
                • TheWeakieT Offline
                  TheWeakie Balance Team
                  last edited by

                  Time to shift g in a 1000 snoops then

                  1 Reply Last reply Reply Quote 1
                  • F Offline
                    Freedom_
                    last edited by Freedom_

                    This post is deleted!
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                    • SpeculariiNoobS Offline
                      SpeculariiNoob
                      last edited by

                      1 Reply Last reply Reply Quote 0
                      • Barry_WhiterB Offline
                        Barry_Whiter
                        last edited by

                        Shards have their weapon changed to single, homing missile. Same stats, just vastly increased hit-chance.

                        Sparkies, have a small (2-5hp/sec) regen at vet 0. Not so unusual for a "Field Engineer"

                        remove torp def from cyran t2 sub.

                        none of which is particularly ridiculous, but hey.

                        1 Reply Last reply Reply Quote 3
                        • C Offline
                          CocaineDiesel
                          last edited by

                          Aircraft have limited ammo and need to rearm at air staging.

                          (I'd adjust costs as well but that's against the rules)

                          1 Reply Last reply Reply Quote 7
                          • arma473A Offline
                            arma473
                            last edited by

                            Mass can only be stored locally. Each player no longer has a "bank" of mass (represented by the mass bar--you would permanently have a completely empty mass bar). Mass extractors leave reclaim around them. Mass needs to be gathered by engineers and brought to a factory in order to spend it at that factory (or brought to mass storage building, and buildings/engineers near the storage could feed from it)

                            Every player would have to establish "supply lines" in order to exploit mexes. Which would create a whole new dimension in terms of setting up logistics and for raiding your opponents. It would create incentive to put factories near mass (e.g., build a factory near reclaim field to make engineers to grab the reclaim + be a convenient place to spend the mass on new units, or build a factory next to a mex so you don't have to transfer the mass anywhere, it always gets spent immediately).

                            There would probably need to be new commands (e.g. assist command, ferry command, patrol command, etc.) so you can set up these supply lines. Maybe it could be done just with the "assist" command, like if you assist a mex and then assist a factory, the engineer knows it has to go back and forth between the two to deliver mass.

                            C 1 Reply Last reply Reply Quote 8
                            • A Offline
                              AI-Very_Easy
                              last edited by AI-Very_Easy

                              1 Reply Last reply Reply Quote 0
                              • ResistanceR Offline
                                Resistance
                                last edited by

                                give mercies insta kill ability

                                queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                                https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

                                TheWeakieT 1 Reply Last reply Reply Quote 1
                                • CheeseBerryC Offline
                                  CheeseBerry
                                  last edited by

                                  Add the "Shahrazad " experimental which, when completed, restarts the entire game

                                  1 Reply Last reply Reply Quote 10
                                  • TheWeakieT Offline
                                    TheWeakie Balance Team @Resistance
                                    last edited by

                                    @rezy-noob said in WD #3 - Ridiculous Balance Ideas:

                                    give mercies insta kill ability

                                    You're supposed to come up with something new

                                    1 Reply Last reply Reply Quote 3
                                    • D_deridexD Offline
                                      D_deridex
                                      last edited by

                                      Remove all torpedo launchers from UEF t2 torp boat and install a plasma beam from the t3 battlecruiser instead

                                      1 Reply Last reply Reply Quote 0
                                      • ZebranogZ Offline
                                        Zebranog
                                        last edited by

                                        who builds torpedo tubes t2?
                                        nobody needs them and cry in the corner. need to be able to dive like , t3kibran torpedo tubes

                                        Cartographic plant.
                                        Best cartographer of Basania 2021.
                                        2nd place in the maps contest in Genzalia 2022.

                                        1 Reply Last reply Reply Quote 1
                                        • ZebranogZ Offline
                                          Zebranog
                                          last edited by

                                          Why are there walls on land and not on water?
                                          I need water walls

                                          • there are no t2 walls either, this is an omission

                                          Cartographic plant.
                                          Best cartographer of Basania 2021.
                                          2nd place in the maps contest in Genzalia 2022.

                                          1 Reply Last reply Reply Quote 6
                                          • C Offline
                                            CocaineDiesel @arma473
                                            last edited by

                                            @arma473

                                            Aside from recklessly modifying the game in a huge way (not terrible imho), this would be interesting to see with mexes as factories for little mass-storages-on-wheels that make their way to the base to get reclaimed (so keep the supply lines but ditch the engineer fetching).

                                            1 Reply Last reply Reply Quote 1
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