FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    WD #3 - Ridiculous Balance Ideas

    Scheduled Pinned Locked Moved Weekly Discussions
    150 Posts 81 Posters 15.2k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TheWeakieT Offline
      TheWeakie Balance Team
      last edited by

      Time to shift g in a 1000 snoops then

      1 Reply Last reply Reply Quote 1
      • F Offline
        Freedom_
        last edited by Freedom_

        This post is deleted!
        1 Reply Last reply Reply Quote 0
        • SpeculariiNoobS Offline
          SpeculariiNoob
          last edited by

          1 Reply Last reply Reply Quote 0
          • Barry_WhiterB Offline
            Barry_Whiter
            last edited by

            Shards have their weapon changed to single, homing missile. Same stats, just vastly increased hit-chance.

            Sparkies, have a small (2-5hp/sec) regen at vet 0. Not so unusual for a "Field Engineer"

            remove torp def from cyran t2 sub.

            none of which is particularly ridiculous, but hey.

            1 Reply Last reply Reply Quote 3
            • C Offline
              CocaineDiesel
              last edited by

              Aircraft have limited ammo and need to rearm at air staging.

              (I'd adjust costs as well but that's against the rules)

              1 Reply Last reply Reply Quote 7
              • arma473A Offline
                arma473
                last edited by

                Mass can only be stored locally. Each player no longer has a "bank" of mass (represented by the mass bar--you would permanently have a completely empty mass bar). Mass extractors leave reclaim around them. Mass needs to be gathered by engineers and brought to a factory in order to spend it at that factory (or brought to mass storage building, and buildings/engineers near the storage could feed from it)

                Every player would have to establish "supply lines" in order to exploit mexes. Which would create a whole new dimension in terms of setting up logistics and for raiding your opponents. It would create incentive to put factories near mass (e.g., build a factory near reclaim field to make engineers to grab the reclaim + be a convenient place to spend the mass on new units, or build a factory next to a mex so you don't have to transfer the mass anywhere, it always gets spent immediately).

                There would probably need to be new commands (e.g. assist command, ferry command, patrol command, etc.) so you can set up these supply lines. Maybe it could be done just with the "assist" command, like if you assist a mex and then assist a factory, the engineer knows it has to go back and forth between the two to deliver mass.

                C 1 Reply Last reply Reply Quote 8
                • A Offline
                  AI-Very_Easy
                  last edited by AI-Very_Easy

                  1 Reply Last reply Reply Quote 0
                  • ResistanceR Offline
                    Resistance
                    last edited by

                    give mercies insta kill ability

                    queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                    https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

                    TheWeakieT 1 Reply Last reply Reply Quote 1
                    • CheeseBerryC Offline
                      CheeseBerry
                      last edited by

                      Add the "Shahrazad " experimental which, when completed, restarts the entire game

                      1 Reply Last reply Reply Quote 10
                      • TheWeakieT Offline
                        TheWeakie Balance Team @Resistance
                        last edited by

                        @rezy-noob said in WD #3 - Ridiculous Balance Ideas:

                        give mercies insta kill ability

                        You're supposed to come up with something new

                        1 Reply Last reply Reply Quote 3
                        • D_deridexD Offline
                          D_deridex
                          last edited by

                          Remove all torpedo launchers from UEF t2 torp boat and install a plasma beam from the t3 battlecruiser instead

                          1 Reply Last reply Reply Quote 0
                          • ZebranogZ Offline
                            Zebranog
                            last edited by

                            who builds torpedo tubes t2?
                            nobody needs them and cry in the corner. need to be able to dive like , t3kibran torpedo tubes

                            Cartographic plant.
                            Best cartographer of Basania 2021.
                            2nd place in the maps contest in Genzalia 2022.

                            1 Reply Last reply Reply Quote 1
                            • ZebranogZ Offline
                              Zebranog
                              last edited by

                              Why are there walls on land and not on water?
                              I need water walls

                              • there are no t2 walls either, this is an omission

                              Cartographic plant.
                              Best cartographer of Basania 2021.
                              2nd place in the maps contest in Genzalia 2022.

                              1 Reply Last reply Reply Quote 6
                              • C Offline
                                CocaineDiesel @arma473
                                last edited by

                                @arma473

                                Aside from recklessly modifying the game in a huge way (not terrible imho), this would be interesting to see with mexes as factories for little mass-storages-on-wheels that make their way to the base to get reclaimed (so keep the supply lines but ditch the engineer fetching).

                                1 Reply Last reply Reply Quote 1
                                • F Offline
                                  Fiasco21
                                  last edited by

                                  • Allow Aeon T2 Shields to Upgrade to T3 Shields, however make it less efficient than reclaiming an existing T2 and rebuilding a T3 over it's wreck.

                                  • Give Seraphim support commanders a RAS upgrade path.

                                  • Add a "Hive" equivalent for both Aeon and Seraphim - ideally, they're worse than the Cybran/UEF versions, but it seems an immense oversight that in order to be effective in team games everyone spams the Cybran/UEF player(s) asking for donation T2 Engies.

                                  1 Reply Last reply Reply Quote 1
                                  • AskaholicA Offline
                                    Askaholic
                                    last edited by

                                    Remove all damage dealing units and structures and replace the ACU with a command center. You win when you capture, reclaim, or destroy the enemy’s command center.

                                    I vaguely recall there being a SupCom 2 campaign mission that’s sort of an engi battle like this.

                                    1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Nuclear_Justice
                                      last edited by

                                      Give cybran cruiser toggle ability to make them airborne assrape gunships

                                      1 Reply Last reply Reply Quote 0
                                      • MeredithM Offline
                                        Meredith
                                        last edited by

                                        Remove collision between units, they only collide with buildings now. Is this a balance change? I don't know, but it would probably improve per, and make unit navigation much less annoying.

                                        1 Reply Last reply Reply Quote 0
                                        • G Offline
                                          ghnaf
                                          last edited by

                                          This post is deleted!
                                          1 Reply Last reply Reply Quote 0
                                          • Dragun101D Offline
                                            Dragun101
                                            last edited by

                                            Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

                                            I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                            Project Head and current Owner/Manager of SCTA Project

                                            ZeldafanboyZ H-masterH 2 Replies Last reply Reply Quote 3
                                            • First post
                                              Last post