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    WD #3 - Ridiculous Balance Ideas

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    • WillowsDualityW Offline
      WillowsDuality
      last edited by WillowsDuality

      (I'm an idiot and misread the prompt, so going to completely change my post. and leave the original at the bottom marked out.)

      Allow the harbinger to use the sacrafice ability that all the engineers can do, with the cost of the harbinger it would make it a real strategy when you have large armies of harbs to use half of them to get a gc out quickly.

      Give the Aurora a 50HP shield. I know it'll never happen but I love the idea of it the more I think of it. give it the ability to survive t1 bombers and make the faction consistent having every main battle unit feature a personal shield (obsidian and harbs being the other main battle units.)

      1 Reply Last reply Reply Quote 2
      • Brutus5000B Offline
        Brutus5000 FAF Server Admin
        last edited by

        Make the chrono dampener a chrono booster instead which increases speed and production of all units within range.

        "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
        – Benno Rice

        1 Reply Last reply Reply Quote 3
        • U Offline
          Unknow
          last edited by

          This post is deleted!
          1 Reply Last reply Reply Quote 0
          • Chenbro101C Offline
            Chenbro101
            last edited by

            Soulripper can pick up units and experimentals like a dropship. And also shoot other gunships.

            1 Reply Last reply Reply Quote 6
            • CaptainKlutzC Offline
              CaptainKlutz
              last edited by

              Galaxy Class Battleship now shoots Trebuchet shells, and the Summit also shoots Demolisher shells

              1 Reply Last reply Reply Quote 1
              • Anachronism_A Offline
                Anachronism_
                last edited by

                • Make experimentals and select other units able to get enhancements (like coms can, but different actual enhancements)
                • Add a T3 tactical nuke plane to each faction - the plane would build them manually, be slow-moving, could target land or air (ie: to blow up ASF swarms), and the tactical nuke could be intercepted by TMD and SMD
                • Significantly increase aeon strategic bomber's weapon damage, lower its firing rate, and heavily nerf its AOE #specialization

                pfp credit to gieb

                1 Reply Last reply Reply Quote 4
                • GiebmasseG Offline
                  Giebmasse Team Lead
                  last edited by

                  Add RAS upgrade to all units, the lower the HP, the higher the production/mass cost rate.

                  1 Reply Last reply Reply Quote 5
                  • ZLOZ Offline
                    ZLO
                    last edited by

                    When ctrl+k (non instantly) all units and buildings explode dealing as much as 1x-3x their max hp of damage with decent splash and leave no wreckage.

                    TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                    1 Reply Last reply Reply Quote 3
                    • TheWeakieT Offline
                      TheWeakie Balance Team
                      last edited by

                      Time to shift g in a 1000 snoops then

                      1 Reply Last reply Reply Quote 1
                      • F Offline
                        Freedom_
                        last edited by Freedom_

                        This post is deleted!
                        1 Reply Last reply Reply Quote 0
                        • SpeculariiNoobS Offline
                          SpeculariiNoob
                          last edited by

                          1 Reply Last reply Reply Quote 0
                          • Barry_WhiterB Offline
                            Barry_Whiter
                            last edited by

                            Shards have their weapon changed to single, homing missile. Same stats, just vastly increased hit-chance.

                            Sparkies, have a small (2-5hp/sec) regen at vet 0. Not so unusual for a "Field Engineer"

                            remove torp def from cyran t2 sub.

                            none of which is particularly ridiculous, but hey.

                            1 Reply Last reply Reply Quote 3
                            • C Offline
                              CocaineDiesel
                              last edited by

                              Aircraft have limited ammo and need to rearm at air staging.

                              (I'd adjust costs as well but that's against the rules)

                              1 Reply Last reply Reply Quote 7
                              • arma473A Offline
                                arma473
                                last edited by

                                Mass can only be stored locally. Each player no longer has a "bank" of mass (represented by the mass bar--you would permanently have a completely empty mass bar). Mass extractors leave reclaim around them. Mass needs to be gathered by engineers and brought to a factory in order to spend it at that factory (or brought to mass storage building, and buildings/engineers near the storage could feed from it)

                                Every player would have to establish "supply lines" in order to exploit mexes. Which would create a whole new dimension in terms of setting up logistics and for raiding your opponents. It would create incentive to put factories near mass (e.g., build a factory near reclaim field to make engineers to grab the reclaim + be a convenient place to spend the mass on new units, or build a factory next to a mex so you don't have to transfer the mass anywhere, it always gets spent immediately).

                                There would probably need to be new commands (e.g. assist command, ferry command, patrol command, etc.) so you can set up these supply lines. Maybe it could be done just with the "assist" command, like if you assist a mex and then assist a factory, the engineer knows it has to go back and forth between the two to deliver mass.

                                C 1 Reply Last reply Reply Quote 8
                                • A Offline
                                  AI-Very_Easy
                                  last edited by AI-Very_Easy

                                  1 Reply Last reply Reply Quote 0
                                  • ResistanceR Offline
                                    Resistance
                                    last edited by

                                    give mercies insta kill ability

                                    queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                                    https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

                                    TheWeakieT 1 Reply Last reply Reply Quote 1
                                    • CheeseBerryC Offline
                                      CheeseBerry
                                      last edited by

                                      Add the "Shahrazad " experimental which, when completed, restarts the entire game

                                      1 Reply Last reply Reply Quote 10
                                      • TheWeakieT Offline
                                        TheWeakie Balance Team @Resistance
                                        last edited by

                                        @rezy-noob said in WD #3 - Ridiculous Balance Ideas:

                                        give mercies insta kill ability

                                        You're supposed to come up with something new

                                        1 Reply Last reply Reply Quote 3
                                        • D_deridexD Offline
                                          D_deridex
                                          last edited by

                                          Remove all torpedo launchers from UEF t2 torp boat and install a plasma beam from the t3 battlecruiser instead

                                          1 Reply Last reply Reply Quote 0
                                          • ZebranogZ Offline
                                            Zebranog
                                            last edited by

                                            who builds torpedo tubes t2?
                                            nobody needs them and cry in the corner. need to be able to dive like , t3kibran torpedo tubes

                                            Cartographic plant.
                                            Best cartographer of Basania 2021.
                                            2nd place in the maps contest in Genzalia 2022.

                                            1 Reply Last reply Reply Quote 1
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