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    WD #3 - Ridiculous Balance Ideas

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    • C Offline
      CocaineDiesel
      last edited by

      Aircraft have limited ammo and need to rearm at air staging.

      (I'd adjust costs as well but that's against the rules)

      1 Reply Last reply Reply Quote 7
      • arma473A Offline
        arma473
        last edited by

        Mass can only be stored locally. Each player no longer has a "bank" of mass (represented by the mass bar--you would permanently have a completely empty mass bar). Mass extractors leave reclaim around them. Mass needs to be gathered by engineers and brought to a factory in order to spend it at that factory (or brought to mass storage building, and buildings/engineers near the storage could feed from it)

        Every player would have to establish "supply lines" in order to exploit mexes. Which would create a whole new dimension in terms of setting up logistics and for raiding your opponents. It would create incentive to put factories near mass (e.g., build a factory near reclaim field to make engineers to grab the reclaim + be a convenient place to spend the mass on new units, or build a factory next to a mex so you don't have to transfer the mass anywhere, it always gets spent immediately).

        There would probably need to be new commands (e.g. assist command, ferry command, patrol command, etc.) so you can set up these supply lines. Maybe it could be done just with the "assist" command, like if you assist a mex and then assist a factory, the engineer knows it has to go back and forth between the two to deliver mass.

        C 1 Reply Last reply Reply Quote 8
        • A Offline
          AI-Very_Easy
          last edited by AI-Very_Easy

          1 Reply Last reply Reply Quote 0
          • ResistanceR Offline
            Resistance
            last edited by

            give mercies insta kill ability

            queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
            https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

            TheWeakieT 1 Reply Last reply Reply Quote 1
            • CheeseBerryC Offline
              CheeseBerry
              last edited by

              Add the "Shahrazad " experimental which, when completed, restarts the entire game

              1 Reply Last reply Reply Quote 10
              • TheWeakieT Offline
                TheWeakie Balance Team @Resistance
                last edited by

                @rezy-noob said in WD #3 - Ridiculous Balance Ideas:

                give mercies insta kill ability

                You're supposed to come up with something new

                1 Reply Last reply Reply Quote 3
                • D_deridexD Offline
                  D_deridex
                  last edited by

                  Remove all torpedo launchers from UEF t2 torp boat and install a plasma beam from the t3 battlecruiser instead

                  1 Reply Last reply Reply Quote 0
                  • ZebranogZ Offline
                    Zebranog
                    last edited by

                    who builds torpedo tubes t2?
                    nobody needs them and cry in the corner. need to be able to dive like , t3kibran torpedo tubes

                    Cartographic plant.
                    Best cartographer of Basania 2021.
                    2nd place in the maps contest in Genzalia 2022.

                    1 Reply Last reply Reply Quote 1
                    • ZebranogZ Offline
                      Zebranog
                      last edited by

                      Why are there walls on land and not on water?
                      I need water walls

                      • there are no t2 walls either, this is an omission

                      Cartographic plant.
                      Best cartographer of Basania 2021.
                      2nd place in the maps contest in Genzalia 2022.

                      1 Reply Last reply Reply Quote 6
                      • C Offline
                        CocaineDiesel @arma473
                        last edited by

                        @arma473

                        Aside from recklessly modifying the game in a huge way (not terrible imho), this would be interesting to see with mexes as factories for little mass-storages-on-wheels that make their way to the base to get reclaimed (so keep the supply lines but ditch the engineer fetching).

                        1 Reply Last reply Reply Quote 1
                        • F Offline
                          Fiasco21
                          last edited by

                          • Allow Aeon T2 Shields to Upgrade to T3 Shields, however make it less efficient than reclaiming an existing T2 and rebuilding a T3 over it's wreck.

                          • Give Seraphim support commanders a RAS upgrade path.

                          • Add a "Hive" equivalent for both Aeon and Seraphim - ideally, they're worse than the Cybran/UEF versions, but it seems an immense oversight that in order to be effective in team games everyone spams the Cybran/UEF player(s) asking for donation T2 Engies.

                          1 Reply Last reply Reply Quote 1
                          • AskaholicA Offline
                            Askaholic
                            last edited by

                            Remove all damage dealing units and structures and replace the ACU with a command center. You win when you capture, reclaim, or destroy the enemyโ€™s command center.

                            I vaguely recall there being a SupCom 2 campaign mission thatโ€™s sort of an engi battle like this.

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nuclear_Justice
                              last edited by

                              Give cybran cruiser toggle ability to make them airborne assrape gunships

                              1 Reply Last reply Reply Quote 0
                              • MeredithM Offline
                                Meredith
                                last edited by

                                Remove collision between units, they only collide with buildings now. Is this a balance change? I don't know, but it would probably improve per, and make unit navigation much less annoying.

                                1 Reply Last reply Reply Quote 0
                                • G Offline
                                  ghnaf
                                  last edited by

                                  This post is deleted!
                                  1 Reply Last reply Reply Quote 0
                                  • Dragun101D Offline
                                    Dragun101
                                    last edited by

                                    Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

                                    Iโ€™m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                    Project Head and current Owner/Manager of SCTA Project

                                    ZeldafanboyZ H-masterH 2 Replies Last reply Reply Quote 3
                                    • ZeldafanboyZ Offline
                                      Zeldafanboy @Dragun101
                                      last edited by

                                      @dragun101 said in WD #3 - Ridiculous Balance Ideas:

                                      Add the 3 Xbox Exclusive Units

                                      ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

                                      put the xbox units in the game pls u_u

                                      1 Reply Last reply Reply Quote 0
                                      • H-masterH Offline
                                        H-master @Dragun101
                                        last edited by

                                        @dragun101 said in WD #3 - Ridiculous Balance Ideas:

                                        Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

                                        What are those three units again? UEF had a t3 anti artillery unit if I remember correctly.

                                        Check out my maps here:

                                        Madness 1 - 10

                                        https://forum.faforever.com/topic/480/h-master-s-maps

                                        ZeldafanboyZ 1 Reply Last reply Reply Quote 1
                                        • G Offline
                                          ghnaf
                                          last edited by

                                          Commander can stomp over small units and crush them.

                                          1 Reply Last reply Reply Quote 1
                                          • ZeldafanboyZ Offline
                                            Zeldafanboy @H-master
                                            last edited by

                                            @h-master

                                            Cybran had a T1 scout submarine and Aeon had a T1 static arty

                                            put the xbox units in the game pls u_u

                                            1 Reply Last reply Reply Quote 4
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