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    WD #3 - Ridiculous Balance Ideas

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    • D Offline
      Defiant
      last edited by

      When units vet, they get LARGER

      1 Reply Last reply Reply Quote 16
      • A Offline
        Aulex
        last edited by

        I’ll just leave this here
        https://www.youtube.com/watch?v=1HB4viGvzfU

        1 Reply Last reply Reply Quote 0
        • H-masterH Offline
          H-master
          last edited by

          Add the Bismarck dreadnought, from the Blackops mod to the game.

          Check out my maps here:

          Madness 1 - 10

          https://forum.faforever.com/topic/480/h-master-s-maps

          1 Reply Last reply Reply Quote 2
          • maggeM Offline
            magge Global Moderator
            last edited by

            There will be weather seasons from now on.

            Winter comes with snow avalanche passing throw the map. Spring smelts it and creates rivers which sweeps everything away in his way. Summer will drain rivers and seas. Autumn comes with a tornado.

            Want to become a Moderator? || Open volunteer positions
            1 Reply Last reply Reply Quote 5
            • FtXCommandoF Offline
              FtXCommando
              last edited by

              the most ridiculous take of them all:

              give sparky t2 build suite

              1 Reply Last reply Reply Quote 12
              • WillowsDualityW Offline
                WillowsDuality
                last edited by WillowsDuality

                (I'm an idiot and misread the prompt, so going to completely change my post. and leave the original at the bottom marked out.)

                Allow the harbinger to use the sacrafice ability that all the engineers can do, with the cost of the harbinger it would make it a real strategy when you have large armies of harbs to use half of them to get a gc out quickly.

                Give the Aurora a 50HP shield. I know it'll never happen but I love the idea of it the more I think of it. give it the ability to survive t1 bombers and make the faction consistent having every main battle unit feature a personal shield (obsidian and harbs being the other main battle units.)

                1 Reply Last reply Reply Quote 2
                • Brutus5000B Offline
                  Brutus5000 FAF Server Admin
                  last edited by

                  Make the chrono dampener a chrono booster instead which increases speed and production of all units within range.

                  "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
                  – Benno Rice

                  1 Reply Last reply Reply Quote 3
                  • U Offline
                    Unknow
                    last edited by

                    This post is deleted!
                    1 Reply Last reply Reply Quote 0
                    • Chenbro101C Offline
                      Chenbro101
                      last edited by

                      Soulripper can pick up units and experimentals like a dropship. And also shoot other gunships.

                      1 Reply Last reply Reply Quote 6
                      • CaptainKlutzC Offline
                        CaptainKlutz
                        last edited by

                        Galaxy Class Battleship now shoots Trebuchet shells, and the Summit also shoots Demolisher shells

                        1 Reply Last reply Reply Quote 1
                        • Anachronism_A Offline
                          Anachronism_
                          last edited by

                          • Make experimentals and select other units able to get enhancements (like coms can, but different actual enhancements)
                          • Add a T3 tactical nuke plane to each faction - the plane would build them manually, be slow-moving, could target land or air (ie: to blow up ASF swarms), and the tactical nuke could be intercepted by TMD and SMD
                          • Significantly increase aeon strategic bomber's weapon damage, lower its firing rate, and heavily nerf its AOE #specialization

                          pfp credit to gieb

                          1 Reply Last reply Reply Quote 4
                          • GiebmasseG Offline
                            Giebmasse Team Lead
                            last edited by

                            Add RAS upgrade to all units, the lower the HP, the higher the production/mass cost rate.

                            1 Reply Last reply Reply Quote 5
                            • ZLOZ Offline
                              ZLO
                              last edited by

                              When ctrl+k (non instantly) all units and buildings explode dealing as much as 1x-3x their max hp of damage with decent splash and leave no wreckage.

                              TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                              1 Reply Last reply Reply Quote 3
                              • TheWeakieT Offline
                                TheWeakie Balance Team
                                last edited by

                                Time to shift g in a 1000 snoops then

                                1 Reply Last reply Reply Quote 1
                                • F Offline
                                  Freedom_
                                  last edited by Freedom_

                                  This post is deleted!
                                  1 Reply Last reply Reply Quote 0
                                  • SpeculariiNoobS Offline
                                    SpeculariiNoob
                                    last edited by

                                    1 Reply Last reply Reply Quote 0
                                    • Barry_WhiterB Offline
                                      Barry_Whiter
                                      last edited by

                                      Shards have their weapon changed to single, homing missile. Same stats, just vastly increased hit-chance.

                                      Sparkies, have a small (2-5hp/sec) regen at vet 0. Not so unusual for a "Field Engineer"

                                      remove torp def from cyran t2 sub.

                                      none of which is particularly ridiculous, but hey.

                                      1 Reply Last reply Reply Quote 3
                                      • C Offline
                                        CocaineDiesel
                                        last edited by

                                        Aircraft have limited ammo and need to rearm at air staging.

                                        (I'd adjust costs as well but that's against the rules)

                                        1 Reply Last reply Reply Quote 7
                                        • arma473A Offline
                                          arma473
                                          last edited by

                                          Mass can only be stored locally. Each player no longer has a "bank" of mass (represented by the mass bar--you would permanently have a completely empty mass bar). Mass extractors leave reclaim around them. Mass needs to be gathered by engineers and brought to a factory in order to spend it at that factory (or brought to mass storage building, and buildings/engineers near the storage could feed from it)

                                          Every player would have to establish "supply lines" in order to exploit mexes. Which would create a whole new dimension in terms of setting up logistics and for raiding your opponents. It would create incentive to put factories near mass (e.g., build a factory near reclaim field to make engineers to grab the reclaim + be a convenient place to spend the mass on new units, or build a factory next to a mex so you don't have to transfer the mass anywhere, it always gets spent immediately).

                                          There would probably need to be new commands (e.g. assist command, ferry command, patrol command, etc.) so you can set up these supply lines. Maybe it could be done just with the "assist" command, like if you assist a mex and then assist a factory, the engineer knows it has to go back and forth between the two to deliver mass.

                                          C 1 Reply Last reply Reply Quote 8
                                          • A Offline
                                            AI-Very_Easy
                                            last edited by AI-Very_Easy

                                            1 Reply Last reply Reply Quote 0
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