FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    WD #3 - Ridiculous Balance Ideas

    Scheduled Pinned Locked Moved Weekly Discussions
    150 Posts 81 Posters 15.2k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • F Offline
      Freedom_
      last edited by Freedom_

      This post is deleted!
      1 Reply Last reply Reply Quote 0
      • SpeculariiNoobS Offline
        SpeculariiNoob
        last edited by

        1 Reply Last reply Reply Quote 0
        • Barry_WhiterB Offline
          Barry_Whiter
          last edited by

          Shards have their weapon changed to single, homing missile. Same stats, just vastly increased hit-chance.

          Sparkies, have a small (2-5hp/sec) regen at vet 0. Not so unusual for a "Field Engineer"

          remove torp def from cyran t2 sub.

          none of which is particularly ridiculous, but hey.

          1 Reply Last reply Reply Quote 3
          • C Offline
            CocaineDiesel
            last edited by

            Aircraft have limited ammo and need to rearm at air staging.

            (I'd adjust costs as well but that's against the rules)

            1 Reply Last reply Reply Quote 7
            • arma473A Offline
              arma473
              last edited by

              Mass can only be stored locally. Each player no longer has a "bank" of mass (represented by the mass bar--you would permanently have a completely empty mass bar). Mass extractors leave reclaim around them. Mass needs to be gathered by engineers and brought to a factory in order to spend it at that factory (or brought to mass storage building, and buildings/engineers near the storage could feed from it)

              Every player would have to establish "supply lines" in order to exploit mexes. Which would create a whole new dimension in terms of setting up logistics and for raiding your opponents. It would create incentive to put factories near mass (e.g., build a factory near reclaim field to make engineers to grab the reclaim + be a convenient place to spend the mass on new units, or build a factory next to a mex so you don't have to transfer the mass anywhere, it always gets spent immediately).

              There would probably need to be new commands (e.g. assist command, ferry command, patrol command, etc.) so you can set up these supply lines. Maybe it could be done just with the "assist" command, like if you assist a mex and then assist a factory, the engineer knows it has to go back and forth between the two to deliver mass.

              C 1 Reply Last reply Reply Quote 8
              • A Offline
                AI-Very_Easy
                last edited by AI-Very_Easy

                1 Reply Last reply Reply Quote 0
                • ResistanceR Offline
                  Resistance
                  last edited by

                  give mercies insta kill ability

                  queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                  https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

                  TheWeakieT 1 Reply Last reply Reply Quote 1
                  • CheeseBerryC Offline
                    CheeseBerry
                    last edited by

                    Add the "Shahrazad " experimental which, when completed, restarts the entire game

                    1 Reply Last reply Reply Quote 10
                    • TheWeakieT Offline
                      TheWeakie Balance Team @Resistance
                      last edited by

                      @rezy-noob said in WD #3 - Ridiculous Balance Ideas:

                      give mercies insta kill ability

                      You're supposed to come up with something new

                      1 Reply Last reply Reply Quote 3
                      • D_deridexD Offline
                        D_deridex
                        last edited by

                        Remove all torpedo launchers from UEF t2 torp boat and install a plasma beam from the t3 battlecruiser instead

                        1 Reply Last reply Reply Quote 0
                        • ZebranogZ Offline
                          Zebranog
                          last edited by

                          who builds torpedo tubes t2?
                          nobody needs them and cry in the corner. need to be able to dive like , t3kibran torpedo tubes

                          Cartographic plant.
                          Best cartographer of Basania 2021.
                          2nd place in the maps contest in Genzalia 2022.

                          1 Reply Last reply Reply Quote 1
                          • ZebranogZ Offline
                            Zebranog
                            last edited by

                            Why are there walls on land and not on water?
                            I need water walls

                            • there are no t2 walls either, this is an omission

                            Cartographic plant.
                            Best cartographer of Basania 2021.
                            2nd place in the maps contest in Genzalia 2022.

                            1 Reply Last reply Reply Quote 6
                            • C Offline
                              CocaineDiesel @arma473
                              last edited by

                              @arma473

                              Aside from recklessly modifying the game in a huge way (not terrible imho), this would be interesting to see with mexes as factories for little mass-storages-on-wheels that make their way to the base to get reclaimed (so keep the supply lines but ditch the engineer fetching).

                              1 Reply Last reply Reply Quote 1
                              • F Offline
                                Fiasco21
                                last edited by

                                • Allow Aeon T2 Shields to Upgrade to T3 Shields, however make it less efficient than reclaiming an existing T2 and rebuilding a T3 over it's wreck.

                                • Give Seraphim support commanders a RAS upgrade path.

                                • Add a "Hive" equivalent for both Aeon and Seraphim - ideally, they're worse than the Cybran/UEF versions, but it seems an immense oversight that in order to be effective in team games everyone spams the Cybran/UEF player(s) asking for donation T2 Engies.

                                1 Reply Last reply Reply Quote 1
                                • AskaholicA Offline
                                  Askaholic
                                  last edited by

                                  Remove all damage dealing units and structures and replace the ACU with a command center. You win when you capture, reclaim, or destroy the enemy’s command center.

                                  I vaguely recall there being a SupCom 2 campaign mission that’s sort of an engi battle like this.

                                  1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nuclear_Justice
                                    last edited by

                                    Give cybran cruiser toggle ability to make them airborne assrape gunships

                                    1 Reply Last reply Reply Quote 0
                                    • MeredithM Offline
                                      Meredith
                                      last edited by

                                      Remove collision between units, they only collide with buildings now. Is this a balance change? I don't know, but it would probably improve per, and make unit navigation much less annoying.

                                      1 Reply Last reply Reply Quote 0
                                      • G Offline
                                        ghnaf
                                        last edited by

                                        This post is deleted!
                                        1 Reply Last reply Reply Quote 0
                                        • Dragun101D Offline
                                          Dragun101
                                          last edited by

                                          Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

                                          I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                          Project Head and current Owner/Manager of SCTA Project

                                          ZeldafanboyZ H-masterH 2 Replies Last reply Reply Quote 3
                                          • ZeldafanboyZ Offline
                                            Zeldafanboy @Dragun101
                                            last edited by

                                            @dragun101 said in WD #3 - Ridiculous Balance Ideas:

                                            Add the 3 Xbox Exclusive Units

                                            πŸ‘ πŸ‘ πŸ‘

                                            put the xbox units in the game pls u_u

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post