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    Posts

    Recent Best Controversial
    • RE: Game Councilor

      Hello Jip, once again a big thank you for your work and efforts to improve the game. I'm very excited about the shadder I mentioned. Unfortunately, I can't help because I don't really know how to program. And work more with trial and error ^^ with my maps and mods.

      posted in General Discussion
      SaverS
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    • RE: Issues with the heightmap in the FAF Map Editor.

      @captainklutz 35f6527b-dd07-4dea-b881-12d60beb3a3e-image.png f498b8fb-6f12-4bbb-9e32-f89b160943ec-image.png Hello and thank you again for the new brushes 🙂 Here is my new card with the brushes. Maybe some people will like it.

      posted in Mapping
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    • RE: Game patch 3728

      Thank you everyone for your great work.

      posted in General Discussion
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    • RE: stand-up animation like the GC

      I hope it can help other people working on their own units or help improve the game. I had great support from other modders who gave me good tips. Thanks to everyone working on FAF 🙂

      posted in Modding & Tools
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    • RE: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00915402

      Everything is going great as usual, thank you very much 🙂

      posted in FAF support (client and account issues)
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    • RE: stand-up animation like the GC

      a14a3648-ca94-43f1-a4a9-930bf8b1d0eb-image.png 1b1afaa7-43d7-463d-92bb-30ac947ac9bb-image.png b092568d-6b05-4a7a-a777-931465ddcffb-image.png 2f263f83-a34f-4cbe-9978-6fcadc25303d-image.png 6e04584e-8185-4bf9-903a-1dcf4c7b5e13-image.png

      posted in Modding & Tools
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    • RE: Talking about the Fatty

      Hello everyone 🙂 I think the topic is great because I love Fatboy. The point about the slots sounds very interesting. Since I am unfortunately not a good player myself, I created a mod for the Fatboy, which received TMD and other weapon modes. If I have time again I would try to implement the suggestion to see how it works. However, the balance part is and remains very demanding. I wish the balance team every success 🙂 sy for my bad english 😉

      posted in Balance Discussion
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    • RE: Electroma's Mapping Factory

      @electroma thanks and good job 🙂

      posted in Mapping
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    • Improve area attack and reclaim orders #6095 - bug

      Hello everyone, first of all thank you for the patch and special thanks to JIP for your work over the last few years. I think some of the functions are great. But when testing the function #6095 Improve area attack and reclaim orders. I get error messages in the log. However, I test in offline mode, without mods. 1d38e5a3-b400-4229-9a42-e8913a188379-image.png d8bbb3a0-2378-4549-996c-22f053edb31b-image.png
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>

      posted in Game Issues and Gameplay questions
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    • RE: RCV - AI Masters ~ 3v3 ~ $1,200

      Hello, is it still possible to watch the tournament on YouTube or Twitch?

      posted in Tournaments
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    • RE: Civilians Defence

      Hello everyone,
      I'm looking for the Mod Civilian Defense. Does anybody know him?
      In the old forum -

      https://forums.faforever.com/viewtopic.php?f=38&t=3916

      • I saw at least one discussion about it.
      posted in Modding & Tools
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    • RE: My entry for the 'Princess Burke' Mapping tournament Temple of the Marxon

      WOW

      posted in Mapping
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    • RE: RCV - AI Masters ~ 3v3 ~ $1,200

      thx 🙂

      posted in Tournaments
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    • RE: [Modding] - Supreme Commander: Tech 4 Edition Mod Project!

      good job, pls more 🙂

      posted in Modding & Tools
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    • RE: M28AI Devlog (v136)

      hello, here is a replay 3vs3 without bugs ^^ https://replay.faforever.com/20437080

      posted in AI development
      SaverS
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    • RE: RCV - AI Masters ~ 3v3 ~ $1,200

      and thx for your great strong AI

      posted in Tournaments
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    • stand-up animation like the GC

      Hello everyone, I am currently working on a unit (RAMROD- Alpha Status) and would like to give this mech a stand-up animation like the GC. The animation is finished, but I don't know if it will be integrated. The line is defined in the blueprint, but I don't know what else is needed? Could you tell me where the animation goes?
      5f6b297d-8765-405e-9e8e-75f37ef96141-image.png

      posted in Modding & Tools
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    • RE: M28AI Devlog (v136)

      Hello Maudlin,
      your AI is really overwhelmingly good. Now the BUT ^^ During the course of the battle, the Sorian AI always hindered the build-up with various landing troops and surprised a careless player who only had the front in view. Could you maybe in your AI? also integrate more landing troops? Thanks for your great work so far.

      posted in AI development
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    • RE: RCV - AI Masters ~ 3v3 ~ $1,200

      oh ok 👍

      posted in Tournaments
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    • RE: mod request

      ????

      posted in Modding & Tools
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