• Forged Alliance (Not FAF launcher) CTD on start + possible solution

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    @jip - Ack, glad to hear (and thanks for the response). Please let me know if you require any further info, I'll try to keep an eye on this page.
  • Transport dropping units to their death

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  • can anyone else not cannot play these missions?

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    To fix Rebel's Rest empty map issue after starting map. seems to be some issue with paths just copy FAF_Coop_Operation_Rebel's_Rest.v0001 to FAF_Coop_Operation_Rebel's_Rest. so both FAF_Coop_Operation_Rebel's_Rest.v0001 FAF_Coop_Operation_Rebel's_Rest folder must be present in C:\ProgramData\FAForever \user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps to start story
  • Question on shield assist mechanics

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    There is some loss of efficiency in overlapping sheilds, right? In other words, an arty shot will damage multiple shields simultaneously. So there may be efficiency in working different shield heights (t2 unit shields, UEF bubble SACUs, T2 shields, T3 shields, and different factions). Right wrong?
  • SCFA wont start

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    maggeM
    Maybe permission errors, or corrupted files.
  • briefing lag

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  • Eternal connecting to lobbies on Global CoTURN

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    @brutus5000 Ah, no I experienced that problem like a day before my comment. I switched coturns an that solved it. So I didn't try changing back to global afterwards.
  • Forged Alliance - hang-up 16min

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    maggeM
    Have not seen such error before, I can not say specifically how to fix it, but maybe you get lucky by doing those things: Do not use any UI/SIM mods Be sure it is not map-related, by trying different maps Have the newest Windows update and drivers for all devices Reinstall FAF and SC, just to be sure (and make a file integrity check via Steam/GOG)
  • Game plays for 30 mins then freezes

    Moved
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    maggeM
    You got warning: SND: XACT3DApply failed. solutions: https://forum.faforever.com/topic/4084/solutions-for-snd-error-xact-invalid-arg-xact3dapply-failed
  • This topic is deleted!

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  • Login issues

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    maggeM
    Maybe trying a different default browser without any extensions can fix it? If not, check security software if it blocks anything.
  • AFS stuck on air staging facilities

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    @Shagga I have observed the problem you describe with Air Staging Beacons (Seraphim) and I've seen it with Aeon as well (and it probably happens with the other factions too). Until tonight I just thought they were broken and in a way (UI/UX) they are. In order to "deploy", you have to "sub-select" the individual air units at the menu presented for the repair/refuel building and then deploy. If there is a fast way to select all of the parked units at the building's menu, I haven't found it yet, I've only been able to select individually (ugh). Curiously, even "select all air units (CTRL+A)" does not select air units parked on the r/r building (which seems really broken). I would think the way it would work is that parked units deploy when the deploy order is given to the r/r building. And maybe it's preference, but when I tell air units to go home and repair/refuel, they should do their business and then get off the r/r building so another air unit can use it. It appears that telling air units to return home to repair/refuel is what causes them to park on the air staging building (and get "stuck"). I'm just getting into FAF but the behavior might make sense for something like a "hangar" and maybe there is a mod for that -- if not might be a great addition. "AHA! Feel the power of the air force you didn't think I had. Muahahaha!" "Dock" is the name of the command to send air units to nearest air staging facility. After more testing (playing) it looks like air units just get "stuck" (require manual deploy) sometimes. Not power locked, not told to return to air staging facility. At least I know how to get them back in the game now. Previously I was CTRL+K'ing the air staging facilties - LOL!
  • UI scale 2 crashes on game start.

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    maggeM
    Can you attach a game.log, please?
  • Systematically crashes FAAF after 1-1.5 hours of play, help me please!!!

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    Maybe it's caused by your CryptoPro program, I see the dll is being used and something similar to these debug messages only appear in Google search results from the website cryptopro.ru. Debug messages: <capi20>Thread:function text xcode(dcode) (file:line)level: 0x1 <capi20>Thread:function text xcode(dcode) (file:line)level: 0x1 <capi20>Thread:function text xcode(dcode) (file:line)level: 0x1 <cspi>Thread:function text xcode(dcode) (file:line)level: 0x1 <cspi>Thread:function text xcode(dcode) (file:line)level: 0x1 <cspi>Thread:function text xcode(dcode) (file:line)level: 0x1 <support>Thread:function text xcode(dcode) (file:line)level: 0x1 <support>Thread:function text xcode(dcode) (file:line)level: 0x1 <support>Thread:function text xcode(dcode) (file:line)level: 0x1
  • the game freezes when starting a match

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    Ctrl-KC
    Игра максимум может использовать 4Гб
  • Mind Games (FA Mission 5) fails to progress past 1st stage

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    Do you use mods? If so, turn them all off and try again. Then turn them on one by one. There are prerequisites for Fletcher to spawn and then build his base. Certain mods will violate the prerequisites by, for example, changing the energy or mass storage. This causes the script to stall. I had the same problem with the last stage where certain mods will prevent the map from expanding. These mods didn't cause problems on other campaign maps.
  • Creating new Hotkeys / Shortcuts error

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    Perhaps the selection of these units is conflicting with a UI mod? Try disabling all ui mods and see whether the problem persists
  • FAF CLient fail to login

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    maggeM
    Have you tried changing the default browser, and disabled any extension?
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    Yes, it causes the app to hang at the end of the game. It does not silently close, nor communicate there is a problem. Just hangs.