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    Saver

    @Saver

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    Best posts made by Saver

    • RE: Game Councilor

      Hello Jip, once again a big thank you for your work and efforts to improve the game. I'm very excited about the shadder I mentioned. Unfortunately, I can't help because I don't really know how to program. And work more with trial and error ^^ with my maps and mods.

      posted in General Discussion
      SaverS
      Saver
    • RE: Issues with the heightmap in the FAF Map Editor.

      @captainklutz 35f6527b-dd07-4dea-b881-12d60beb3a3e-image.png f498b8fb-6f12-4bbb-9e32-f89b160943ec-image.png Hello and thank you again for the new brushes πŸ™‚ Here is my new card with the brushes. Maybe some people will like it.

      posted in Mapping
      SaverS
      Saver
    • RE: Game patch 3728

      Thank you everyone for your great work.

      posted in General Discussion
      SaverS
      Saver
    • RE: stand-up animation like the GC

      I hope it can help other people working on their own units or help improve the game. I had great support from other modders who gave me good tips. Thanks to everyone working on FAF πŸ™‚

      posted in Modding & Tools
      SaverS
      Saver
    • RE: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00915402

      Everything is going great as usual, thank you very much πŸ™‚

      posted in FAF support (client and account issues)
      SaverS
      Saver
    • RE: stand-up animation like the GC

      a14a3648-ca94-43f1-a4a9-930bf8b1d0eb-image.png 1b1afaa7-43d7-463d-92bb-30ac947ac9bb-image.png b092568d-6b05-4a7a-a777-931465ddcffb-image.png 2f263f83-a34f-4cbe-9978-6fcadc25303d-image.png 6e04584e-8185-4bf9-903a-1dcf4c7b5e13-image.png

      posted in Modding & Tools
      SaverS
      Saver
    • RE: Talking about the Fatty

      Hello everyone πŸ™‚ I think the topic is great because I love Fatboy. The point about the slots sounds very interesting. Since I am unfortunately not a good player myself, I created a mod for the Fatboy, which received TMD and other weapon modes. If I have time again I would try to implement the suggestion to see how it works. However, the balance part is and remains very demanding. I wish the balance team every success πŸ™‚ sy for my bad english πŸ˜‰

      posted in Balance Discussion
      SaverS
      Saver
    • RE: Electroma's Mapping Factory

      @electroma thanks and good job πŸ™‚

      posted in Mapping
      SaverS
      Saver
    • Improve area attack and reclaim orders #6095 - bug

      Hello everyone, first of all thank you for the patch and special thanks to JIP for your work over the last few years. I think some of the functions are great. But when testing the function #6095 Improve area attack and reclaim orders. I get error messages in the log. However, I test in offline mode, without mods. 1d38e5a3-b400-4229-9a42-e8913a188379-image.png d8bbb3a0-2378-4549-996c-22f053edb31b-image.png
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>

      posted in Game Issues and Gameplay questions
      SaverS
      Saver
    • RE: RCV - AI Masters ~ 3v3 ~ $1,200

      Hello, is it still possible to watch the tournament on YouTube or Twitch?

      posted in Tournaments
      SaverS
      Saver

    Latest posts made by Saver

    • RE: M28AI Devlog (v136)

      Hello everyone, I have a little thought for amphibious units that move underwater. I can cite the GC as an example. When the AI ​​uses this unit, I have often found that the unit will stall in the water on banks if enemies are too close to the water. The problem, however, is that submarines or other enemies with torpedoes also attack them and the GC makes no real attempts to save itself. Or rather take up the fight on land, where he also has weapons.

      Unfortunately I have no idea whether this can be fixed. But oh man, what hasn't the M28 already accomplished πŸ˜‰

      posted in AI development
      SaverS
      Saver
    • RE: Firey Explosions mod FAF

      THX πŸ™‚

      posted in Modding & Tools
      SaverS
      Saver
    • RE: Co-op Feedback

      @deletethis I don't know that the missions can also be played offline. Thanks for the info. This makes certain tests easier.

      posted in General Discussion
      SaverS
      Saver
    • RE: Game can not be created always update loading

      Have you checked your firewall to see if it's blocking it?

      posted in I need help
      SaverS
      Saver
    • Improve area attack and reclaim orders #6095 - bug

      Hello everyone, first of all thank you for the patch and special thanks to JIP for your work over the last few years. I think some of the functions are great. But when testing the function #6095 Improve area attack and reclaim orders. I get error messages in the log. However, I test in offline mode, without mods. 1d38e5a3-b400-4229-9a42-e8913a188379-image.png d8bbb3a0-2378-4549-996c-22f053edb31b-image.png
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>

      posted in Game Issues and Gameplay questions
      SaverS
      Saver
    • RE: M28AI Devlog (v136)

      Hello Maudlin, I created a map (adaptive Falconstone) which also contains water. I noticed that the M28 doesn't build shipyards in the lower water, even though markers are set. However, other AI (Sorian, Uveso) use the areas. Maybe. can you test that? Greetings Saver 545f793d-44ac-401f-9799-fe420a68ac95-image.png e4699f23-4564-48ad-b90d-1a305802dcf3-image.png

      posted in AI development
      SaverS
      Saver
    • RE: RK's Explosion mod no longer supported?

      Could the mod be repaired and re-uploaded? Is this possible?

      posted in Game Issues and Gameplay questions
      SaverS
      Saver
    • RE: I'm old and don't remember...

      Isn't that specified in the animation? For the units, I at least do something like that in Blender.

      posted in Modding & Tools
      SaverS
      Saver
    • RE: Issues with the heightmap in the FAF Map Editor.

      @captainklutz 35f6527b-dd07-4dea-b881-12d60beb3a3e-image.png f498b8fb-6f12-4bbb-9e32-f89b160943ec-image.png Hello and thank you again for the new brushes πŸ™‚ Here is my new card with the brushes. Maybe some people will like it.

      posted in Mapping
      SaverS
      Saver
    • RE: M28AI Devlog (v136)

      °°7 Congratulations

      posted in AI development
      SaverS
      Saver