• Ladder Curation: An Analysis of Maps

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    MadMaxM
    thanks for sharing hopefully this will start a meaningful discussion about map design, and what mappers can do to improve the 'score' of their maps, which will in turn maybe break the astro cycle..... (doubtful). But anything that help mappers understand what makes for interesting and varied games on their maps, is good in my books and i think will be good for the community at large.
  • What is Latest version of Map Editor?

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    maggeM
    The latest official version can be found on the FAF GitHub repository. I am not aware of any fork, that has a newer version - If there should be any, please comment. The code currently has no maintainer, so changes are unlikely unless a developer decides to update it specifically.
  • Map Editor V 0.8 Issues

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    BlackYpsB
    Far on the horizon maybe. I added the issues to the issue tracker here: https://github.com/FAForever/FAForeverMapEditor/issues
  • Cant Upload last few Maps....NEW ERROR - Payload too Large......!!??

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    Brutus5000B
    How big is your folder?
  • Beach Water Depth Units not Detected

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    N
    Yeah 3.75 works easily but the tricky part is that if the offset is too much then units will target the underwater unit thinking it is on land, while its hitbox is covered by water (dbg c in console to see collision boxes). I think they start ignoring that unit after they hit the water too.
  • Klutz's Map Emporium

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    CaptainKlutzC
    @nflanders Very few people play dualgap clones in any meaningful quantity, the original is timeless for a reason. There are so many dualgap maps already that it would be a waste of my time compared to the number of players it would get. Even with this in mind, I only make maps I want to make, not what I think would be popular. While it's a fine map, I personally don't enjoy the gameplay dualgap enables and don't want to create something in that vein. And finally, I think creating a very derivative work would be disrespectful to the original author. Hope you understand. Thanks
  • Pics for OnceHandsome

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    JipJ
    You'll need to update the texture reference manually. You can do this the same way that you set the texture reference. Likely by exporting the water settings, update the reference, import them back in.
  • Cant Load Props.....All Missing....Not Reclaimable error!

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    O
    Jip you rock and thanks.....I guess the love of these things you do, has turned me into an impatient SOB......thank you again for your efforts and I appreciate the efficiency at which you all achieve it! Bravissimo!!!
  • Can you ADD More Armies to your Existing Map?

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    O
    thanks once again for your help Index......worked perfectly!!
  • Issues with the heightmap in the FAF Map Editor.

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    RoweyR
    @captainklutz i can take a look at automating the pull from that repo so that with the builds of the editor it pulls in the new brushes
  • Index Librorum's Maps, assorted projects, and Gaea tutorials

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    Noble_IceN
    @indexlibrorum well you are tempting me but no. when balance despots fix cybrans and stop favoring uef i will come back.. i will just try mods like m28ai, but the maps are so good all of them.
  • Noob question - How to add destroyed units?

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    IndexLibrorumI
    Have a look at this tutorial. Also, come join us over at the #mapping-general channel in the FAF discord. You'll get answers to mapping related questions a lot faster and we can help you easier!
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    C
    Tried to do the same but still no joy
  • Adaptiv map Option bug?

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    SaverS
    Since I search every time, here's a picture ^^ [image: 1708894015142-5779fa7c-993f-4181-8c10-b9b185cc0b70-image.png]
  • 'Empty' Texture Set when creating a new Map

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    MostLostNoobM
    @siege Did you set the root folder of your vanilla SCFA install as the Sup Com Forged Alliance installation path in the editor's Preferences?
  • Top Level Alpha Light Masking for terrain shadows question

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    BlackYpsB
    Which tutorial exactly? I'd recommend using the Terrain002 shader. An explanation how the texture has to be made to give correct results is available here: https://wiki.faforever.com/en/Development/Mapping
  • Anyone have MORE BRUSHES than the Default ones in Ozonex Editor?

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    CaptainKlutzC
    There's a pinned message in the FAF Discord in #mapping-general that contains a copy of my brush folder, which includes both brushes that I have made and ones I have collected from others.
  • Keyboard Shortcuts for OZONEX Map Editor

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    MostLostNoobM
    The FAF Wiki is full of info, including these FAForever Map Editor shortcuts.
  • GAEA World Builder - How to make maps symmetrical?

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    IndexLibrorumI
    @askaholic I am glad someone read some of the 20k words I wrote on this topic
  • Reinstate OnceHandsome

    mapping
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    Brutus5000B
    Also bans are not publicly discussed. Contact the moderator team for ban appeals.