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    Recent Best Controversial
    • RE: M28AI Devlog (v136)

      Hello everyone, I have a little thought for amphibious units that move underwater. I can cite the GC as an example. When the AI ​​uses this unit, I have often found that the unit will stall in the water on banks if enemies are too close to the water. The problem, however, is that submarines or other enemies with torpedoes also attack them and the GC makes no real attempts to save itself. Or rather take up the fight on land, where he also has weapons.

      Unfortunately I have no idea whether this can be fixed. But oh man, what hasn't the M28 already accomplished πŸ˜‰

      posted in AI development
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    • RE: Firey Explosions mod FAF

      THX πŸ™‚

      posted in Modding & Tools
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    • RE: Co-op Feedback

      @deletethis I don't know that the missions can also be played offline. Thanks for the info. This makes certain tests easier.

      posted in General Discussion
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    • RE: Game can not be created always update loading

      Have you checked your firewall to see if it's blocking it?

      posted in I need help
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    • Improve area attack and reclaim orders #6095 - bug

      Hello everyone, first of all thank you for the patch and special thanks to JIP for your work over the last few years. I think some of the functions are great. But when testing the function #6095 Improve area attack and reclaim orders. I get error messages in the log. However, I test in offline mode, without mods. 1d38e5a3-b400-4229-9a42-e8913a188379-image.png d8bbb3a0-2378-4549-996c-22f053edb31b-image.png
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
      WARNING: Error running lua script: index expected but got nil
      stack traceback:
      [C]: in function SetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function CreateProjectileAtMuzzle'
      ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>

      posted in Game Issues and Gameplay questions
      SaverS
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    • RE: M28AI Devlog (v136)

      Hello Maudlin, I created a map (adaptive Falconstone) which also contains water. I noticed that the M28 doesn't build shipyards in the lower water, even though markers are set. However, other AI (Sorian, Uveso) use the areas. Maybe. can you test that? Greetings Saver 545f793d-44ac-401f-9799-fe420a68ac95-image.png e4699f23-4564-48ad-b90d-1a305802dcf3-image.png

      posted in AI development
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    • RE: RK's Explosion mod no longer supported?

      Could the mod be repaired and re-uploaded? Is this possible?

      posted in Game Issues and Gameplay questions
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    • RE: I'm old and don't remember...

      Isn't that specified in the animation? For the units, I at least do something like that in Blender.

      posted in Modding & Tools
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    • RE: Issues with the heightmap in the FAF Map Editor.

      @captainklutz 35f6527b-dd07-4dea-b881-12d60beb3a3e-image.png f498b8fb-6f12-4bbb-9e32-f89b160943ec-image.png Hello and thank you again for the new brushes πŸ™‚ Here is my new card with the brushes. Maybe some people will like it.

      posted in Mapping
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    • RE: M28AI Devlog (v136)

      °°7 Congratulations

      posted in AI development
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    • RE: Been a (long) while since i last modeled anything...

      Hi, you mean units. I use Blender 2.8.

      posted in Modding & Tools
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    • RE: Talking about the Fatty

      @krapougnak THX πŸ™‚

      posted in Balance Discussion
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    • RE: Issues with the heightmap in the FAF Map Editor.

      @captainklutz said in Issues with the heightmap in the FAF Map Editor.:

      Brush

      Thank you very much, it looks fantastic πŸ™‚

      posted in Mapping
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    • RE: Talking about the Fatty

      @krapougnak Hi, so yes I could. However, I don't want to let the units become too strong. They are not intended to destroy the normal game, but rather to add variety and complement it. I also gave the UEF a mech that can form a good front in combination with the Fatboy.

      posted in Balance Discussion
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    • RE: Issues with the heightmap in the FAF Map Editor.

      THX all πŸ™‚

      posted in Mapping
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    • RE: Issues with the heightmap in the FAF Map Editor.

      Ah I see, thank you very much for the quick response. I had never noticed this case in other maps, so it was a bit irritating. Thanks to πŸ™‚

      posted in Mapping
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    • Issues with the heightmap in the FAF Map Editor.

      Hello everyone, I unfortunately have a problem in the FAF Map Editor. For example, when I try to create a mountain in the heightmap, the mountain becomes more and more pixelated or similar. Does anyone know this problem and have a solution? f4a9ec0f-fb49-450e-902a-7d93fa5f9306-image.png 8822d552-e1d9-4794-bbec-c998c32c05fe-image.png

      posted in Mapping
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    • RE: FAF No Sound Problem

      that helped me https://forum.faforever.com/topic/2619/fa-sound-issues-some-sounds-play-once-then-nothing/6?_=1712778918909

      posted in Game Issues and Gameplay questions
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    • RE: M28AI Devlog (v136)

      Top πŸ™‚

      posted in AI development
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