FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Weekly Discussion #29 - What would you like to see in the game next?

    Scheduled Pinned Locked Moved Weekly Discussions
    54 Posts 24 Posters 3.6k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Ctrl-KC Offline
      Ctrl-K
      last edited by

      Key actions overhaul πŸ‘€

      β€œBe a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
      β€” Steve Jobs.
      My UI Mods
      Support me

      1 Reply Last reply Reply Quote 1
      • ThomasHiattT Offline
        ThomasHiatt @Jip
        last edited by

        @jip said in Weekly Discussion #29 - What would you like to see in the game next?:

        I've looked into this. It appears the bomber acts as if it a regular move order and therefore de-accelerates too soon, causing the bomb it is dropping to hit somewhere in the vicinity, usually in front of the target

        Does that mean it can be fixed or not? Strange that changing the number of times it does a ground attack changes the interpretation of the order. I guess it is probably a new variable that was added with FA and was never properly implemented or something.

        1 Reply Last reply Reply Quote 0
        • ThomasHiattT Offline
          ThomasHiatt
          last edited by

          Has anyone ever tried using DLL injection to get more control over engine side things? Maybe you could intercept calls to the audio API and fix them or pass them along to a more modern API to fix the sound bug. I don't know what else could be accomplished with it, I'm just vaguely aware of the technique.

          1 Reply Last reply Reply Quote 0
          • S Offline
            STlNG
            last edited by

            First-person ACU perspective

            1 Reply Last reply Reply Quote 4
            • S Offline
              STlNG
              last edited by STlNG

              Subs build underwater mass, hydro, sonar, and reclaim.

              1 Reply Last reply Reply Quote 3
              • QuietJoyQ Offline
                QuietJoy
                last edited by

                I think the long term health of faf as a community would be greatly helped by a system of dealing with laggers. I can only imagine the frustration of new players if their early games all have laggers in them. I'd be surprised if they didn't assume that FAF was not worth playing as a result.
                We need a system to enable us, as a community, to flag players that cause issues. Flagged players can then be educated in how to improve their setup or maybe put in a pool of similar players.
                It's insane to me that in a 12 player game for example if there is even one lagger then 11 other people have to have their fun spoiled. You just don't get that in real life, you'd move away from such selfish people, whereas in FAF I cannot.

                At the very least, as an absolute starting point, if every player (including myself obviously) could see how many times they have been set as FOE that would be eye-opening...!

                ? 1 Reply Last reply Reply Quote 1
                • CheeseBerryC Offline
                  CheeseBerry @CheeseBerry
                  last edited by

                  @cheeseberry said in Weekly Discussion #29 - What would you like to see in the game next?:

                  How about overlays for units and structures as implemented in e.g. ecomanager and idle-engineers?

                  Quite a few of the better players use ecomanager purely for the overlays and having a nicer looking version of idle engineers accessible to everyone from the settings menu would certainly be amazing πŸ˜„

                  @Jip asked me to elaborate a bit on what those overlays do, so here we go:

                  Ecomanager adds a mex-overlay which shows you if a mex is currently being idle or upgrading depending on the color of the overlay:
                  Screenshot_62.png

                  Idle Engineers adds a black overlay over idle engies
                  Screenshot_63.png

                  and over idle factories
                  Screenshot_66.png

                  All three of them are really useful for figuring out a glance what your stuff is doing and where new orders need to be given.

                  Ecomanager also adds a variety of other overlays, most notably overlays for nukes and smds that tell you how many missiles are loaded and how long it will take to build the next one:
                  Screenshot_67.png

                  Both mods actually have more overlay features, e.g. information about the state of something depending on its color, and ecomanager is even able to tell you how many missiles are loaded in your allies smd, somehow. (If both players use ecomanager, anyway.)

                  As should be obvious the above overlays are not the prettiest, but they are imo very useful and I do think there is quite a bit of potential here.

                  1 Reply Last reply Reply Quote 0
                  • ? Offline
                    A Former User @QuietJoy
                    last edited by

                    @serpentor Even Starcraft 1 shows to each player how laggy every other player is to them.

                    1 Reply Last reply Reply Quote 0
                    • ZLOZ Offline
                      ZLO
                      last edited by

                      net-lag reduction, idk how. almost never see anyone able to reconnect to the game. Tho sometimes they do reconnect but they already got ejected by like 1 player and then you get 2 players that can never reconnect while the rest are connected and game gets stuck.
                      Galactic war
                      Line move

                      TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                      1 Reply Last reply Reply Quote 1
                      • IndexLibrorumI Offline
                        IndexLibrorum Global Moderator
                        last edited by

                        Beetles should be able to cross water like rhinos do. Whether or not they should function as depth charges as they crawl over the seabed I'll leave to smarter minds than me.

                        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                        See all my projects:

                        1 Reply Last reply Reply Quote 1
                        • Sladow-NoobS Offline
                          Sladow-Noob
                          last edited by

                          "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

                          Inactive.

                          SpikeyNoobS IndexLibrorumI 2 Replies Last reply Reply Quote 2
                          • TheWeakieT Offline
                            TheWeakie Balance Team
                            last edited by

                            Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

                            1 Reply Last reply Reply Quote 3
                            • DeribusD Offline
                              Deribus Global Moderator
                              last edited by

                              There's a separate keybind for select all idle engineers excluding ACU

                              TheWeakieT 1 Reply Last reply Reply Quote 0
                              • TheWeakieT Offline
                                TheWeakie Balance Team
                                last edited by

                                I got scammed

                                1 Reply Last reply Reply Quote 1
                                • SpikeyNoobS Offline
                                  SpikeyNoob Global Moderator
                                  last edited by

                                  L

                                  1 Reply Last reply Reply Quote 0
                                  • SpikeyNoobS Offline
                                    SpikeyNoob Global Moderator @Sladow-Noob
                                    last edited by

                                    @sladow-noob said in Weekly Discussion #29 - What would you like to see in the game next?:

                                    "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

                                    The maths dont lie! Rhinos can swim!

                                    1 Reply Last reply Reply Quote 0
                                    • S Offline
                                      STlNG
                                      last edited by

                                      Decoy units and structures.

                                      1 Reply Last reply Reply Quote 0
                                      • ? Offline
                                        A Former User
                                        last edited by

                                        How about making right click to cancel selected ping instead of doing the same thing left click does? It's pretty painful in the alternative hotkey preset.

                                        1 Reply Last reply Reply Quote 2
                                        • IndexLibrorumI Offline
                                          IndexLibrorum Global Moderator @Sladow-Noob
                                          last edited by IndexLibrorum

                                          @sladow-noob Wagner! I MEAN WAGNER. Don't bully 😞

                                          @thewheelie said in Weekly Discussion #29 - What would you like to see in the game next?:

                                          Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

                                          A thousand times this.

                                          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                          See all my projects:

                                          DeribusD 1 Reply Last reply Reply Quote 0
                                          • DeribusD Offline
                                            Deribus Global Moderator @IndexLibrorum
                                            last edited by

                                            @IndexLibrorum My man you can't say "Don't bully 😞" and have the reading comprehension of Helen Keller in the same post.

                                            Weekly Discussion #29 - What would you like to see in the game next?:

                                            There's a separate keybind for select all idle engineers excluding ACU

                                            IndexLibrorumI 1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post