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    Fix cybran T3 shielding

    Scheduled Pinned Locked Moved Balance Discussion
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    • B Offline
      Blodir @Jip
      last edited by

      @jip said in Fix cybran T3 shielding:

      @blodir said in Fix cybran T3 shielding:

      Only tangentially related and idk if I'm the only one who thinks this, but shield assisting with 10 hives is lame af. Building a good simcity with lots of t3 shields should be more efficient than putting ur mavor under 1 shield assisted by 10 hives

      At the moment overspill works such that:

      • shield that is hit takes full damage
      • on top of that, surrounding shields take a bit of that damage too

      But we can change it to:

      • shield that takes full damage disperses it over neighboring shields, depending on distance to that shield

      That way it is better to have a lot of shields than having 1 shield being assisted. It would also add a lot of value to the lower tier cybran shields: they collapse sooner due to the dispersion damage and can recover quickly to support the higher tech shields again

      And while we're at it, the engis/hives shouldn't stop assisting once the shield is at full hp. It just forces u to stare at ur hives for the rest of the game in an arty/sat war

      Engine behavior I'm afraid

      Sounds good imo, though requires some testing/experimentation. Shield overspill was added in FAF iirc, so I assume that it was added for a reason. I seem to recall it being added mostly about bulwark stacking making navy unkillable, but could be wrong. Mby bulwark stacking could be nerfed some other way...

      MachM 1 Reply Last reply Reply Quote 0
      • MachM Offline
        Mach @Blodir
        last edited by Mach

        @blodir said in Fix cybran T3 shielding:

        Shield overspill was added in FAF iirc, so I assume that it was added for a reason.

        stacking shields in general is op without overspill, you take out one shield and another full hp one is behind it (and another one after that, and another after, and...), in steam FA bases can become basically unkillable other than with nukes or air crash

        1 Reply Last reply Reply Quote 3
        • waffelzNoobW Offline
          waffelzNoob @Jip
          last edited by

          @jip would be cool way to make arties less effective but that would be a fat buff to firebases and bulwarks

          frick snoops!

          JipJ 1 Reply Last reply Reply Quote 0
          • FtXCommandoF Offline
            FtXCommando
            last edited by

            Don’t forget parashield and asylum stacking god bless

            1 Reply Last reply Reply Quote 0
            • JipJ Offline
              Jip @waffelzNoob
              last edited by

              @waffelznoob said in Fix cybran T3 shielding:

              @jip would be cool way to make arties less effective but that would be a fat buff to firebases and bulwarks

              You could make it work only for artillery. Wouldn't be unique - the xbox game even ships a UEF Artillery shield. All of the logic is all in the source code already, just unused

              A work of art is never finished, merely abandoned

              ComradeStrykerC 1 Reply Last reply Reply Quote 1
              • FtXCommandoF Offline
                FtXCommando
                last edited by

                Overspill only working for arty would still be ridiculous buffs to mobile shields, to the point Cybran is probably completely irrelevant as a faction.

                1 Reply Last reply Reply Quote 0
                • ZeldafanboyZ Offline
                  Zeldafanboy
                  last edited by

                  Its actually insane that there was no downside to nesting shields into shields in base FAF, that sounds like an unplayable game

                  put the xbox units in the game pls u_u

                  deletethisD 1 Reply Last reply Reply Quote 0
                  • ComradeStrykerC Offline
                    ComradeStryker @Jip
                    last edited by ComradeStryker

                    @jip said in Fix cybran T3 shielding:

                    You could make it work only for artillery. Wouldn't be unique - the xbox game even ships a UEF Artillery shield. All of the logic is all in the source code already, just unused

                    Petition to bring all Xbox units and structure into FAF.
                    😁


                    An another hand, the overspill damage rework for only base shields, sounds like a great change.

                    Would this be only made available to Cybran to "Fix" their shields? Or to all factions?


                    ~ Stryker

                    ( ͡° ͜ʖ ͡°)

                    ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                    • JipJ Offline
                      Jip
                      last edited by

                      It would be common to all (structure-based) shields - or we shouldn't do it. Otherwise the game becomes more difficult to understand.

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 1
                      • ZeldafanboyZ Offline
                        Zeldafanboy @ComradeStryker
                        last edited by

                        @comradestryker said in Fix cybran T3 shielding:

                        Petition to bring all Xbox units and structure into FAF.

                        Many people are saying this

                        put the xbox units in the game pls u_u

                        1 Reply Last reply Reply Quote 0
                        • deletethisD Offline
                          deletethis @Zeldafanboy
                          last edited by deletethis

                          @zeldafanboy said in Fix cybran T3 shielding:

                          Its actually insane that there was no downside to nesting shields into shields in base FAF, that sounds like an unplayable game

                          You don't need to go as far as base game, go back a few years in FAF and a double/triple stack of UEF T2 shields would not even break to a GC taking a walk into them.

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