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    Fix cybran T3 shielding

    Scheduled Pinned Locked Moved Balance Discussion
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    • B Offline
      Blodir @Blodir
      last edited by

      @blodir said in Fix cybran T3 shielding:

      Only tangentially related and idk if I'm the only one who thinks this, but shield assisting with 10 hives is lame af. Building a good simcity with lots of t3 shields should be more efficient than putting ur mavor under 1 shield assisted by 10 hives

      And while we're at it, the engis/hives shouldn't stop assisting once the shield is at full hp. It just forces u to stare at ur hives for the rest of the game in an arty/sat war

      1 Reply Last reply Reply Quote 0
      • JipJ Offline
        Jip @Blodir
        last edited by Jip

        @blodir said in Fix cybran T3 shielding:

        Only tangentially related and idk if I'm the only one who thinks this, but shield assisting with 10 hives is lame af. Building a good simcity with lots of t3 shields should be more efficient than putting ur mavor under 1 shield assisted by 10 hives

        At the moment overspill works such that:

        • shield that is hit takes full damage
        • on top of that, surrounding shields take a bit of that damage too

        But we can change it to:

        • shield that takes full damage disperses it over neighboring shields, depending on distance to that shield

        That way it is better to have a lot of shields than having 1 shield being assisted. It would also add a lot of value to the lower tier cybran shields: they collapse sooner due to the dispersion damage and can recover quickly to support the higher tech shields again

        And while we're at it, the engis/hives shouldn't stop assisting once the shield is at full hp. It just forces u to stare at ur hives for the rest of the game in an arty/sat war

        Engine behavior I'm afraid

        A work of art is never finished, merely abandoned

        B waffelzNoobW 2 Replies Last reply Reply Quote 3
        • maudlin27M Offline
          maudlin27 @Blodir
          last edited by

          @blodir A related annoyance I have is that assisting shields isnt limited by eco meaning at high BP assistance levels you end up restoring much more shield health per mass than it costs (thus incentivising massive assistance further).

          M27AI and M28AI developer; Devlogs and more general AI development guide:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v130

          1 Reply Last reply Reply Quote 1
          • B Offline
            Blodir @Jip
            last edited by

            @jip said in Fix cybran T3 shielding:

            @blodir said in Fix cybran T3 shielding:

            Only tangentially related and idk if I'm the only one who thinks this, but shield assisting with 10 hives is lame af. Building a good simcity with lots of t3 shields should be more efficient than putting ur mavor under 1 shield assisted by 10 hives

            At the moment overspill works such that:

            • shield that is hit takes full damage
            • on top of that, surrounding shields take a bit of that damage too

            But we can change it to:

            • shield that takes full damage disperses it over neighboring shields, depending on distance to that shield

            That way it is better to have a lot of shields than having 1 shield being assisted. It would also add a lot of value to the lower tier cybran shields: they collapse sooner due to the dispersion damage and can recover quickly to support the higher tech shields again

            And while we're at it, the engis/hives shouldn't stop assisting once the shield is at full hp. It just forces u to stare at ur hives for the rest of the game in an arty/sat war

            Engine behavior I'm afraid

            Sounds good imo, though requires some testing/experimentation. Shield overspill was added in FAF iirc, so I assume that it was added for a reason. I seem to recall it being added mostly about bulwark stacking making navy unkillable, but could be wrong. Mby bulwark stacking could be nerfed some other way...

            MachM 1 Reply Last reply Reply Quote 0
            • MachM Offline
              Mach @Blodir
              last edited by Mach

              @blodir said in Fix cybran T3 shielding:

              Shield overspill was added in FAF iirc, so I assume that it was added for a reason.

              stacking shields in general is op without overspill, you take out one shield and another full hp one is behind it (and another one after that, and another after, and...), in steam FA bases can become basically unkillable other than with nukes or air crash

              1 Reply Last reply Reply Quote 3
              • waffelzNoobW Offline
                waffelzNoob @Jip
                last edited by

                @jip would be cool way to make arties less effective but that would be a fat buff to firebases and bulwarks

                frick snoops!

                JipJ 1 Reply Last reply Reply Quote 0
                • FtXCommandoF Offline
                  FtXCommando
                  last edited by

                  Don’t forget parashield and asylum stacking god bless

                  1 Reply Last reply Reply Quote 0
                  • JipJ Offline
                    Jip @waffelzNoob
                    last edited by

                    @waffelznoob said in Fix cybran T3 shielding:

                    @jip would be cool way to make arties less effective but that would be a fat buff to firebases and bulwarks

                    You could make it work only for artillery. Wouldn't be unique - the xbox game even ships a UEF Artillery shield. All of the logic is all in the source code already, just unused

                    A work of art is never finished, merely abandoned

                    ComradeStrykerC 1 Reply Last reply Reply Quote 1
                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by

                      Overspill only working for arty would still be ridiculous buffs to mobile shields, to the point Cybran is probably completely irrelevant as a faction.

                      1 Reply Last reply Reply Quote 0
                      • ZeldafanboyZ Offline
                        Zeldafanboy
                        last edited by

                        Its actually insane that there was no downside to nesting shields into shields in base FAF, that sounds like an unplayable game

                        put the xbox units in the game pls u_u

                        deletethisD 1 Reply Last reply Reply Quote 0
                        • ComradeStrykerC Offline
                          ComradeStryker @Jip
                          last edited by ComradeStryker

                          @jip said in Fix cybran T3 shielding:

                          You could make it work only for artillery. Wouldn't be unique - the xbox game even ships a UEF Artillery shield. All of the logic is all in the source code already, just unused

                          Petition to bring all Xbox units and structure into FAF.
                          😁


                          An another hand, the overspill damage rework for only base shields, sounds like a great change.

                          Would this be only made available to Cybran to "Fix" their shields? Or to all factions?


                          ~ Stryker

                          ( ͡° ͜ʖ ͡°)

                          ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                          • JipJ Offline
                            Jip
                            last edited by

                            It would be common to all (structure-based) shields - or we shouldn't do it. Otherwise the game becomes more difficult to understand.

                            A work of art is never finished, merely abandoned

                            1 Reply Last reply Reply Quote 1
                            • ZeldafanboyZ Offline
                              Zeldafanboy @ComradeStryker
                              last edited by

                              @comradestryker said in Fix cybran T3 shielding:

                              Petition to bring all Xbox units and structure into FAF.

                              Many people are saying this

                              put the xbox units in the game pls u_u

                              1 Reply Last reply Reply Quote 0
                              • deletethisD Offline
                                deletethis @Zeldafanboy
                                last edited by deletethis

                                @zeldafanboy said in Fix cybran T3 shielding:

                                Its actually insane that there was no downside to nesting shields into shields in base FAF, that sounds like an unplayable game

                                You don't need to go as far as base game, go back a few years in FAF and a double/triple stack of UEF T2 shields would not even break to a GC taking a walk into them.

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