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    Master-Chief

    @Master-Chief

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    Best posts made by Master-Chief

    • Matchmaking Timer

      Hello,

      thank you for the new 3v3 Option.
      But this causes one problem for the 4v4 Option, when the timer shifts.
      Sometimes when the 4v4 timer ends shortly before the 3v3 timer, then to get a 4v4 is possible, otherwise, when the 3v3 timer ends before the 4v4 queue, then mostly you can´t get a 4v4, because the 3v3 queue steals 6 players from the queue.

      Suggestion: Fixed timers, so that at first 4v4 timer ends, then the 3v3 timer, 2v2 timer and at last the 1v1 timer.

      posted in Suggestions
      M
      Master-Chief
    • RE: Patch 3732 - 3735

      https://replay.faforever.com/16667223
      we just played 4v4 in FAF Dev Mode and Performance was quite nice until the end. No lags no desync, no behind. - stable

      https://replay.faforever.com/16667871
      also next game with 6v6 Dual Gap had much better performance than usual. - stable

      https://replay.faforever.com/16723234
      game 6v6 on Tesla Island

      Yolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.

      Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come 🙂

      posted in General Discussion
      M
      Master-Chief
    • RE: Patch 3732 - 3735

      https://replay.faforever.com/16723234
      game 6v6 on Tesla Island

      Yolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.

      Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come 🙂

      posted in General Discussion
      M
      Master-Chief

    Latest posts made by Master-Chief

    • Matchmaking Timer

      Hello,

      thank you for the new 3v3 Option.
      But this causes one problem for the 4v4 Option, when the timer shifts.
      Sometimes when the 4v4 timer ends shortly before the 3v3 timer, then to get a 4v4 is possible, otherwise, when the 3v3 timer ends before the 4v4 queue, then mostly you can´t get a 4v4, because the 3v3 queue steals 6 players from the queue.

      Suggestion: Fixed timers, so that at first 4v4 timer ends, then the 3v3 timer, 2v2 timer and at last the 1v1 timer.

      posted in Suggestions
      M
      Master-Chief
    • RE: Sacrifice Bug Aeon Support Com

      @angelofd347h Yes this is the fact I think. But I guess the actual mass/energy which is in the Supcom should be used for the count. Do you agree?

      posted in Game Issues and Gameplay questions
      M
      Master-Chief
    • Sacrifice Bug Aeon Support Com

      If I sacrife a Aeon Support Com with Rambo Preset I get 117 from 5000 for Paragon, when I build a Aeon Support Com with the same extensions as the Rambo Preset I just jump up 17 from 5000 for Paragon.
      This should be a bug I think, because you spend same mass/energy for both units.

      posted in Game Issues and Gameplay questions
      M
      Master-Chief
    • RE: Adaptive MatchMaking

      Thank you. We clarified now in the post the advantages.

      posted in Suggestions
      M
      Master-Chief
    • Adaptive MatchMaking

      Hello Faf Developers,

      would be very nice, if the count of players is not fixed to just 2v2 or 4v4 for example.
      An adaptive matchmaking for 2v2, 3v3, 4v4, 5v5 or 6v6 games should be possible.

      For example a single player, a 2 player team, a 3 player team and a 5 player team join the adaptive matchmaking queue. In this case the adaptive matchmaker organizes a 3v3 match or a 5v5 match. The algorithm would choose the match-up with better game quality.

      Another advantage next to the option of 3v3, 5v5 or 6v6 games is, that when people all join the adaptive matchmaking queue, and not also the 2v2 and the 4v4 queue, a better game quality is possible, because the algorithm has more options to match-up.

      Example:
      open queues:
      2v2 has 6players with 0:43min (all players also in 4v4 full share queue)
      4v4 full share has 18players with 1:45min
      In the 2v2 queue, 4 players are matched and 2 players do not find a game. Now the 4v4 queue has only 14 players left to match-up.
      In the 4v4 queue 8 players are matched and 6 players do not find a game.

      Advantage Adaptive matchmaker:

      • the 6 players that couldn´t be matched-up before, will now be set up in a 3v3 match (all players find a game)

      • If Adaptive MatchMaker is always the first queue to calculate match-ups, games are created faster with a better game quality and more players find a match-up.

      Thanks for your great work and continuous improvement for the best game ever 🙂

      Also special thanks to Denjo who brought the idea to life and Genesis who supported me with the drafting.

      posted in Suggestions
      M
      Master-Chief
    • RE: Patch 3732 - 3735

      @jip hello Jip, where can I find the log files? I guess they are somewhere on my pc. Or do you have something before the game, then I don´t have them.

      posted in General Discussion
      M
      Master-Chief
    • RE: Patch 3732 - 3735

      https://replay.faforever.com/16723234
      game 6v6 on Tesla Island

      Yolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.

      Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come 🙂

      posted in General Discussion
      M
      Master-Chief
    • RE: Patch 3732 - 3735

      @snagglefox same in our game, see report above

      posted in General Discussion
      M
      Master-Chief
    • RE: Patch 3732 - 3735

      https://replay.faforever.com/16667223
      we just played 4v4 in FAF Dev Mode and Performance was quite nice until the end. No lags no desync, no behind. - stable

      https://replay.faforever.com/16667871
      also next game with 6v6 Dual Gap had much better performance than usual. - stable

      https://replay.faforever.com/16723234
      game 6v6 on Tesla Island

      Yolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.

      Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come 🙂

      posted in General Discussion
      M
      Master-Chief