Patch 3732 - 3735
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Would it be possible to add a very high fidelity LOD graphic setting ?
Especially factories and air transporters look very blocky when you zoom out just a little bit. (it's always been the case).
It's also odd that big transporters simply disappear entireley when you zoom out.Here is a little comparison between FAF and the Graphicenhancement mod
https://www.youtube.com/watch?v=Nsi9-8JsUXY&ab_channel=RengaruuOther than that the changes look good.

Hopefully one day the ACU will also be able to wrestle itself through T1 engineers. - 
It seems there is a bug with PDs that can damage your own ACU!
Here is a reply from a 1 player survival game:
https://replay.faforever.com/16678392
At around minute 9, when an ACU is building a second rows of PDs, you can see that the shots of the PD are damaging the ACU and eventually kill it! This behavior was not observed running a game with the old engine and the same game settings. - 
@MooseMax I'll look into it - thank you for reporting it.
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The Yolo appears to be broken. It doesn't kill everything in it's explosion. Normal nukes might be affected to some degree as well. I was nuked and my own nuke launcher somehow barely took any damage. Here's a replay. https://replay.faforever.com/16683256
Yolos occured towards the end, after a massively slow air fight.
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I'll look into it. I'll not available for the next four days, so at its earliest would be Tuesday

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@moosemax said in Patch 3732:
It seems there is a bug with PDs that can damage your own ACU!
Here is a reply from a 1 player survival game:
https://replay.faforever.com/16678392
At around minute 9, when an ACU is building a second rows of PDs, you can see that the shots of the PD are damaging the ACU and eventually kill it! This behavior was not observed running a game with the old engine and the same game settings.This is fixed - thank you for reporting it.
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@snagglefox said in Patch 3732:
The Yolo appears to be broken. It doesn't kill everything in it's explosion. Normal nukes might be affected to some degree as well. I was nuked and my own nuke launcher somehow barely took any damage. Here's a replay. https://replay.faforever.com/16683256
Yolos occured towards the end, after a massively slow air fight.
Can you try and sandbox this? I have not been able to reproduce it.
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@jip I'll give it a shot tonight.
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The replay desyncs :sad:
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@snagglefox same in our game, see report above
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https://replay.faforever.com/16723234
game 6v6 on Tesla IslandYolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.
Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come

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@master-chief said in Patch 3732:
Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come
@MarcSpector this may be a nice feature too, for the client

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@master-chief said in Patch 3732:
https://replay.faforever.com/16723234
game 6v6 on Tesla IslandYolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.
Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come


desyncs too. Do you have the logs of the game?
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@jip said in Patch 3732:
@master-chief said in Patch 3732:
Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come
@MarcSpector this may be a nice feature too, for the client

Thanks for the good idea. I also fell for this trap once. I will create the suggestion in the client's repository.
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@rengaruu said in Patch 3732:
Would it be possible to add a very high fidelity LOD graphic setting ?
Introduced with #3775, available on the FAF Develop game type. See the graphics options, you have to scroll a tiny bit to see the last one.

It requires:
- Fidelity set to High
 - Shadows set to High (to get improved shadows)
 - Level of Detail set to High (to get improved LOD)
 
In case you set in-game, then it applies to the next game.
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@jip hello Jip, where can I find the log files? I guess they are somewhere on my pc. Or do you have something before the game, then I don´t have them.
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@master-chief said in Patch 3732:
@jip hello Jip, where can I find the log files? I guess they are somewhere on my pc. Or do you have something before the game, then I don´t have them.

And then find the log that matches your replay id.
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@snagglefox found and fixed, see also:
Thank you for reporting it. If you find the time to sandbox the issue with the experimental strategic launcher then it is appreciated
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J Jip referenced this topic on 
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Here we go. Was able to reproduce the nuke bug.
https://replay.faforever.com/16766290
Was too lazy to clip the video. Just skip towards the end, I nuke rock and the bug occurs. Was able to do it again with another nuke right after the end of the clip.
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Interesting - thank you. There are no errors, so I'm not sure why it happens.
edit: yet.