FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Patch 3732 - 3735

    Scheduled Pinned Locked Moved General Discussion
    63 Posts 21 Posters 8.9k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M Offline
      MooseMax
      last edited by

      It seems there is a bug with PDs that can damage your own ACU!
      Here is a reply from a 1 player survival game:
      https://replay.faforever.com/16678392
      At around minute 9, when an ACU is building a second rows of PDs, you can see that the shots of the PD are damaging the ACU and eventually kill it! This behavior was not observed running a game with the old engine and the same game settings.

      JipJ 1 Reply Last reply Reply Quote 0
      • JipJ Offline
        Jip
        last edited by

        @MooseMax I'll look into it - thank you for reporting it.

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 0
        • S Offline
          snoog
          last edited by

          The Yolo appears to be broken. It doesn't kill everything in it's explosion. Normal nukes might be affected to some degree as well. I was nuked and my own nuke launcher somehow barely took any damage. Here's a replay. https://replay.faforever.com/16683256

          Yolos occured towards the end, after a massively slow air fight.

          JipJ M 2 Replies Last reply Reply Quote 0
          • JipJ Offline
            Jip
            last edited by

            I'll look into it. I'll not available for the next four days, so at its earliest would be Tuesday 🙂

            A work of art is never finished, merely abandoned

            1 Reply Last reply Reply Quote 0
            • JipJ Offline
              Jip @MooseMax
              last edited by

              @moosemax said in Patch 3732:

              It seems there is a bug with PDs that can damage your own ACU!
              Here is a reply from a 1 player survival game:
              https://replay.faforever.com/16678392
              At around minute 9, when an ACU is building a second rows of PDs, you can see that the shots of the PD are damaging the ACU and eventually kill it! This behavior was not observed running a game with the old engine and the same game settings.

              This is fixed - thank you for reporting it.

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 1
              • JipJ Offline
                Jip @snoog
                last edited by

                @snagglefox said in Patch 3732:

                The Yolo appears to be broken. It doesn't kill everything in it's explosion. Normal nukes might be affected to some degree as well. I was nuked and my own nuke launcher somehow barely took any damage. Here's a replay. https://replay.faforever.com/16683256

                Yolos occured towards the end, after a massively slow air fight.

                Can you try and sandbox this? I have not been able to reproduce it.

                A work of art is never finished, merely abandoned

                S 1 Reply Last reply Reply Quote 0
                • S Offline
                  snoog @Jip
                  last edited by

                  @jip I'll give it a shot tonight.

                  1 Reply Last reply Reply Quote 1
                  • JipJ Offline
                    Jip
                    last edited by

                    The replay desyncs :sad:

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      Master-Chief @snoog
                      last edited by

                      @snagglefox same in our game, see report above

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        Master-Chief
                        last edited by

                        https://replay.faforever.com/16723234
                        game 6v6 on Tesla Island

                        Yolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.

                        Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come 🙂

                        JipJ 2 Replies Last reply Reply Quote 1
                        • JipJ Offline
                          Jip @Master-Chief
                          last edited by

                          @master-chief said in Patch 3732:

                          Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come

                          @MarcSpector this may be a nice feature too, for the client 🙂

                          A work of art is never finished, merely abandoned

                          MarcSpectorM 1 Reply Last reply Reply Quote 1
                          • JipJ Offline
                            Jip @Master-Chief
                            last edited by

                            @master-chief said in Patch 3732:

                            https://replay.faforever.com/16723234
                            game 6v6 on Tesla Island

                            Yolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.

                            Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come 🙂

                            62fd1644-42ea-47f4-a259-7242ac062ce6-image.png

                            desyncs too. Do you have the logs of the game?

                            A work of art is never finished, merely abandoned

                            M 1 Reply Last reply Reply Quote 0
                            • MarcSpectorM Offline
                              MarcSpector @Jip
                              last edited by

                              @jip said in Patch 3732:

                              @master-chief said in Patch 3732:

                              Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come

                              @MarcSpector this may be a nice feature too, for the client 🙂

                              Thanks for the good idea. I also fell for this trap once. I will create the suggestion in the client's repository.

                              1 Reply Last reply Reply Quote 0
                              • JipJ Offline
                                Jip @Rengaruu
                                last edited by Jip

                                @rengaruu said in Patch 3732:

                                Would it be possible to add a very high fidelity LOD graphic setting ?

                                Introduced with #3775, available on the FAF Develop game type. See the graphics options, you have to scroll a tiny bit to see the last one.

                                b56b7809-0e23-4eab-b67d-b70791be7d56-image.png

                                It requires:

                                • Fidelity set to High
                                • Shadows set to High (to get improved shadows)
                                • Level of Detail set to High (to get improved LOD)

                                In case you set in-game, then it applies to the next game.

                                A work of art is never finished, merely abandoned

                                1 Reply Last reply Reply Quote 3
                                • M Offline
                                  Master-Chief @Jip
                                  last edited by Master-Chief

                                  @jip hello Jip, where can I find the log files? I guess they are somewhere on my pc. Or do you have something before the game, then I don´t have them.

                                  JipJ 1 Reply Last reply Reply Quote 0
                                  • JipJ Offline
                                    Jip @Master-Chief
                                    last edited by

                                    @master-chief said in Patch 3732:

                                    @jip hello Jip, where can I find the log files? I guess they are somewhere on my pc. Or do you have something before the game, then I don´t have them.

                                    08f57484-4ab7-462e-81b9-538b3c70c652-image.png

                                    And then find the log that matches your replay id.

                                    A work of art is never finished, merely abandoned

                                    1 Reply Last reply Reply Quote 0
                                    • JipJ Offline
                                      Jip
                                      last edited by

                                      @snagglefox found and fixed, see also:

                                      • https://forum.faforever.com/topic/3565/patch-3732/3

                                      Thank you for reporting it. If you find the time to sandbox the issue with the experimental strategic launcher then it is appreciated 🙂 .

                                      A work of art is never finished, merely abandoned

                                      1 Reply Last reply Reply Quote 0
                                      • JipJ Jip referenced this topic on
                                      • S Offline
                                        snoog
                                        last edited by

                                        Here we go. Was able to reproduce the nuke bug.

                                        https://replay.faforever.com/16766290

                                        game_16766290.log

                                        https://youtu.be/fRS1pUQh0y0

                                        Was too lazy to clip the video. Just skip towards the end, I nuke rock and the bug occurs. Was able to do it again with another nuke right after the end of the clip.

                                        1 Reply Last reply Reply Quote 0
                                        • JipJ Offline
                                          Jip
                                          last edited by Jip

                                          Interesting - thank you. There are no errors, so I'm not sure why it happens.

                                          edit: yet.

                                          A work of art is never finished, merely abandoned

                                          1 Reply Last reply Reply Quote 0
                                          • S Offline
                                            snoog
                                            last edited by

                                            I keep forgetting to mention, it seems in the dev version a lot more trees are starting broken already. For instance, I've noticed every time I'm started as mid on Seton's north side, the tree in the path towards the hydro are mostly broken whereas in the live version they aren't. I can't remember if other spots are similar, but I do know other people similarly complained while in other spots.

                                            JipJ 1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post