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    WD #3 - Ridiculous Balance Ideas

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    • arma473A Offline
      arma473
      last edited by

      All units with an engineering suite (except perhaps the Cybran cruiser and mantis), when they aren't actively building/assisting/capturing/reclaiming, will automatically use their engineering beam to reclaim any enemies or buildings in range without slowing down their movement or their ability to fire a gun. So regular ACUs get a little more DPS during fights. A T2 or T3 ACU will have a lot more DPS just from that. SACUs will be more useful in combat and engineers will be more able to protect themselves against enemies like LABs. Idle factories can reclaim nearby enemies in a small range.

      1 Reply Last reply Reply Quote 2
      • veteranasheV Offline
        veteranashe
        last edited by

        Atlantis has a dive/surface/fly toggle.

        1 Reply Last reply Reply Quote 3
        • Chenbro101C Offline
          Chenbro101
          last edited by Chenbro101

          Land unit can be dropped on the sirens air staging platform and attack from it.

          1 Reply Last reply Reply Quote 2
          • T Offline
            therazza
            last edited by therazza

            being able to actually build the majority of a base underwater like TA.
            Imagine Setons with a base tucked away in the corner

            IE- power gen , mass/e storages, proper underwater torp defenses, anti sonar tech (ala stealth field gen), floating cloaked limpet mines, being able to seed low cost sonar perimeter lines trigger when crossed (single use), underwater walls that can't reclaim/destroy barring a nuke (no rust in this universe)

            Hydro plants upgradable to T3 with a small shield

            Limited amount of mass/e storage (10?) to build underground but costs 3x current storage

            T2 torp boats are trash, make them subs

            I like arma's suggestion, engis on patrol can reclaim to inflict damage

            1 Reply Last reply Reply Quote 2
            • A Offline
              Aulex
              last edited by

              Delete engineers

              1 Reply Last reply Reply Quote 3
              • BrannouB Offline
                Brannou
                last edited by

                5 vet units can upgrade into next tier unit (mantis into rhino then brick etc)

                1 Reply Last reply Reply Quote 5
                • H-masterH Offline
                  H-master
                  last edited by H-master

                  Make a second type of strat that can carpet bomb an area.

                  Check out my maps here:

                  Madness 1 - 10

                  https://forum.faforever.com/topic/480/h-master-s-maps

                  1 Reply Last reply Reply Quote 0
                  • arma473A Offline
                    arma473
                    last edited by

                    SMDs deal splash damage, which would make it bad to "stack" nuke subs

                    1 Reply Last reply Reply Quote 2
                    • Chenbro101C Offline
                      Chenbro101
                      last edited by

                      Give cybran acu the sacu stungun upgrade.

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        Balfron @Deribus
                        last edited by

                        ACU can walk and upgrade at the same time

                        1 Reply Last reply Reply Quote 0
                        • waffelzNoobW Offline
                          waffelzNoob
                          last edited by waffelzNoob

                          All land units (except hover) should have reduced traction when moving on ice, causing tanks to slip around a lot, and sometimes even causing bipedal units to slip, fall and die

                          frick snoops!

                          1 Reply Last reply Reply Quote 3
                          • P Offline
                            Pure
                            last edited by Pure

                            Serious Balance: The Pillar tank was mildy nerfed a year or so back. I feel it really took the 'punch' out of the mid game UEF, especially it's ability to simply punch through any fire-bases (opposed to other factions methods of bypassing, harassing, or outraging them). It also makes the UEF inherently more turtl-ey and less 'on the offensive' (spend less time on T2, rush T3, etc). This makes it in many situations the weakest faction to field as it becomes inherently reactive and not maintaining a presence through the push. FAF really wakes up at T2, no reason to incentive-ize the T3 rush any further.

                            Fun Change: Cybran ACU, Right Arm 3rd Option - Speed increase, say 0.1 or 0.25 increase in walking speeds. Cybran ACU often lacks fighting or staying power, and is set up to be a little troll or gremlin. While Stealth and Gun or T2 can make it sneaky at plopping down turrets, or cloaking with the Laser, a fun mid-game solution would be the Gun or T2 suite + Stealth + Speed increase. Let the ACE quickly move around / sneak around taking potshots or building things, giving it a high-risk high reward set for mid-game to complement the high-risk high reward nature of the late game laser upgrade.

                            1 Reply Last reply Reply Quote 2
                            • Accidental_AeonA Offline
                              Accidental_Aeon
                              last edited by

                              Give the fatboy a billy nuke and 500 buildpower.

                              1 Reply Last reply Reply Quote 1
                              • I Offline
                                IcyKnightmare
                                last edited by

                                1. Make MMLs lead moving targets.
                                2. Give missile cruisers and nuke subs tracking missiles (this was actually in vanilla supcom).
                                3. Allow Hoplites to fire at gunships and transports again (another vanilla supcom feature removed for FA).
                                4. Give UEF the missile launcher Titan from the supcom beta.
                                1 Reply Last reply Reply Quote 1
                                • F Offline
                                  FrozenCat
                                  last edited by

                                  Portal: the structure that make portal to any point of map - allow to teleport some mass (t1-t3 units) and return it. Cybrans can make hidden portals.

                                  1 Reply Last reply Reply Quote 3
                                  • T Offline
                                    Tomruler
                                    last edited by

                                    Give mexes 5x adjacency bonus; just mexes, not fabs, pgens, storages etc.

                                    1 Reply Last reply Reply Quote 0
                                    • Rodimus_PrimeR Offline
                                      Rodimus_Prime
                                      last edited by

                                      Give Aeon ACU Nano-Repair on the right arm, and Double Chrono upgrade.

                                      1 Reply Last reply Reply Quote 0
                                      • D Offline
                                        dzonikv
                                        last edited by

                                        What if you add unit upgrades to its respective HQ? For exsample UEF land HQ could have an upgrade pressureproof shields, that would allow for Titans to walk underwater. Could spice up naval maps with it.

                                        Or some upgrade that will allow idle transports to be able to build stuff like flying engies. Things along that line that give you more strategic options and flexibility with your units, so you can be creative how you play. They should be quite pricey if you want to invest in it, but same goes for your Commander upgrades.

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                                        • M Offline
                                          macdeffy
                                          last edited by

                                          Move Cybran ACU T2 Suite to Back, and Resource Allocation to Right Arm

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                                          • A Offline
                                            AI-Very_Easy
                                            last edited by AI-Very_Easy

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