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    WD #3 - Ridiculous Balance Ideas

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    • N Offline
      Nuclear_Justice
      last edited by

      Give cybran cruiser toggle ability to make them airborne assrape gunships

      1 Reply Last reply Reply Quote 0
      • MeredithM Offline
        Meredith
        last edited by

        Remove collision between units, they only collide with buildings now. Is this a balance change? I don't know, but it would probably improve per, and make unit navigation much less annoying.

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        • G Offline
          ghnaf
          last edited by

          This post is deleted!
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          • Dragun101D Offline
            Dragun101
            last edited by

            Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

            I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

            Project Head and current Owner/Manager of SCTA Project

            ZeldafanboyZ H-masterH 2 Replies Last reply Reply Quote 3
            • ZeldafanboyZ Offline
              Zeldafanboy @Dragun101
              last edited by

              @dragun101 said in WD #3 - Ridiculous Balance Ideas:

              Add the 3 Xbox Exclusive Units

              šŸ‘ šŸ‘ šŸ‘

              put the xbox units in the game pls u_u

              1 Reply Last reply Reply Quote 0
              • H-masterH Offline
                H-master @Dragun101
                last edited by

                @dragun101 said in WD #3 - Ridiculous Balance Ideas:

                Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

                What are those three units again? UEF had a t3 anti artillery unit if I remember correctly.

                Check out my maps here:

                Madness 1 - 10

                https://forum.faforever.com/topic/480/h-master-s-maps

                ZeldafanboyZ 1 Reply Last reply Reply Quote 1
                • G Offline
                  ghnaf
                  last edited by

                  Commander can stomp over small units and crush them.

                  1 Reply Last reply Reply Quote 1
                  • ZeldafanboyZ Offline
                    Zeldafanboy @H-master
                    last edited by

                    @h-master

                    Cybran had a T1 scout submarine and Aeon had a T1 static arty

                    put the xbox units in the game pls u_u

                    1 Reply Last reply Reply Quote 4
                    • arma473A Offline
                      arma473
                      last edited by

                      All units with an engineering suite (except perhaps the Cybran cruiser and mantis), when they aren't actively building/assisting/capturing/reclaiming, will automatically use their engineering beam to reclaim any enemies or buildings in range without slowing down their movement or their ability to fire a gun. So regular ACUs get a little more DPS during fights. A T2 or T3 ACU will have a lot more DPS just from that. SACUs will be more useful in combat and engineers will be more able to protect themselves against enemies like LABs. Idle factories can reclaim nearby enemies in a small range.

                      1 Reply Last reply Reply Quote 2
                      • veteranasheV Offline
                        veteranashe
                        last edited by

                        Atlantis has a dive/surface/fly toggle.

                        1 Reply Last reply Reply Quote 3
                        • Chenbro101C Offline
                          Chenbro101
                          last edited by Chenbro101

                          Land unit can be dropped on the sirens air staging platform and attack from it.

                          1 Reply Last reply Reply Quote 2
                          • T Offline
                            therazza
                            last edited by therazza

                            being able to actually build the majority of a base underwater like TA.
                            Imagine Setons with a base tucked away in the corner

                            IE- power gen , mass/e storages, proper underwater torp defenses, anti sonar tech (ala stealth field gen), floating cloaked limpet mines, being able to seed low cost sonar perimeter lines trigger when crossed (single use), underwater walls that can't reclaim/destroy barring a nuke (no rust in this universe)

                            Hydro plants upgradable to T3 with a small shield

                            Limited amount of mass/e storage (10?) to build underground but costs 3x current storage

                            T2 torp boats are trash, make them subs

                            I like arma's suggestion, engis on patrol can reclaim to inflict damage

                            1 Reply Last reply Reply Quote 2
                            • A Offline
                              Aulex
                              last edited by

                              Delete engineers

                              1 Reply Last reply Reply Quote 3
                              • BrannouB Offline
                                Brannou
                                last edited by

                                5 vet units can upgrade into next tier unit (mantis into rhino then brick etc)

                                1 Reply Last reply Reply Quote 5
                                • H-masterH Offline
                                  H-master
                                  last edited by H-master

                                  Make a second type of strat that can carpet bomb an area.

                                  Check out my maps here:

                                  Madness 1 - 10

                                  https://forum.faforever.com/topic/480/h-master-s-maps

                                  1 Reply Last reply Reply Quote 0
                                  • arma473A Offline
                                    arma473
                                    last edited by

                                    SMDs deal splash damage, which would make it bad to "stack" nuke subs

                                    1 Reply Last reply Reply Quote 2
                                    • Chenbro101C Offline
                                      Chenbro101
                                      last edited by

                                      Give cybran acu the sacu stungun upgrade.

                                      1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        Balfron @Deribus
                                        last edited by

                                        ACU can walk and upgrade at the same time

                                        1 Reply Last reply Reply Quote 0
                                        • waffelzNoobW Offline
                                          waffelzNoob
                                          last edited by waffelzNoob

                                          All land units (except hover) should have reduced traction when moving on ice, causing tanks to slip around a lot, and sometimes even causing bipedal units to slip, fall and die

                                          frick snoops!

                                          1 Reply Last reply Reply Quote 3
                                          • P Offline
                                            Pure
                                            last edited by Pure

                                            Serious Balance: The Pillar tank was mildy nerfed a year or so back. I feel it really took the 'punch' out of the mid game UEF, especially it's ability to simply punch through any fire-bases (opposed to other factions methods of bypassing, harassing, or outraging them). It also makes the UEF inherently more turtl-ey and less 'on the offensive' (spend less time on T2, rush T3, etc). This makes it in many situations the weakest faction to field as it becomes inherently reactive and not maintaining a presence through the push. FAF really wakes up at T2, no reason to incentive-ize the T3 rush any further.

                                            Fun Change: Cybran ACU, Right Arm 3rd Option - Speed increase, say 0.1 or 0.25 increase in walking speeds. Cybran ACU often lacks fighting or staying power, and is set up to be a little troll or gremlin. While Stealth and Gun or T2 can make it sneaky at plopping down turrets, or cloaking with the Laser, a fun mid-game solution would be the Gun or T2 suite + Stealth + Speed increase. Let the ACE quickly move around / sneak around taking potshots or building things, giving it a high-risk high reward set for mid-game to complement the high-risk high reward nature of the late game laser upgrade.

                                            1 Reply Last reply Reply Quote 2
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