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    WD #3 - Ridiculous Balance Ideas

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    • Dragun101D Offline
      Dragun101
      last edited by

      Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

      I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

      Project Head and current Owner/Manager of SCTA Project

      ZeldafanboyZ H-masterH 2 Replies Last reply Reply Quote 3
      • ZeldafanboyZ Offline
        Zeldafanboy @Dragun101
        last edited by

        @dragun101 said in WD #3 - Ridiculous Balance Ideas:

        Add the 3 Xbox Exclusive Units

        šŸ‘ šŸ‘ šŸ‘

        put the xbox units in the game pls u_u

        1 Reply Last reply Reply Quote 0
        • H-masterH Offline
          H-master @Dragun101
          last edited by

          @dragun101 said in WD #3 - Ridiculous Balance Ideas:

          Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

          What are those three units again? UEF had a t3 anti artillery unit if I remember correctly.

          Check out my maps here:

          Madness 1 - 10

          https://forum.faforever.com/topic/480/h-master-s-maps

          ZeldafanboyZ 1 Reply Last reply Reply Quote 1
          • G Offline
            ghnaf
            last edited by

            Commander can stomp over small units and crush them.

            1 Reply Last reply Reply Quote 1
            • ZeldafanboyZ Offline
              Zeldafanboy @H-master
              last edited by

              @h-master

              Cybran had a T1 scout submarine and Aeon had a T1 static arty

              put the xbox units in the game pls u_u

              1 Reply Last reply Reply Quote 4
              • arma473A Offline
                arma473
                last edited by

                All units with an engineering suite (except perhaps the Cybran cruiser and mantis), when they aren't actively building/assisting/capturing/reclaiming, will automatically use their engineering beam to reclaim any enemies or buildings in range without slowing down their movement or their ability to fire a gun. So regular ACUs get a little more DPS during fights. A T2 or T3 ACU will have a lot more DPS just from that. SACUs will be more useful in combat and engineers will be more able to protect themselves against enemies like LABs. Idle factories can reclaim nearby enemies in a small range.

                1 Reply Last reply Reply Quote 2
                • veteranasheV Offline
                  veteranashe
                  last edited by

                  Atlantis has a dive/surface/fly toggle.

                  1 Reply Last reply Reply Quote 3
                  • Chenbro101C Offline
                    Chenbro101
                    last edited by Chenbro101

                    Land unit can be dropped on the sirens air staging platform and attack from it.

                    1 Reply Last reply Reply Quote 2
                    • T Offline
                      therazza
                      last edited by therazza

                      being able to actually build the majority of a base underwater like TA.
                      Imagine Setons with a base tucked away in the corner

                      IE- power gen , mass/e storages, proper underwater torp defenses, anti sonar tech (ala stealth field gen), floating cloaked limpet mines, being able to seed low cost sonar perimeter lines trigger when crossed (single use), underwater walls that can't reclaim/destroy barring a nuke (no rust in this universe)

                      Hydro plants upgradable to T3 with a small shield

                      Limited amount of mass/e storage (10?) to build underground but costs 3x current storage

                      T2 torp boats are trash, make them subs

                      I like arma's suggestion, engis on patrol can reclaim to inflict damage

                      1 Reply Last reply Reply Quote 2
                      • A Offline
                        Aulex
                        last edited by

                        Delete engineers

                        1 Reply Last reply Reply Quote 3
                        • BrannouB Offline
                          Brannou
                          last edited by

                          5 vet units can upgrade into next tier unit (mantis into rhino then brick etc)

                          1 Reply Last reply Reply Quote 5
                          • H-masterH Offline
                            H-master
                            last edited by H-master

                            Make a second type of strat that can carpet bomb an area.

                            Check out my maps here:

                            Madness 1 - 10

                            https://forum.faforever.com/topic/480/h-master-s-maps

                            1 Reply Last reply Reply Quote 0
                            • arma473A Offline
                              arma473
                              last edited by

                              SMDs deal splash damage, which would make it bad to "stack" nuke subs

                              1 Reply Last reply Reply Quote 2
                              • Chenbro101C Offline
                                Chenbro101
                                last edited by

                                Give cybran acu the sacu stungun upgrade.

                                1 Reply Last reply Reply Quote 0
                                • B Offline
                                  Balfron @Deribus
                                  last edited by

                                  ACU can walk and upgrade at the same time

                                  1 Reply Last reply Reply Quote 0
                                  • waffelzNoobW Offline
                                    waffelzNoob
                                    last edited by waffelzNoob

                                    All land units (except hover) should have reduced traction when moving on ice, causing tanks to slip around a lot, and sometimes even causing bipedal units to slip, fall and die

                                    frick snoops!

                                    1 Reply Last reply Reply Quote 3
                                    • P Offline
                                      Pure
                                      last edited by Pure

                                      Serious Balance: The Pillar tank was mildy nerfed a year or so back. I feel it really took the 'punch' out of the mid game UEF, especially it's ability to simply punch through any fire-bases (opposed to other factions methods of bypassing, harassing, or outraging them). It also makes the UEF inherently more turtl-ey and less 'on the offensive' (spend less time on T2, rush T3, etc). This makes it in many situations the weakest faction to field as it becomes inherently reactive and not maintaining a presence through the push. FAF really wakes up at T2, no reason to incentive-ize the T3 rush any further.

                                      Fun Change: Cybran ACU, Right Arm 3rd Option - Speed increase, say 0.1 or 0.25 increase in walking speeds. Cybran ACU often lacks fighting or staying power, and is set up to be a little troll or gremlin. While Stealth and Gun or T2 can make it sneaky at plopping down turrets, or cloaking with the Laser, a fun mid-game solution would be the Gun or T2 suite + Stealth + Speed increase. Let the ACE quickly move around / sneak around taking potshots or building things, giving it a high-risk high reward set for mid-game to complement the high-risk high reward nature of the late game laser upgrade.

                                      1 Reply Last reply Reply Quote 2
                                      • Accidental_AeonA Offline
                                        Accidental_Aeon
                                        last edited by

                                        Give the fatboy a billy nuke and 500 buildpower.

                                        1 Reply Last reply Reply Quote 1
                                        • I Offline
                                          IcyKnightmare
                                          last edited by

                                          1. Make MMLs lead moving targets.
                                          2. Give missile cruisers and nuke subs tracking missiles (this was actually in vanilla supcom).
                                          3. Allow Hoplites to fire at gunships and transports again (another vanilla supcom feature removed for FA).
                                          4. Give UEF the missile launcher Titan from the supcom beta.
                                          1 Reply Last reply Reply Quote 1
                                          • F Offline
                                            FrozenCat
                                            last edited by

                                            Portal: the structure that make portal to any point of map - allow to teleport some mass (t1-t3 units) and return it. Cybrans can make hidden portals.

                                            1 Reply Last reply Reply Quote 3
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