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    WD #3 - Ridiculous Balance Ideas

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    • AskaholicA Offline
      Askaholic
      last edited by

      Remove all damage dealing units and structures and replace the ACU with a command center. You win when you capture, reclaim, or destroy the enemy’s command center.

      I vaguely recall there being a SupCom 2 campaign mission that’s sort of an engi battle like this.

      1 Reply Last reply Reply Quote 0
      • N Offline
        Nuclear_Justice
        last edited by

        Give cybran cruiser toggle ability to make them airborne assrape gunships

        1 Reply Last reply Reply Quote 0
        • MeredithM Offline
          Meredith
          last edited by

          Remove collision between units, they only collide with buildings now. Is this a balance change? I don't know, but it would probably improve per, and make unit navigation much less annoying.

          1 Reply Last reply Reply Quote 0
          • G Offline
            ghnaf
            last edited by

            This post is deleted!
            1 Reply Last reply Reply Quote 0
            • Dragun101D Offline
              Dragun101
              last edited by

              Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

              I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

              Project Head and current Owner/Manager of SCTA Project

              ZeldafanboyZ H-masterH 2 Replies Last reply Reply Quote 3
              • ZeldafanboyZ Offline
                Zeldafanboy @Dragun101
                last edited by

                @dragun101 said in WD #3 - Ridiculous Balance Ideas:

                Add the 3 Xbox Exclusive Units

                👍 👍 👍

                put the xbox units in the game pls u_u

                1 Reply Last reply Reply Quote 0
                • H-masterH Offline
                  H-master @Dragun101
                  last edited by

                  @dragun101 said in WD #3 - Ridiculous Balance Ideas:

                  Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

                  What are those three units again? UEF had a t3 anti artillery unit if I remember correctly.

                  Check out my maps here:

                  Madness 1 - 10

                  https://forum.faforever.com/topic/480/h-master-s-maps

                  ZeldafanboyZ 1 Reply Last reply Reply Quote 1
                  • G Offline
                    ghnaf
                    last edited by

                    Commander can stomp over small units and crush them.

                    1 Reply Last reply Reply Quote 1
                    • ZeldafanboyZ Offline
                      Zeldafanboy @H-master
                      last edited by

                      @h-master

                      Cybran had a T1 scout submarine and Aeon had a T1 static arty

                      put the xbox units in the game pls u_u

                      1 Reply Last reply Reply Quote 4
                      • arma473A Offline
                        arma473
                        last edited by

                        All units with an engineering suite (except perhaps the Cybran cruiser and mantis), when they aren't actively building/assisting/capturing/reclaiming, will automatically use their engineering beam to reclaim any enemies or buildings in range without slowing down their movement or their ability to fire a gun. So regular ACUs get a little more DPS during fights. A T2 or T3 ACU will have a lot more DPS just from that. SACUs will be more useful in combat and engineers will be more able to protect themselves against enemies like LABs. Idle factories can reclaim nearby enemies in a small range.

                        1 Reply Last reply Reply Quote 2
                        • veteranasheV Offline
                          veteranashe
                          last edited by

                          Atlantis has a dive/surface/fly toggle.

                          1 Reply Last reply Reply Quote 3
                          • Chenbro101C Offline
                            Chenbro101
                            last edited by Chenbro101

                            Land unit can be dropped on the sirens air staging platform and attack from it.

                            1 Reply Last reply Reply Quote 2
                            • T Offline
                              therazza
                              last edited by therazza

                              being able to actually build the majority of a base underwater like TA.
                              Imagine Setons with a base tucked away in the corner

                              IE- power gen , mass/e storages, proper underwater torp defenses, anti sonar tech (ala stealth field gen), floating cloaked limpet mines, being able to seed low cost sonar perimeter lines trigger when crossed (single use), underwater walls that can't reclaim/destroy barring a nuke (no rust in this universe)

                              Hydro plants upgradable to T3 with a small shield

                              Limited amount of mass/e storage (10?) to build underground but costs 3x current storage

                              T2 torp boats are trash, make them subs

                              I like arma's suggestion, engis on patrol can reclaim to inflict damage

                              1 Reply Last reply Reply Quote 2
                              • A Offline
                                Aulex
                                last edited by

                                Delete engineers

                                1 Reply Last reply Reply Quote 3
                                • BrannouB Offline
                                  Brannou
                                  last edited by

                                  5 vet units can upgrade into next tier unit (mantis into rhino then brick etc)

                                  1 Reply Last reply Reply Quote 5
                                  • H-masterH Offline
                                    H-master
                                    last edited by H-master

                                    Make a second type of strat that can carpet bomb an area.

                                    Check out my maps here:

                                    Madness 1 - 10

                                    https://forum.faforever.com/topic/480/h-master-s-maps

                                    1 Reply Last reply Reply Quote 0
                                    • arma473A Offline
                                      arma473
                                      last edited by

                                      SMDs deal splash damage, which would make it bad to "stack" nuke subs

                                      1 Reply Last reply Reply Quote 2
                                      • Chenbro101C Offline
                                        Chenbro101
                                        last edited by

                                        Give cybran acu the sacu stungun upgrade.

                                        1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          Balfron @Deribus
                                          last edited by

                                          ACU can walk and upgrade at the same time

                                          1 Reply Last reply Reply Quote 0
                                          • waffelzNoobW Offline
                                            waffelzNoob
                                            last edited by waffelzNoob

                                            All land units (except hover) should have reduced traction when moving on ice, causing tanks to slip around a lot, and sometimes even causing bipedal units to slip, fall and die

                                            frick snoops!

                                            1 Reply Last reply Reply Quote 3
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